Automobilista 2 | Update 1.1.3.5 Now Available

Paul Jeffrey

Premium
Celebrating the 1-year anniversary of Automobilista 2, Reiza Studios have deployed build 1.1.3.5 of the simulation - with plenty of fixes included and a new historic F1 Lotus!
  • New update adds Lotus 79.
  • A further complementary update to follow.
  • Significant physics developments.

One year on from release into Early Access, Automobilista 2 has been updated yet again as Reiza Studios continue to work hard to bring the simulation up to the level its obvious potential deserves. In this latest build release, the studio have brought together a new officially licenced historic Formula One car in the form of the legendary Lotus 79, alongside their own fictional F1 machine, plus have laid the groundwork for further substantial improvements to the title going forward, as Renato Simioni from Reiza Studios explains:

This release comes exactly one year since our initial Early Access release on March 31 2020, and we have been pushing hard as we have through this whole year to celebrate the occasion with another major update!

Unfortunately some of the new features and core developments we had hopes to wrap in time for this update didn´t quite make it in time, but the work obviously isn´t lost - while this update isn´t quite the beefed up step we had hoped to deliver, our users can still look forward to these valuable developments making into the game in the coming weeks and months.

Our March update still packs a good punch with another sizeable list of improvements & fixes, additional layouts for the Historic Jacarepagua circuit, and a new historical class - the Formula Retro Generation 2, featuring the iconic Lotus 79!

The most significant physics development in this update is the substantial reduction of driveline friction levels, resulting improved functionality in LSD cars, better driveability and slightly higher top speeds. The default preload and ramp angles have been adjusted for most cars, so setup resets on cars with LSD is recommended.

Championship Mode has also received an important update in preparation for the Custom Championship feature, as now players are able to have up to four championship seasons in progress. A batch of new championship options will be added in an complementary update before the weekend. Custom championship itself is still under development for additional features and has been pushed to May.

We´ll share a bit more details about the ongoing developments in this update and upcoming ones in our upcoming Development Update.

S 2 Middle.jpg


CONTENT
  • Added F-Retro Gen2 Series (featuring Lotus 79 & generic F-Retro Gen2 Model1)
  • Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)

GENERAL
  • Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds
  • Added option to set maximum limit on the number of AI in official championships
  • Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions

UI & HUD
  • Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit
  • Added hints and tips to loading screens.
  • Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries
  • Fixed championship AI aggression input not clamping to correct range
  • Increased loading screen tip refresh time to 20s
  • Added 'Wheel Only' option to 'Display Cockpit And Driver' setting
  • Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias & roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)
  • Restyled Race and Test Day settings screens
  • Fixed untranslated 'Opponent Aggression' label on opponent settings screens

PHYSICS & FFB
  • Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)
  • Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering & exiting corners, better driveability under traction and slightly higher top speeds
  • Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)
  • Updated engine torque / power curves to suit new wheel bearing values
  • GT / Stock / Proto / wet tire wear adjustments
  • Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape
  • Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros
  • Slightly higher wear rate for soft compound in GT3 / P1
  • Minor rear wing efficiency adjustment for F-Retros
  • Revised aero drag in formula cars
  • Added customized values for tire pre-conditioning per car (replacing old global function)
  • Increased damage rate for grinding & clutchless shifts in manual boxes
  • Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity
  • Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate
  • Disabled redundant turbo range in Hot Cars / Copa Classic cars
  • Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels
  • Minor adjustments to H-pattern gearbox syncro parameters

AI
  • Increased range of AI performance & some initial customization per series
  • AI Callibration pass to account for new AI range parameters & new driveline physics update
  • Slightly increased AI prudence against human drivers
  • AI aggression is now scaled down during in/out laps of practice & qualifying sessions
  • Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer
  • Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance)

TRACKS
  • Weather, climate & HDR revisions for more consistency across the daytime and weather variants
  • Minor adjustments to weather and climates for clouds & HDR behaviour
  • Increased maximum render distance for far terrain at higher graphics settings
  • Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art & performance pass
  • Jacarepagua Historic: Reduced road mesh noise; Minor art & optimization pass
  • Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road
  • Hockenheim: Reduced road mesh noise for all Historic layouts
  • Cascais: Fixed fix flipped armco at T9
  • Goiania: Updated trackside data
  • Revised default date for all tracks
  • Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina
  • Minor art pass to Hockenheim Historic layouts
  • Minor art passes to Jacarepagua and Spielberg

VEHICLES
  • Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels
  • Fixed dark external mirrors in several formula cars
  • Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2
  • Sigma P1: Fixed glitch on cockpit front end
  • F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.
  • F-Vintage: Fixed engine damage issue
  • Chevette: Fixed cockpit red paint issue

Original Source: Reiza Studios

AMS 2 is available now, exclusive to PC.

