@Mr Latte I agree with you concerning the tactile feedback on the D-BOX. There is very little information available about the actual performance or adjustability. It's odd that Barry even turns it off completely. I understand there is a slider to let you choose if tactile is prioritised over motion, or motion over tactile. This means you lose fidelity in both if you are not totally left or totally right. Barry has tactile completely off. This means you won't feel engine RPM and other chassis vibrations?
Another point to consider is this: I've seen demonstrations of the D-BOX 'test cycle' demonstrating motion range and vibration range, you can see the whole room shaking, even the camera:
The problem with D-BOX is that the vibration is directly transmitted into the floor! This is what you are trying to avoid so badly with traditional tactile setups right?
I can understand you will want to turn off tactile feedback on your D-BOX if it will get you evicted. Rather have a very locally concentrated tactile with low power directly bolted to your seat and pedals, isolated from the frame through methods ingeniously researched by you. But maybe somebody has found a solution to this problem? There is so little available on the internet.
@AntoN_CheZ I totally agree with you regarding VR. Resolution is of course not up there yet, but it does not distract from the experience in my opinion. The head tracking is so precise with the current HMD it is exactly one-on-one to the movement of your head. I used to just race to improve my lap times, spent zero time enjoying the cockpit of the cars, only racing to get a couple of hundredths off of my time. I didn't matter what the car looked like, I couldn't see it anyway. Just how it felt through the wheel and how fast it was. Now though thanks to VR, I load up a car that fascinates me like the Lotus 25, or the Ferrari F40 and sit there on the starting line, just soaking up all the details of the cockpit, look behind to the engine, try to immerse myself into the car, until I feel like I'm there, then carefully start driving. I sometimes enjoy cruising down the Nordschleife, occasionally hitting the gas, like I would if I was really driving a half million dollar car. I don't even know my lap time and I don't care. Other times I load up Niki Lauda's Ferrari 312T2 and cruise down Nordschleife to Bergwerk corner, park the Ferrari and get out, walk around a bit and feel the eerie sensation of being there when it happened. Then get back in and hit the gas, finishing Niki Lauda's lap
VR opens up a totally different way of enjoying sim racing. No going back for me. Of course once you get used to it you can also use it to your advantage and actually improve your lap times, because you have a way better sense of speed, and a better judgement of how far away you are from the apex, thanks to stereo vision.
Motion and VR seem to be equally revolutionary for immersion. But I can understand motion needs to be properly calibrated to portray correctly in VR. I'm thankful for your work on tuning the NLV3 and looking forward to setting it up with the settings you've shared with us!
@Michal Burisin I get what you're saying regarding every angle of freedom is better, but from what I gather, it matters more how well the movement is executed, how well the software interprets the data and subsequently portrays that to you via change in direction. The problem is that movement is not about a 1:1 copy of what the car is doing, but rather in tricking the brain into linking what is seen and heard to what is felt. Thats why everyone advocates speed and precision over range of motion. Not a lot is needed to trick the brain, think about all the people falling over while using VR, the brain is strong, it can emulate motion, so only small cues are necessary to convince it, the rest will be filled out by the brain. I long lost interest in 6DOF, it can only simulate at most 0.5G's (45 degree angle in most outrageous contraptions) there's a plethora of research showing its limitations. So everyone is moving 2 or 3 DOF, but with very strong, very fast, short range actuators. This is the key, so I believe if you're going full frame motion, I'd really try to get the strongest actuators and keep your rig as light as possible. I was interested in D-BOX because they have a record of supplying actuators for commercial experiences, these things last years running 8 hours a day. Pay once kind of thing. Couple that with their software which is developed directly in conjunction with the games physics engineers and you get a suspension feedback as real as it can be. I'd love to be surprised by the quality of an open source powered DIY actuator setup, but haven't seen reports that anything can come near to D-BOX yet.
Rear traction loss is for sure a great thing to have working. But I'm going to keep that for the end, when everything else is up and running and I'm bored and have some money to spend. Simply because everyone reports feeling the sensation of TL on a NLV3 and on a D-BOX. Like I mentioned earlier, it's all about tricking the brain, how it is done is not the question, the outcome is key. So if even Barry (with lots of time and disposable income) on his D-BOX says he doesn't miss TL, I believe it is of low priority.
Thanks for mentioning the seatbelt tensioners, I've looked into that as well, and the Vesaro unit seems great, if you have no motion, it could give you some g-force effect. But once you have a seat mover all you need to do is attach the seat belts to your frame with some springs and off you go. Alternatively if you have a full frame motion you can attach them to the floor in some way, read Barry's comments on his youtube review, he mentions working on something.
Well, the only unknown in this whole endeavour is the GS-5 seat, where does it fit in? I want one for sure, but apparently the NLV3 does a good job in tricking your brain into feeling some high g's. Other than full frame where you NEED a GS-5.
So I remain convinced the NLV3 should give you the most all round experience with the broadest range of effects, coupled with VR and tactile giving a masterfully orchestrated immersion. It's pretty kind on the wife too, being quieter than the chirping SimXperience, and allowing the tactile to be more efficiently placed, isolating it from the floor compared to D-BOX which is hammering into your floor.
Again, I'm all ears to people who've got the gear to test it and report (and maybe prove me wrong
) I'm very open to other peoples opinions, after all, it's the reason I'm here on the forum anyway! Just on my 'sim motion journey', gathering data, don't mind me