Automobilista 2 | Update 1.1.3.5 Now Available

Rostovic

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Sorry, Formula Vintage Gen 1, the car has no downforce and older brake tech.... it should be hardest to pull up
Could you perhaps share a video while you do this ?
Just tried this and have a hard time believing that .
Curious to see how you do this.


I Just tried it and couldnt stand more than a couple of laps in that.
Could you brake at 280 at 100 meters ??
I actualy quit like that that car , drove the lotus 49 a lot in in ac and don't think reiza's version is bad at al
 
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Jason Chamberlain

Mobile Chicane
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I've recommended Reiza to hire Scott Mansell as a handling advisor, who was driving 15 historic F1-cars on the limit apart from Caterham, Radical, Formula Ford etc. and I still think it's a good idea.


That would be outstanding. Much like how Codemasters got a real rally driver to advise on Dirt Rally 2.0. I'm sure that there are questions of time and money involved, but it would be fabulous to see that happen.
 
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Could you brake at 280 at 100 meters ??
I actualy quit like that that car , drove the lotus 49 a lot in in ac and don't think reiza's version is bad at al

I didn’t get up to that speed actually, but the braking felt roughly what I imagined it might do in such a car, I just am not a fan of driving the historical cars, I don’t enjoy the handling of the old cars. (Not to imply they are done wrong, I just don’t like them)
 
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I didn’t get up to that speed actually, but the braking felt roughly what I imagined it might do in such a car, I just am not a fan of driving the historical cars, I don’t enjoy the handling of the old cars. (Not to imply they are done wrong, I just don’t like them)
interesting statement in view on your avatar ;)
 
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interesting statement in view on your avatar ;)
The car in his avatar is the Williams FW14, Mansells championship car. It's maybe "vintage" or "classic" and indeed historical of course, but it's arguably the most high-tech F1 car, ever built. Aero by Adrian Newey, filled with technological/electronical features on all fronts and even an active suspension, that can be mapped for a track. Todays F1 cars are actually more raw and manual in comparison in many ways (besides the obvious stuff, of course), not kidding. :D So F-Vintage would be indeed a VERY different experience.

EDIT: Man i thought about it a bit more...it's so hard to realize, that even some GT3 cars can be considered "historical" already today. It's so strange. :cautious:
 
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Terje Helle

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And your opinion is obviously biased towards AMS2. Which is fine, just don't tell these 'obvious' things as facts. I assume none of us (including you) have ever driven a real Lotus 79, so what's we left with is comparisons with other sims. No matter how much you dislike other sims, if the majority has something common in their handling characteristic, then probably the one sim with different handling is flawed.

I'm not saying that the Lotus 79 in AMS2 is absolutely wrong. In fact I've got the same problem with it as with all the other cars in the game: the driveline modelling doesn't make sense to me. Not even after this update.

What bugs me the most is its selective nature, I mean there are corners where the car is a pig and doesn't want to rotate, and there are other corners where the cars magically drive themselves. At some point there is no on-throttle oversteer, at another (same car, same track) there's tons of on-throttle oversteer. It feels almost like if I was controlling scripts with my right foot, and not a simulation of a mechanical driveline. I know many AMS2 fans are mad at GamerMuscle about him saying that there's no lift off oversteer in the game, but let's face it: it's true. I simply cannot react to certain situations the way I react in every other sims, so I guess it's not my driving skills... But of course I could say things like "those who don't feel these flaws have no skills". But I won't. The problem remains: this is the only sim in which I feel this awkward behaviour of the driveline.

In spite of this issue, I enjoy my offline races in AMS2 and it certainly goes in the right direction.

I feel the same, just try out the Formula Vee in AMS1 and RF2. Then try it in AMS2.

The cars in AMS2 lack the lift off oversteer totally. I know not every car has lift off oversteer, but most cars with the motor in the back or in the middle has. And some really fun to drive hatchbacks..
 
I feel the same, just try out the Formula Vee in AMS1 and RF2. Then try it in AMS2.

The cars in AMS2 lack the lift off oversteer totally. I know not every car has lift off oversteer, but most cars with the motor in the back or in the middle has. And some really fun to drive hatchbacks..

True, but I must admit, I'm having a great time in the Formula Trainer in AMS2. It's huge fun! The stock cars are also quite nice to drive, and I've tried the Academy version of the Caterhams, which was immense fun too.

I've tested a few more car/track combos in the last few days and other than the strange behaviour of the LSD diff cars (even if they've improved with this build), I just pinpointed my main problem with car handling in AMS2: what I wrote about those corners, in which cars tend to "drive themselves", it's actually like driving through ruts in real life. The track is apparently smooth, but it still behaves like if there was a massive rut which drives the car almost like railtracks do trains. It has something to do with the meshes of the tracks I guess, and the way the physics/FFB react to them. There are certain point, where the steering wheel starts to pull to one direction, even for one whole second and I can't do anything against it. Every time I hit that part on the track, the car does the same, even at lower speeds. I must tell, my T300 is in mint condition, and this is the only title where it behaves like this, so this problem is not hardware related. Interestingly, these weird spots are mostly at the edge of the road, mostly at the most outside line of a turn, but sometimes even in the straights. It feels to me, that probably the road mesh is lower resolution there, I don't know? But it's definitely strange. One more thing: this phenomenon usually gets more apparent after 4-5 laps. Is it related to tyre temperatures and grip?

