Ben O'Bro
Premium
Hey there.
In my Caterham (& modding) journey to Assetto, i keep going back to useful posts, sometimes savings links as shortcut to be sure to keep that valuable info on how to something in particular.
Today i decided it would be nice to do a sticky note where we would edit this post in useful stuff.
A lot was said in the "dumb question thread", but there's so many pages to look into!
I invite anyone to post useful links below and i'll update them here, trying to sort them by categories.
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Installation
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www.racedepartment.com
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Car Modding
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assettocorsamods.net
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3D Modelling
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SKINS
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ANIMATION
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Sound
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Car Physics
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In my Caterham (& modding) journey to Assetto, i keep going back to useful posts, sometimes savings links as shortcut to be sure to keep that valuable info on how to something in particular.
Today i decided it would be nice to do a sticky note where we would edit this post in useful stuff.
A lot was said in the "dumb question thread", but there's so many pages to look into!
I invite anyone to post useful links below and i'll update them here, trying to sort them by categories.
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Installation
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Mod Installing Tutorial Video
Hello All Quick Video I've put together on installing mods into Assetto Corsa. If you have any questions or if there's anything that isn't clear feel free to reply below. Thank you for watching. Cheers Shawn

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Car Modding
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TUTORIAL - Your FIRST car in Assetto Corsa - Basic Guide
LAST EDIT: 04-09-2017: feedback from Pankykapus (3D artist at Kunos) 27-08-2017: added info from @garyjpaterson (ty) 11-01-2019: added folder name...

Car materials / shaders / modelling stuff : (more in the next pages)
Rim & Rim blur material with rim_detail texture for color
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www.racedepartment.com
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AC Modding Questions Thread
Just to be sure, additional sound sources do not work for racetracks, right? For example adding a source for a speaker or ocean waves... 5 years on and we're still waiting for a reply from the devs :(...

Shaking Parts while driving (thx @garyjpaterson)
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You can make things like the exhaust (or mirror) 'jiggle' through the damage.ini.
Try something like this - the important bits are min and full speed, as setting them both to -1 means the 'damage' is on all the time.
[VISUAL_OBJECT_0]
NAME=Exhaust1
STATIC_ROTATION_AXIS=-1,0,0
STATIC_ROTATION_ANGLE=0
MULT_G=0.1
DAMAGE_ZONE=REAR
MIN_SPEED=-1 ; three the most important values
FULL_SPEED=-1
ALLOWED_G=0,0,0
OSCILLATION_MIN_ANGLE=0
OSCILLATION_AXIS=0,-1,1 ; change this to choose axis
OSCILLATION_MAX_ANGLE=1 ; and this to change amplitude
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You can make things like the exhaust (or mirror) 'jiggle' through the damage.ini.
Try something like this - the important bits are min and full speed, as setting them both to -1 means the 'damage' is on all the time.
[VISUAL_OBJECT_0]
NAME=Exhaust1
STATIC_ROTATION_AXIS=-1,0,0
STATIC_ROTATION_ANGLE=0
MULT_G=0.1
DAMAGE_ZONE=REAR
MIN_SPEED=-1 ; three the most important values
FULL_SPEED=-1
ALLOWED_G=0,0,0
OSCILLATION_MIN_ANGLE=0
OSCILLATION_AXIS=0,-1,1 ; change this to choose axis
OSCILLATION_MAX_ANGLE=1 ; and this to change amplitude
Tyre texture (ksTyre) faulty shadows
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Z-fighting : depth mode in ksEditor (thx @CC)
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if you use this setting inside the SDK on logos and mesh what you find issues with clipping/Z Fighting ect ingame use this stops the issues : eNoZWrite
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Z-fighting : depth mode in ksEditor (thx @CC)
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if you use this setting inside the SDK on logos and mesh what you find issues with clipping/Z Fighting ect ingame use this stops the issues : eNoZWrite

3D Modelling
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see here for a nice example on a Z4 : https://www.racedepartment.com/threads/bmw-z4-3-0i-e85-with-photogrammetry-wip.122806/
Dan the magnificent explained his way of doing things with photo reference modelling (or however it's called!)
using Camera match for 3dsmax : [url]
using Camera match for 3dsmax : [url]
SKINS
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Car skinning (projection in 3dsmax & photoshop)
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www.racedepartment.com
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Skins - Car skinning tutorial
This is not specific to AC modding, but I could not find a better place where to post. Just sharing some knowledge about how to use 3DS Max for car skinning a couple of videos. Here is the first part: And here is the second part:

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ANIMATION
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Anim / Skin flexible (using 3Dsmax) :
Details :
Basically i applied the skin modifier to the brake cable, and i applied both screws as bones. No need of more null/dummy this way
Prior to this, you need to make sure you put gizmo of the cable properly, and centered in 0,0,0
i edited the enveloppe very wide as you can see in the screenshots.
To try quicker what's best for enveloppe parameters, i animated some key frames of the steering, then as i was playing with the enveloppe shape, i was playing the timeline to see the result, faster than selecting the bones etc.
aaand last but not least, but this you know the pain ;p is the ksEditor, messing around with skin
i personally had to go texture the object in the .ini of the fbx and reloading kseditor with it, otherwise i couldn't do anything to it... fun!
Details :
Basically i applied the skin modifier to the brake cable, and i applied both screws as bones. No need of more null/dummy this way
Prior to this, you need to make sure you put gizmo of the cable properly, and centered in 0,0,0
i edited the enveloppe very wide as you can see in the screenshots.
To try quicker what's best for enveloppe parameters, i animated some key frames of the steering, then as i was playing with the enveloppe shape, i was playing the timeline to see the result, faster than selecting the bones etc.
aaand last but not least, but this you know the pain ;p is the ksEditor, messing around with skin
i personally had to go texture the object in the .ini of the fbx and reloading kseditor with it, otherwise i couldn't do anything to it... fun!
Custom Steering Animation (using 3Dsmax)
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And scale driver for animation above (using 3Dsmax)
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How to Animate Suspension Using That Script And DIR_ Feature (using 3Dsmax)
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Rotating object in extra_animations.ini
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[ROTATING_OBJECT_0]
NAME=FAN - name of the dummy
RPM=100 - as there is no blurred texture, after a certain speed it actually starts looking slower so keep around 100
AXIS=1,0,0
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[ROTATING_OBJECT_0]
NAME=FAN - name of the dummy
RPM=100 - as there is no blurred texture, after a certain speed it actually starts looking slower so keep around 100
AXIS=1,0,0
Sound
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Fonsecker tutorial (windows / Adobe Audition )
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Rory Walker tutorial (mac)
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Car Physics
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