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Featured DiRT 2.0: VR Update Now Live

Discussion in 'DiRT Rally 2.0' started by Paul Jeffrey, Aug 9, 2019.

  1. Andrew_WOT

    Andrew_WOT

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    Moving LOD (popping) is pretty bad, esp. on ground cover. Even Ultra settings don't help.
    Not sure if there is a solution. Too bad as it doesn't seem that noticeable on flat screen.
    Guess it was performance saving measure.
     
  2. Blamer

    Blamer

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    And with higher trees quality is even more noticeable.

    What's causing me nausea is the not adjustable lock-to-something (I'm not so sure it's locked to horizon now, seems like an half way). You miss AC's RHM when you don't have it
     
  3. Andrew_WOT

    Andrew_WOT

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    On windowed vs full screen mirror recommendation from Codies.
    Does anyone see any difference, positive or otherwise?
    DR2.0 does not have any benchmark tool for proper measure but I have tried that in AC and had repeatably better performance in Full Screen mode recorded by FpsVR.
    Makes me question their other "recommendations" from FAQ.
     
  4. RCHeliguy

    RCHeliguy
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    I'm still playing with settings, but it appears that I'm still CPU limited with my i9-9900K. I'm having trouble getting my 1080Ti above 80%. I'm done messing with it for now. I had it looked pretty darn good and then I read Andrew's post and those settings must work better for WMR than the Index. So I'm going to go back to where I was.
     
  5. Captain Geech

    Captain Geech

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    Just read the FAQ. What kind of hokey horseshit is the decision to make the Steam and Oculus versions NOT compatible via multiplayer etc? **** Codemasters.


    And thats not even mentioning the BS of Oculus store buyers getting the Oculus SDK etc etc....wtf?
     
    • Agree Agree x 1
  6. Andrew_WOT

    Andrew_WOT

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    Keep in mind that every stage is different, what works flawlessly on one, can fail miserably on another.
    So far I've found rainy, foresty Wales the most challenging that requires dropping trees quality, etc.
    Start with Medium preset and go from there. It's a balancing act as performance is not consistent across stages and weather conditions.
    I could never make DR1 run decently via Revive, was it significantly better?
    Wondering if Codies already washed their hands of performance.
     
  7. Tony Liddell

    Tony Liddell

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    Getting it to run smoothly on my Lenovo Explorer has been about experimentation, but I've got it going ok.

    I'm disappointed that I paid full price as soon as I heard VR was in, and days later it's 50% off! Whiskey Tango Foxtrot?
     
    • Agree Agree x 1
  8. RCHeliguy

    RCHeliguy
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    I got DR1 to work pretty well under revive, but I think DR2 looks a bit better.

    The NLRv3 queues are a but weaker and needed to be turned up.

    I think I picked up my copy for 40% off.

    I just started to get decent results placing second in a stage. Of course my car hasn't even got the first upgrade installed.
     
  9. Andrew_WOT

    Andrew_WOT

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    Rallying in VR is cheating. So much easier than on pancake.
     
    • Agree Agree x 1
  10. karoliens

    karoliens
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    So how's VR performance using Rift and Steam version? DR2 is on sale at the moment. Should I buy it?
     
  11. Libor Lecko

    Libor Lecko

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    check oculus owners reviews directly on Steam
    few, few, if any, are happy...
    ;-)
     
  12. Ross Garland

    Ross Garland
    Spiritseer Staff Premium

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    I really don't understand why they've released two different VR versions of the game, when the vast majority of other VR games on Steam offer both versions in one. It's a real PITA for people that prefer to keep all their games in one place, not to mention a total screwing over of all the Oculus owners that bought the game on Steam initially expecting this VR patch. I was almost one of them during various sales, but decided to wait until their VR promise was actually fulfilled. Now I don't want to buy it at all because I hate companies that pull this kind of BS.

    It can only be due to some kind of BS deal regarding exclusivity or something, proving that CM don't care about anything but profit, profit and profit. So to hell with them. My interest in this game is dead, and I won't be taking much interest in future CM products either. Do any big devs actually respect their customers anymore? Seems not. :poop:
     
    • Agree Agree x 2
    • Beer Beer x 1
  13. Libor Lecko

    Libor Lecko

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    this happens in any company whenever Sales&Marketing department wins over Technology&Development one...
     
  14. Blamer

    Blamer

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    s&m could win in the short term, but in the long term is a defeat.
    I'm not going to buy from CM until they fix this s°°°
     
    • Agree Agree x 4
  15. blanes

    blanes

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    Gotta agree this was a royal fook up on Codies part. Least they could have done is told us what they were doing beforehand but then the strategy all along was to delay the inevitable rage I guess.

    The marketing type folk really have their heads firmly inserted into their rectums to not be able to see that this is a really dumb strategy in such a niche market as vr sim racing and sim racers are probably more crotchety & grouchy than your average gamer when funk turns ugly ! :geek: Well I am anyway :O_o:

    I would guess the guys at CM doing the hard yards programming this stuff would be gutted because these type decisions are nothing to do with them and I am sure they would be hoping we got the best possible version for our particular HMD so you gotta feel for them as they have ratcheted up the quality since the first title. Really hope Codies sort their crap into one sock and fix this soon.
     
    • Agree Agree x 3
  16. Neilski

    Neilski
    Staff Premium

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    Yup, this is just beyond belief.
    When the first posts showed up in this thread, suggesting that people would have to shell out again, I simply thought "nah, it's a misunderstanding, will be cleared up rapidly". I felt certain that it couldn't possibly be real.
    Guess I wasn't cynical enough :(

    Would be great if Codies could explain themselves, here or anywhere. Do you guys know if they have already posted any kind of explanation/apology for this insanity?
     
  17. cerebralvortex

    cerebralvortex
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    No reactions yet .. I have been posting and reading up on their forums as well. :cry:
     
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  18. Ross Garland

    Ross Garland
    Spiritseer Staff Premium

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    I've seen responses from CM and their reps on various VR-related questions and issues, yet they've blatantly ignored everyone asking about the reason for two versions, and if Steam users will eventually get the Oculus version added in on that platform. They're also ignoring everyone who asks why the Oculus version is currently £45 while the Steam version is on sale at just £22.50.

    So as with most big companies (and politicians, incidentally) they just ignore the awkward questions regarding their lack of respect and piss-poor decision making. Surprise.
     
    • Like Like x 1
  19. Andrew_WOT

    Andrew_WOT

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    Why do you blame Codies?
    You can thank Oculus for sponsoring VR conversion and actually allowing OpenVR version, and hate them for keeping native Oculus implementation in their own walled garden, guess that was main part of the deal.
    They can just improve their OpenVR driver but that would mean no exlusivity. This is FB, customers always come last.
     
    • Agree Agree x 1
  20. MarcG

    MarcG
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    We wouldn't be having this conversation if Codies included VR from the very start which they were more than capable of doing, instead they've "sold out" to Oculus Exclusivity which in reality isn't Exclusive at all as it's available on Steam...the whole release of a VR Version on Oculus is therefore pointless. It's Codies doing, all Oculus are doing is trying to grow their Store Base just the same way Epic are currently, but Codies have stuffed up massively here.

    This is exactly why I trust the smaller more independent Devs like our Beloved Studio397/Kunos/Reiza etc, at least they have a handle on Life unlike Codies!
     
    • Like Like x 3
    • Agree Agree x 2
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