The improvements to main loop are much appreciated. There seem to have been changes in vegetation, probably more dense at some spots, stealth adjustments in rotation to some 2d greenery so it looks better facing cameras, more objects here and there, much improved road>road side and road marks blending, all while improving optimization.
Shame about the free version losing one-way traffic, understandably some users won't happy about it. Even so, two-way is way more desirable, making sense on the new paid extra.
The previous 1.0 version looked very washed out with Sol (vs ac vanilla) under a bright sky, so I'd been using an alt config with some material adjustments that was shared on csp discord. In 1.2 under same csp+Sol conditions as prev 1.0 (untouched cfg), both road and ground/mountains look darker and more balanced, thanks for addressing this issue.
One small suggestion would be to remove the circuit tags on non-ai or closed layouts, so at least there's an extra warning on the CM drive menu (on Go button) for them on AI modes, and then to use A2B tag on mt_lawlor_tourist, as there's an A-B timing set that way one can use for solo hotlaps. Not so sure about freeroam/freeroam distant/pursuit, as they miss white line/cone visuals on start/end, even if the same type of timer is functional.
Another, would be to include very mild vao files to make vegetation in the distance slightly darker, so it blends better with the mountains under shade.
Free user ATM, the update to base content was solid and by no means minor. Thanks!