Tracks Italotracks payware thread - Napoli 1934-57 released

Hello I could appreciate your work on the circuit of naples and it was sublime to be able to turn in that atmosphere, as an old vintage racing nastalgic I can only praise your work, there were modders like you who brought back to life the tracks of the past (see Pescara, the Valentino GP, or the Coppa Giano) circuits that have turned pilots who have remained imprinted in the annals of the history of motoring immortal, I wish you a good job, but if the end result will be like that of the circuit of Naples is useless to tell you. Good things never change.
 
Thanks for the update - I echo Shane's sentiment about the vintage racing immersion being all in the atmosphere and details and this looks to have it in spades.

Not that it makes a difference, but I'll tell you the same thing I'd say to @THL @Fat-Alfie @Sergio Loro or any other vintage specialists.... if you've done all that research and you can't find a specific detail, then I doubt anyone else on here without that dedication will know. And if they do, then you'll have the info you need!

Anyway, gorgeous looking housing models - did you have any joy with considering AO baking methods for this one? Abulzz has just started doing this to his Targa Florio and it makes a really nice difference in towns in particular.

Thanks!
Regarding the AO, yes it's something I will try for the AC version. Not at this stage of development though as I won't be using it for the AMS version - there are too many buildings for there to be an individual AO texture for each, I have to be conscious of the 3GB memory limit. The AMS version will have to be 'lite' to be playable, but once it's at a certain point I can export the project out to AMS then focus on AC and throw more detail at it (objects and AO hopefully) ☺️
 
Hi, there!

I know it's been awhile since this thread was posted in, but I just wanted to take a moment to let you know that I think you've done a great job on Napoli, and hope to see more of your work in the future, if the inspiration comes! (I've only played the Assetto Corsa version, so far, but I'm really enjoying it!)

My only issue so far (and this may very well be an intended feature) is that I can't seem to use the pits during a practice or race. Whenever I try to enter the pits, I'm simply told that I've violated the track limits, but I never encounter the usual pit mechanics. Also, during this testing, I've found that I can collide with other vehicles parked in the pits; something I've never encountered on other tracks (perhaps this is also intentional).

Either way, great work! Thanks for all your efforts so far!

Edit: Was able to boot up the AMS version with no problems, and the game's pit mechanics seem to work just fine, so it seems (at least, for me) that the pit issue is limited to the Assetto Corsa version.
 
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Hi, there!

I know it's been awhile since this thread was posted in, but I just wanted to take a moment to let you know that I think you've done a great job on Napoli, and hope to see more of your work in the future, if the inspiration comes! (I've only played the Assetto Corsa version, so far, but I'm really enjoying it!)

My only issue so far (and this may very well be an intended feature) is that I can't seem to use the pits during a practice or race. Whenever I try to enter the pits, I'm simply told that I've violated the track limits, but I never encounter the usual pit mechanics. Also, during this testing, I've found that I can collide with other vehicles parked in the pits; something I've never encountered on other tracks (perhaps this is also intentional).

Either way, great work! Thanks for all your efforts so far!

Edit: Was able to boot up the AMS version with no problems, and the game's pit mechanics seem to work just fine, so it seems (at least, for me) that the pit issue is limited to the Assetto Corsa version.

Hi there! :)

First of all, thanks for your kind words. I'm glad you like it, and yes there is more to come as I am working on Pescara 1957. If you look at my previous postings in the "What are you working on?" thread you should hopefully find a few WIP postings of mine with a few pictures too.

Regarding the pits.. Napoli is unusual in that the pit lane and narrow main straight are the same bit of tarmac. I wanted to be faithful to how it was in real life, but in AC unfortunately it gave me a bit of a quandary. Defining the bit where the cars stop (Surface_4) as 'Is_pitlane=1' in surfaces.ini has the effect that cars on quick laps would brake if any cars were in the pits, if I remember correctly. (It's been a while and I've not been active recently with AC as I have been focussed on Pescara in 3DS Max))
Setting this to zero at least means that when the race is underway the AI can proceed at racing speed along the straight when racing and qualifying. I thought this was the least bad option, as you can see in GP Laps's Napoli video it allows you to have a decent race with the AI, albeit with the limitations you have encountered.

Thanks for your email by the way, I thought I would reply here so other people could see my reply as well.
 
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Thanks for your response, Italotracks!

It didn't occur to me until after I sent the email that I should probably post the question here, in case anyone else was wondering the same thing. I hope that didn't come off as spamming; that was far from the intention. But, thanks for taking the time to read it! And yes, I was browsing a bit through the other posts, and can say that I'm quite excited for what you have in progress!

So, it's a bit of a Catch 22 with the AI. I can understand that, and think that you made the best choice you could have. Guess I'll just have to do a lot of testing with the gas-guzzlers, and frame my race events around the results!

Again, thanks for your time and reply! I wish you the best of luck in your future endeavors!
 
Are there any plans for the short layout that bypasses the back loop, used in the track's later years to be added in the future?
1664300242905.png
 
Are there any plans for the short layout that bypasses the back loop, used in the track's later years to be added in the future?
View attachment 603621

Hi there!

Good question! Sadly the answer is no I'm afraid, because the pitlane being shared with the main track is already problematic. Turning left onto the pit straight as in the 58-62 layout would move the racing line over to the pit side and cause carnage, the AI wouldn't go past at racing speed or pit properly I don't think, they barely manage as it is. The cars still garaged on the same side with the shorter configuration.

That shorter configuration also cuts out the best bit of the circuit according to the feedback I have received for the track. Indeed it was done as a reaction to some of the fifties fatalities elsewhere like at Le Mans and the Mille Miglia, sanitising the course somewhat too much and lessening the spectacle.
 
Hi there!

