I haven't either... but I also make proper bottom colliders.
One of the very first things I did in AC was fix the collider of a car that would crash on a mesh seam like that in a particular track. Learned my lesson early. Probably worth a look @ the car, at least. Simple in CM.
But @rkriger said it happens with "any car", so now I'm confused
Ok, hope this will help someone, somewhere :
Testing for days weeks @Historic Sim Studios LLC 1934 Maserati and "Le Phantome de Fonteny" was clearly there. I've just downloaded and tested @aphidgod's T70 for a pair of laps around each way of the track and not one single ghost has bothered mefor the firstr time in a pair of years, so it probably has some to do with the car's collider altogether with the track mesh seam, of course spiced with some CSP's "magic" (I'm running now 1.80 paid, but have tested 2.2 free and 2.3 paid versions and no one works around this by itself). I've never used CSP's Extended Physics.
I've started researching on the collider's subject to fix it myself, at least for my personal use as I suppose it will give checksum errors online, but opening both cars with the colliders on in CM's showroom can't see why one crashes and the other flies over the ghost.
Haven't experienced anything like this in other tracks, by the way, or at least don't remember.
Thanks to everybody here sharing their knowledge and amazing work!
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