Tracks Bathurst 2.00

Bathurst Mount Panorama for AMS

  1. Patrick Giranthon

    Patrick Giranthon

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    Patrick Giranthon submitted a new resource:

    Bathurst - Bathurst Automobilista

    Read more about this resource...
     
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  2. DeoraTwo

    DeoraTwo

    Messages:
    112
    Ratings:
    +15
    Always a quality track.
     
  3. Patrick Giranthon

    Patrick Giranthon

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    Some things would deserve a new update, to be honnest, like pits for instance.
    Perhaps I will do this later, but I have to move on another track. Thank you anyway.
     
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  4. fredmucelini

    fredmucelini

    Messages:
    88
    Ratings:
    +14
    Thank you again Patrick. More one great track. Top.
     
  5. Chris

    Chris
    Staff Premium

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  6. Paulo Gomes

    Paulo Gomes

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    365
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    +199
    Did a 24hour cycle and everything seems perfect :)
     
  7. Robert Bachmayer

    Robert Bachmayer
    Premium

    Messages:
    159
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    +34
    great work....thankyou very much!!!
     
  8. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    A welcome addition to the game, the natural home of the SuperV8! Can't wait to go home and try it! Thank you Patrick, Gringo, Denis, Luigi; what a team! :thumbsup:
     
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  9. lramosjf

    lramosjf

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    1
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    +0
    Great, keep the good job! Ty
     
  10. Kenny Paton

    Kenny Paton
    Staff Premium

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    Thanks Patrick this deserves
    giphy.gif
    But since they removed that option here's one I created earlier
     
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  11. Bram Hengeveld

    Bram Hengeveld
    Founder Staff Premium

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    Just did a long practice session offline with the MINI Challenge on Bathurst during night time conditions. Every time I cross start/finish the game freezes up for a brief moment after which Dynhud disappears. Not sure if it's dynhud or track related.

    Anybody else experiencing this?

    Great track again @Patrick Giranthon :thumbsup:
     
  12. Kenny Paton

    Kenny Paton
    Staff Premium

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    It happens in other tracks too, think it's either Dynhud acting up or a lack of beer.:whistling:
    I've noticed that Dynhud is not stable.
     
  13. David Ignjatovic

    David Ignjatovic

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    EPIC
     
  14. Jeff Huber

    Jeff Huber
    Premium

    Messages:
    349
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    +164
    Gawd! Patrick you are a freakin' legend! Thank you again for all your hard work!
     
  15. Diego Balzarini

    Diego Balzarini

    Messages:
    292
    Ratings:
    +48
    I just came back from a trip to the country... I stopped at Bathurst(1st time) no race on so I decided to take my car for a spin at mount panorama... I don't know what Patrick put in it and what comes from ORSM but i can guarantee that there's not much difference between reality and AMS version... Great job Patrick.Your version is as scary as real life:thumbsup:
     
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  16. Patrick Giranthon

    Patrick Giranthon

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    For road design (3D), I think We can thank orsm. I Have "only" added extra bumps here.
     
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  17. Diego Balzarini

    Diego Balzarini

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    292
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    You added the good bumps;).... I realised i only thanked you for the work but i clearly meant everyone in the team that helped you to update this amazing track. My apologies.
     
  18. Patrick Giranthon

    Patrick Giranthon

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  19. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    Thanks a lot for all your updates, Patrick! The random skies are a nice addition and the track keeps getting better! :thumbsup:
     
  20. juliel55

    juliel55

    Messages:
    156
    Ratings:
    +24
    Patrick.
    Every since I received the EA 0.9.5 and EA 0.9.6 I am getting a penalty when entering pits at Bathurst, Queensland and Eastern creek. I did not cut the track, stayed within white lines. Does not happen with Reiza tracks. Could be because of this being added to the updates.
    " Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning)"
    Any chance of having a look at this, I keep getting disqualified at Bathurst because of it.
    Thank you.

    Edit: Happening with both beta and EA versions of AMS.