No. This is simply not true. They basically said that they think most of the so called "hard-core" simulators has got it wrong (remember, this is more than 4 years ago when it started and iRacing was just completing it's first revision of the NTM and was still running the highly flawed and unrealistic OTM on most cars!!). They were convinced that real cars, driven by real racing drivers, would not be so idiotically unpredictable and badly handling. The whole debate on this started during the development of GT 2 due to the amount of feedback from Henrik Roos.
The truly annoying thing is that the actual developers, the coders, AJ the physics coder set out to create
the most realistic tire model you can possibly create with the given CPU budget of today's processors and yet the marketing team kept trying to downplay it and tried to keep the GT/Forza crowd calm by stating that they are not going for ultra realism.
What's even more annoying is that the people you call fanboys, who keep insisting on originally intended realism of pCars, are actually correct. They got their information from the WMD forums during development and have thus seen all the various mutations of the tire model. Hence they KNOW for certain that the stuff was never intentionally dumbed down (only the default car setups were tweaked to make the cars be more docile and thus easier to control for people driving with controllers). Heck, some revisions of the tires were by far the most difficult to drive in any simulator ever created.. and crazy as it sounds, some people liked those tire models and thought "yes! this is ultra realism!!!".. only to have Ben Collins and Nicholas Hamilton go "WTF is this ****??".
You make such a claim. Now back it up with real numbers. People keep insisting that it's not but please, could you perhaps be the first person to properly back this up with REAL data, real numbers? You do understand that there is full telemetry available? We also know that the GT3 cars in AC (if that's a sim you think is "real hardcore") have more peak grip than in pCars.
We also know that AC and iRacing have both become a lot more progressive in their tire model for each successive update.. basically meaning they become a lot closer to the progressive grip falloff and heating model of pCars. At least iRacing, in it's early NTM revisions was so way off that it wasn't even funny. The grip progression there was non-existent and completely and utterly flawed (heck, even admitted so by the developers themselves). Does this mean that you still insist on iRacing being more realistic than pCars 3 years ago?
My point is this: You make a strong statement. Quantify it. Back it up with data please, then explain why all the other simulators have become closer to pCars handling over the years (yes, this includes rF2 as well which had quite a few tweaks since it's official release for alpha/beta or whatever it is now).
I play all of these magnificent games of ours but I just can not understand some of you guys logic. It just doesn't make any sense. You just broadly throw pCars under some kind of moniker.. "yes it is more realistic than GT/Forza but no.. it is nowhere near as realistic as hard-core sim titles". It's absurd. A philosopher would have a field day with the logic.
So in the end it boils down to some kind of feeling of belonging somewhere? You want to feel like you "belong" in a group of "special" people, while completely disregarding real world physics and reality. Is that it? Again, we know, for a fact, that the iRacing OTM was extremely flawed (it was amazing for it's time, in GPL.. 1998!!). Dave Kaemmer himself has said it on numerous occasions (thus defending his NTM). Yet you want us to believe that pCars was/is less realistic?
As for the "Fudging the grip levels up fools the mind to make up for these two sensory inputs that are missing." is a complete load of bollocks. Another myth that people keep stating on various forums. It is very simple: We have proper telemetry in all of the simulators. Just look at the data. If the data makes sense and compares pretty well with real life data, then it's pretty close to reality. If peak grip is somewhat within reality then it's good. Granted, it's a lot more difficult to measure the tire progression and how a tire breaks away (it's the black-magic part and not even Ferrari with their super computers can get it exactly right) but at least you can look at real racing drivers throttle and break plots over a course. If those match relatively closely then you have a fairly decent simulation.
Final disclaimer: Look, I'm not going to say pCars is perfect. It's not. Far from it. There are some truly strange things in the physics of various components and the tire model, while complex, is definitely far from perfection. But it aggravates me how so many people can be so blind. We have all these weird physics from various iterations of rF2, AC and iRacing, yet they get complete cart blanche on these forums. Nobody even questions them in the context of pCars (and it's mainly these forums for some weird reason.. people on iRacing forums are highly critical and attentive of the defects in their own beloved sim). It's just bizarre. pCars has an incredibly complex tire model with properly separated parts of the tire. The rim is simulated, the carcass, the inner ring/rubber, the air temp and pressure within this all.. heck even the elasticity of the carcass and how it is affected by flash heating (rapid heating) is simulated.. all the way to flat spotting and grinding down the rubber. Why this SIMULATOR is completely pissed upon here is just weird..
.. not that it really bothers me all that much (even though I may come off that way hah!). I just happen to have a free evening and nothing interesting is on telly. In fact, I think I'll be off to drive some more AC. Haven't tried the La Ferrari with the new tires yet.