version 2.0 by jim lloyd and Terra21
- Day And Night Versions Added
- New AI Track limits defined (AI race and pass on straights - see below)
- No penalties for running wide on straights (to encourage racing)
- 56 pit boxes Added
- Added Track edge transitions throughout
- New Textures added throughout (kerbs, Road, grass etc etc)
- Shader's Tweaked throughout (For Both Day and Night Versions)
(All the other good stuff inc Physics mesh and the amazing heli cams work as before)...
Great work man best version of Le mans for AC. I have spotted a small problem though ,not a big deal really. when driving at night the White lines seem to show up dark in comparison to the Official Kunos Tracks. View attachment 256091
did you include my wider AI line or did you just do something similar yourself? This track really needed passes on the dirty hard shoulderTiago Lima updated Circuit 24H Lemans 2017 with a new update entry:
Circuit 24H Lemans 2017 version 2.0 by jim lloyd and Terra21
How can I have night like that, with headlight working and stuffs???Great work man best version of Le mans for AC. I have spotted a small problem though ,not a big deal really. when driving at night the White lines seem to show up dark in comparison to the Official Kunos Tracks. View attachment 256091
Le mans above and silverstone below.
https://acstuff.ru/f/d/28-shaders-patch-dynamic-lightsHow can I have night like that, with headlight working and stuffs???
The previous version (1.1 or 1.2) has acceptable DIP from around 1300 all around the circuit. This latest update messed up the start finish area, as all the updated and new content is probably not setup correctly and object optimisation is widely neglected. Sadly typical for tracks that went trough the hands of @Terra21 , as same applies to the Daytona track.... and layout still hasn`t been fixed on several places (I know how much work this means, fixing road mesh and all around its always a pain in the a**). I have noticed only graphical updates (and some new trees). Fps indeed is worse, also DIP is way too high (up to 3000), but could be because of conversion (rF track has way too much nums of polyes and vertices, that AC can handle on mid to low spec computers. Needs optimization, by using at least lods. Tarmac texture is a tad too bright too.
Nice track, but needs some more attention.
Ok thanks!
Hmm, that's a bit worrying. Can you comment @Terra21?The previous version (1.1 or 1.2) has acceptable DIP from around 1300 all around the circuit. This latest update messed up the start finish area, as all the updated and new content is probably not setup correctly and object optimisation is widely neglected. Sadly typical for tracks that went trough the hands of @Terra21 , as same applies to the Daytona track.
https://www.racedepartment.com/downloads/good-and-bad-weather-suite.19484/Ok thanks!
But how can I have a good "night"? Do I have to download a new "weather"? I only have "NIGHT_SRJF1"