Thanks, will definitely try out your settings! I found out, I had wrong hold / release values in amps setting, so that might have been causing delays, I will try it out. I don't know how the settings 200 and 400 ms got there, as I can't remember messing with these settings as I don't know what they mean yetDid some more driving in PC2 and think I'm close to finding a good setting in SSW.
- gain 24% (will probably go lower since I did get a couple piston pangs at Spa)
- threshold 45
- gain 65%
- threshold 0
I'm reporting on the above from memory but the numbers should be pretty close. What I found last night is that the PC specific setting of Bumpy Terrain/Kerbs is the key. Those are getting sent to my LFE and because they are low impact, I can really bump up the gain without causing piston pang. Now when I go over kerbs I'm getting awesome feedback from my LFE. I have to say, PC2 is feeling quite nice!
- gain 48%
Effect for Bumpy Terrain / Kerbs in PC2 is great as they pick up more - maybe even more than what should be there - for example some curbs on Spa, which are just drawn on road with paint, and are not getting much feedback in telemetry - but it gets picked up by this effect
Shared memory in PC2 has these:
TERRAIN_ROAD = 0,
So it's great SSW is taking advantage of this.
I will do more testing with SSW bumps to see if I will have same problems with pang as you. As I'm now mixing SimVibe and SSW I'm getting really amazing response so far, especially with this specific SSW setting for bumps in PC2 and rest of the bumps in SimVibe
I found great testing track for bumps to be California Highway - you can see the bumps ahead you and they are big. Also runing on kerbs on Azure Coast, I can feel 4 wheels jumping on kerb separately, really awesome feeling