Anyways, I do enjoy AMS2 so currently I can get over it, and enjoy it for what it is. There's great potential in this sim!

OK, one final note: I was really happy when Reiza announced the GT3 and GT4 cars. Not because I can't live without these classes, but because they are part of the Imperio Endurance Brasil championship. After releasing these cars, my biggest problem was that there were not enough "slots" in offline multiclass racing, to include all the classes present in the real life series. After this latest update, Reiza raised the number of classes from 4 to 8, so that's great! Now, my biggest problem is that we don't have official real life liveries for the GT3 and GT4 cars. @Renato Simioni : are there any plans including real life Brazilian liveries in these classes?
 
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I just did some laps after the Easter weekend beer-a-thon and it feels great, but still IMO some of the cars dont, which is fine as it will take time of course, there are loads of cars to sort out.

I love merc GT3 in this sim.

Just did some laps on Nurburgring on AC then AMS2, same car etc, AMS2 has it for me on that combo, but then on others AC has it.

Which is fine, i can just switch between them.

Hope for the future would be the race day experience that ACC gives you, they have that in the bag currently imo.
Yup the Merc GT3 is great just had a go at Snetterton
 
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The cars in AMS2 lack the lift off oversteer totally. I know not every car has lift off oversteer, but most cars with the motor in the back or in the middle has. And some really fun to drive hatchbacks..

The Vee has too low tyre pressures by default, increase them to 1.5-1.6 bar and it becomes much more lively. It's an open differential car so has plenty of lift-off oversteer.
 
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I feel the same, just try out the Formula Vee in AMS1 and RF2. Then try it in AMS2.

The cars in AMS2 lack the lift off oversteer totally. I know not every car has lift off oversteer, but most cars with the motor in the back or in the middle has. And some really fun to drive hatchbacks..

Every Car has lift off --> more tendence to oversteer, because "mass transfer".

A Rear-Engine model - typical more than a mid-engine.
Front Engine models also, the behavior is to optimize about setup.
In the Game AMS2 its seems "wolftree" - to increase the tyre pressure - Formula Vee model
 
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First of all, thank you Raiza, Obrigado !!!!
But....
Please don't forget about virtual reality, it's still not possible to adjust the mirrors and it's boring.
When I am sitting in my car, the exterior mirrors show me the road but too low. To see my opponents I have to bow my head to see where they are.
With the graphics engine of Project Cars 2 (the physics engine has nothing to do, for those who still believe in it) with the graphics engine therefore, which is the same as Automobilista 2, it was possible to adjust the mirrors in reality Virtual.
This is the only area where PC2 is better than AMS2.
I'm addicted to your sim, please fix this serious problem.
 

blot

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I love my Ftruck! They are too bouncy in AMS2 and the engine audio is so sub par compared to FTruck 2013! I just keep going back to the latter to get my Ftruck fix! I don't give a hoot about the graphics, I love the FFB and the audio! The engine sound is so much more bassey and purposeful in Ftruck 2013! It really pumps me up! :roflmao:
 
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Well driving has become so good in this patch, provided you get your setup right, maybe use an online video source for such things, I have turned on full impacting damage. And it remains relatively non-tedious to drive and race...yes if you don't get back on the race line when over taking they will throw you off lol - same as in rfactor 2 - guess it has to be that way for exploits.

Nord and porsche gt3r, merc gt1 imola, bathurst, you name it, this game got really good.

Not perfect, but look - if one takes audi r8 to Road America in Rfactor2 then you can floor it, brake hard and just try to get the slip angles right at the turns. Sure it races great - and at fast speeds and skill levels that keep you on the good lines long enough to turn in good laps, the game seems designed to floor it hard and brake hard. 'Bobs your uncle' as the saying goes. Badda bing badda boom.

In AMS2 you have to be more nuanced I think. Its maybe not quite as fun but it seems they have more 'room' to play with on the spectrum/physics of the simulation. Maybe some will say its still too slipery not sure, but this is a leap in the right direction irrespective [when you change literally every single value in setup]. I think it will wind up being just that little bit better overall. 2 patches ago I needed to make braking 100%, now it can be 85-90 in order to go fast, so the control is there and there seems to be more speed ability - i.e Raceroom and Rf2 0-100. ... like a colour spectrum...

in AMS 2 its speed ability is -25 to +120.... for example. So you get to manage the throttle more, or maybe they will get rid of that, not sure. Its potentially way better this engine. Certainly feels better I guess, having more definition in there/but naturally it is more work to get to the limit of grip I am supposing for those who are especially good at each track. Maybe thats intended.

- One thing I wonder about and this is especially at Nords... the AI takes a couple of seconds to floor it when leaving the pits. And if you do not jump the lights almost [on any track] you won't catch up to the AI until their slow first turn. I see that being intended but damn it makes starting races well tricky and maybe less than it should be, as its more thrilling to be amongst them... and tricky regarding practice as to the former. Its basically the same for any title though.

- also a positive then, the sound from the helmet cam just got SO much better lately. Put the helmet on and take the gt3 r porsche to nord and get out there, the sound was a lot better than ever before I can remember. like its outside and inside the car at same time/a blend, really good.
 
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