Misc F1 2013 Realism Mod 1.0

This mod runs on the F1 2012 game, but is based on 2013 season

  1. Demy van Zoggel

    Demy van Zoggel

    Messages:
    569
    Ratings:
    +256
    Demy van Zoggel submitted a new resource:

    F1 2013 Realism Mod (version 0.6) - This mod runs on the F1 2012 game, but is based on 2013 season

     
    • Like Like x 4
  2. zuhaitz667

    zuhaitz667

    Messages:
    129
    Ratings:
    +15
    amazing thanks!
     
  3. snthennumbers

    snthennumbers

    Messages:
    920
    Ratings:
    +261
    What do the changes in the car_materials.xml file actually do? I see you lowered the "strength" values, but what does that do?
     
  4. theoriginalskunk

    theoriginalskunk

    Messages:
    390
    Ratings:
    +91
    is this included in the 2013 mod everyones waiting for? or will I need download this too
     
  5. Demy van Zoggel

    Demy van Zoggel

    Messages:
    569
    Ratings:
    +256
    It improves loss of car parts at different speeds, low mid or high speed.

    theoriginalskunk
    Not included, it will be an add-on to that mod.
    New database is included in 2013 season mod, but that will be patched in here too.
     
  6. w1n1x

    w1n1x

    Messages:
    3,053
    Ratings:
    +1,702
    Awesome just one question, why make a damage mod when there is already a damage mod which is awesome?Not critism your work Demy but it's meaningless.
     
  7. w1n1x

    w1n1x

    Messages:
    3,053
    Ratings:
    +1,702
    Can you update this mod to match the driver's nationalities?Or do i have to manually edit that?
     
  8. Demy van Zoggel

    Demy van Zoggel

    Messages:
    569
    Ratings:
    +256
    Damage is 2 seconds work. :p
    Cromiell did a great job. But he didnt made a damage mod for particular car parts, just damage overall. ;)
     
  9. w1n1x

    w1n1x

    Messages:
    3,053
    Ratings:
    +1,702
    So can you merge the 2 mods with your loose_parts_settings and Cromiell's one?Maybe two of you can do a great job?And what about the flags of the drivers?are those updated too?
     
  10. REGiSTERED

    REGiSTERED

    Messages:
    195
    Ratings:
    +54
    Hi Demy and Thank's for All Yours Works.... I have to asked you one question. Can I use This Realism Mod With Mr.Pibbs 2013 MOD? Thanks in Advance For Your Answer :)
     
  11. Demy van Zoggel

    Demy van Zoggel

    Messages:
    569
    Ratings:
    +256
    I think you can, you should try it and let me know! ;)
     
  12. REGiSTERED

    REGiSTERED

    Messages:
    195
    Ratings:
    +54
    ok.... now i try and then i told you.... Thanks Again Demy...
     
  13. Matthew14

    Matthew14

    Messages:
    9
    Ratings:
    +1
    now tyre scaling. Please!!!!!!!!!
     
  14. Demy van Zoggel

    Demy van Zoggel

    Messages:
    569
    Ratings:
    +256
    I did that in 2012, will do in the 2013 version. Just wait for v1tek to release the 2013 season mod and it will be here.
     
  15. snthennumbers

    snthennumbers

    Messages:
    920
    Ratings:
    +261

    Improves it how? More detail please :p
     
  16. Demy van Zoggel

    Demy van Zoggel

    Messages:
    569
    Ratings:
    +256
    If you run into the AI at low speed the loss wil be less than on high speed. You can motivate this by changing those values. Thats what I did. ;)
     
  17. snthennumbers

    snthennumbers

    Messages:
    920
    Ratings:
    +261
    Interesting...
    Do you know which car part in the file equals which car part in the game? For instance I see there's a CARW, CAR_WING, and CAR_SPOILER...do you know which is which?

    I also saw you increased the strength values for CAR_SPOILER while you decreased strength values for the other 2, how come?

    Last question...what is the "sparks hardness" setting?
     
  18. Phoenix511

    Phoenix511

    Messages:
    2
    Ratings:
    +0
    Hi all, this is my first post here.
    I wanted to share my experience so far with this awesome mod.

    I just finished the Monaco race in my carreer which I started in a Marussia (NEVER EVER AGAIN) and came in on 4th place. Even if I wasnt able to the pace, I profited on two safetycar appearances. I could fit my pitstop perfectly in one of those sessions. But the main reason for beeing 4th was the carnage on the track. Only 9 cars finished the GP. Parts were flying everywhere.

    I really liked that realistic Monaco experience and the race really felt more "alive". With your mod the car feels more like a "carbon sculpture" which will break even on slightest mechanical forces.

    Great Mod, I really enjoy it! THX for your work Demy!
     
  19. snthennumbers

    snthennumbers

    Messages:
    920
    Ratings:
    +261
    Demy van Zoggel no thoughts on the below questions?

     
  20. w1n1x

    w1n1x

    Messages:
    3,053
    Ratings:
    +1,702
    Your damage mod is similar to Cromiell's?And can you merge the two mods to one?Maybe this wil give the best result:)