Start a thread in the AMS 2 sub forum today to get engaged with your fellow Automobilista 2 fans!

AMS 2 Footer.jpg
 
Last edited:
I really like where this sim is going, finally wheels without hands is an option. However, I am struggling with driving in AMS2 a lot. This Lotus 79 also has this heavy understeer on entry I cannot get rid of. Any tips? Also another thing I would add as feedback, that even with AI over 100 I gain a LOT of time on the straights, I seem to have much less drag for some reason. Just played around with the Lancer.

Thanks Reiza anyways, keep it up.
 
I know, "buy a wheel", but they are so close to perfect controller settings. How I would love them to match to Assetto Corsa, or even AMS 1.

A steering speed option would be enough.

For the 20 minutes I get to sim race a day, it would be amazing.

That they still haven't noticed nor corrected the spelling mistake on controller settings, I am not optimistic.

At the moment, one series drives perfectly, MCR S2000. How I would love to drive, maybe, 20% of the cars. I'm not greedy.
 
Last edited:
Thanks Reiza, I truly appreciate the work you're doing. Now for the less flattering note.
" Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only) "
I tried a couple of the cars and it does not pull left, but now pulls right a wee bit (possibly over compensated?). I tried it under different loads and brake temps. Maybe, I'm fussy but just wanted to let you know.
Also unrelated, but a BOP for GT3 might be in order. The BMW is much slower than the wicked fast McLaren.

Thx and Happy Easter
 

Tarmac Terrorist

Paul McCaffrey
Don't wanna skirt round the issue so I'll just come right out and say it! I think Reiza really had their ears to the ground on this release, the effects its had on the sim are once again a great improvement and shows how well they work under pressure. The range of cars and tracks in the sim shows they certainly don't have tunnel vision. Well done Reiza AMS2 is a little Beauty! Been driving it all day, now I feel like relaxing with a nice Martini and a cigarette, then maybe later another go on those 1970's tracks... Oh yeah an I like the Lotus.
 
Last edited:
I know, "buy a wheel", but they are so close to perfect controller settings. How I would love them to match to Assetto Corsa, or even AMS 1.

A steering speed option would be enough.

For the 20 minutes I get to sim race a day, it would be amazing.

That they still haven't noticed nor corrected the spelling mistake on controller settings, I am not optimistic.

At the moment, one series drives perfectly, MCR S2000. How I would love to drive, maybe, 20% of the cars. I'm not greedy.
Buy a wheel! ;)
 
Last edited:
I really like where this sim is going, finally wheels without hands is an option. However, I am struggling with driving in AMS2 a lot. This Lotus 79 also has this heavy understeer on entry I cannot get rid of. Any tips? Also another thing I would add as feedback, that even with AI over 100 I gain a LOT of time on the straights, I seem to have much less drag for some reason. Just played around with the Lancer.

Thanks Reiza anyways, keep it up.
With the Lotus 79 you have understeer on turn in, you have to use trail braking until you entered the corner but the monent you release the brake car goes into understeer(in any other game the car goes progressively into lift oversteer). If you lift more you have massive lift off oversteer. To avoid this behaviour you end up trail braking the car all the way through the corner which is not normal. The car is good if you drive older tracks like Imola 72 that do not have many tight corners but the moment you try Imola 2001 for example these problems are obvious as you have noticed. Also the other Formula Retro gen 2 car has the same strange behaviour but midconer the the snap oversteer is brutal. This unnatural behaviour is there with all Formula vintage and retro cars and also in smaller amount with other cars also. If you want to enjoy AMS2 I would suggest you play with other cars in the sim, these are some of the less polished, diff wise, I am sure wil be fixed
1f642.png
!
 

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