Good question! Sadly the answer is no I'm afraid, because the pitlane being shared with the main track is already problematic. Turning left onto the pit straight as in the 58-62 layout would move the racing line over to the pit side and cause carnage, the AI wouldn't go past at racing speed or pit properly I don't think, they barely manage as it is. The cars still garaged on the same side with the shorter configuration.

That shorter configuration also cuts out the best bit of the circuit according to the feedback I have received for the track. Indeed it was done as a reaction to some of the fifties fatalities elsewhere like at Le Mans and the Mille Miglia, sanitising the course somewhat too much and lessening the spectacle.
Fair enough; I figured it was at least worth the ask.
 
Any news on pescara?

Hi there, thanks for your interest!
I'm working full time on it (and then some) and I'm aiming for release in 2-3 months, although it's hard to predict this kind of thing.

I posted this update a while ago in the "What are you working on?" thread....

When I'm closer to release I'll upload videos, set up a discord perhaps, etc..
 
Sure hope all is going smoothly.

Hi there thanks for your message! Perhaps not smoothly as such due to real life but I'm making progress towards the finish line. I've thousands of trees to plant as well as lots of trackside objects, so it looks a little bare for now, which is why I haven't uploaded a video yet.
Here's the last screen I posted elsewhere of the train station at turn 1 with silos, and the cathedral behind. I've filled in the city a lot since then with more generic buildings, and have made all crash barriers, roadsigns, black and white marker posts, adboards...

grab-jpg.1300090
 
Hi there thanks for your message! Perhaps not smoothly as such due to real life but I'm making progress towards the finish line. I've thousands of trees to plant as well as lots of trackside objects, so it looks a little bare for now, which is why I haven't uploaded a video yet.
Here's the last screen I posted elsewhere of the train station at turn 1 with silos, and the cathedral behind. I've filled in the city a lot since then with more generic buildings, and have made all crash barriers, roadsigns, black and white marker posts, adboards...

grab-jpg.1300090
Glad to hear it's coming along nicely! Have you ever considered releasing the track in it's current state and providing updates every once in awhile until it's completed? I would certainly be interested in supporting you on Patreon or buying the track now in an incomplete state. Huge fan of your work, looking forward to Pescara and the others.
 
Glad to hear it's coming along nicely! Have you ever considered releasing the track in it's current state and providing updates every once in awhile until it's completed? I would certainly be interested in supporting you on Patreon or buying the track now in an incomplete state. Huge fan of your work, looking forward to Pescara and the others.

Thank you for your support!
I have considered your suggestion, and I think for future works that will have to be the way I go, a stable monthly income would be much better for me. I would work on a few tracks concurrently to make it worth your while.
For now though Pescara will be released when it's done, I'm extremely eager to get it over the line. :)
 
A couple of pictures as posted in the "What are you working on?" thread. Finally managed to get the mountains (Maiella, Gran Sasso) 50km away to load in the scene. I lost count at 13 crashes trying to work on it in 3DS Max, if you so much as look at the wrong pixel....CTD. My project only loads if I load Napoli first, and then refresh, then load Pescara. :roflmao: A good 7+hours wasted. :rolleyes:
grab.jpg
grab2.jpg
 
I really love this circuit with its close walls and sweeping bends and have been coming back to it again and again over the last year. Between this beautiful track and the works of Sergio Loro and Alfie The Fat I can forever be immersed in the fun of pretending to be back in time racing on these historical circuits at a time when safety & all the other modern conveniences were hardly dreamt of. There is something exhilarating and fresh about racing at that time despite the ever present danger of death.

@Italotracks ~ I have solo raced this track in reverse a few times by renaming the ai directory and it is such super fun plus you get to see scenery you did not notice before. But I wonder would you consider to do an official reverse track release with ai ? I would pay extra for such an addon for certain ! :thumbsup:
 
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I really love this circuit with its close walls and sweeping bends and have been coming back to it again and again over the last year. Between this beautiful track and the works of Sergio Loro and Alfie The Fat I can forever be immersed in the fun of pretending to be back in time racing on these historical circuits at a time when safety & all the other modern conveniences were hardly dreamt of. There is something exhilarating and fresh about racing at that time despite the ever present danger of death.

@Italotracks ~ I have solo raced this track in reverse a few times by renaming the ai directory and it is such super fun plus you get to see scenery you did not notice before. But I wonder would you consider to do an official reverse track release with ai ? I would pay extra for such an addon for certain ! :thumbsup:

Hi blanes,

Thanks a lot for your message, I'm delighted you're enjoying the track, and it's an honour to mentioned in such illustrious company as Sergio and Fat Alfie. :)
I'll be honest, making the track in reverse isn't something that I had thought of, or even tried in testing! If it's just a case of making a new AI file then that's fairly straightforward, but then some objects and 3d people would probably need to be rotated to face the correct way, and it becomes a longer job.

It's a fun suggestion, don't get me wrong, but demand is greater for things to be historically accurate rather than fictional modifications, even though that can sometimes be at the expense of fun. Take Pescara for example - there are two long straights in the 1950s version that were broken up by interesting chicanes in the pre war period. I'd love to be able to make the pre war layout too, but A: The Coppa Acerbo event (name for the pre war circuit) is trademarked and I am not going near any italian legalities :rolleyes: and B: I don't have the reference data, for the chicanes or turn 3 (which was on roads which now don't exist), so it'd be a guess anyway, which I'm not willing to do.

Whilst I won't say Napoli reverse definitely won't happen, it's probably unlikely for now if I'm honest, I'm going flat out with my efforts making Pescara 1957 for the time being and seeing how that turns out. If it's well received and I can carry on trackbuilding, I have a list of missing tracks to do, by popular request.
Speaking of Pescara 1957, keep your eyes peeled over the next few weeks. :whistling:

Kind Regards :)
 
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