That's how it is. Thank you very much, I hope we manage to have everything unifiedI've taken a look at ThunderFlash's mods and I think that's what is causing the issues. They seem to come with bootfiles pre-configured for every other mod under the sun, resulting in duplicate entries.
I understand why Frederic has done it, but I wish he had packaged his mods individually like all other modders. Hopefully, with the release of this tool, he'll release a version of his mods that use a more conventional layout.
I'll have a think if we can support his mods out of the box and reach out to him when I have some time.
Reiza has teased a juicy content update for this weekend. Make sure you read the "Updating the Game" section before the new content drops...
Like for manual installations, this software currently requires automatic updates to be disabled when using cars or track mods:
- Navigate to your Steam Library
- Right click on "Automobilista 2" and choose "Properties..."
- In the "Updates" section switch from "Always...
Hi, it looks like you are simply missing the bootfiles in Mods\Enabled. There's a download link in the prerequisites; the current version is "__bootfiles_1.4.6.4.7z" (unless Reiza releases the new version before you read this). Remember to keep the leading underscores in the name.Installing mods:
- AMS2_INDYCAR_2023_V1.0.3
- BRNO
- ByKolles ENSO CLM P1-01
- Dodge Viper SRT10 10 AMS2 (V1.45)
- Ferrari 250 GTO v1.4.5
- Ferrari_FXX-K v1.4.5
- PC2_common_3D_trees
- Sugo
Post-processing:
- Appending crd file entries
- Appending trd file entries
- Appending driveline records
Error: Could not find a part of the path 'G:\Steam\steamapps\common\Automobilista 2\vehicles\physics\driveline\driveline.rg'.
Press any key to exit.
Love it! I'm using it on the overview page for nowFixed logo
Icon can probably still use some work, but good enough for now
Thank you - (both for the fix and not making me look any more stupid than I already do )Hi, it looks like you are simply missing the bootfiles in Mods\Enabled. There's a download link in the prerequisites; the current version is "__bootfiles_1.4.6.4.7z" (unless Reiza releases the new version before you read this). Remember to keep the leading underscores in the name.
You are credited both in the alternative text and at the end of the main page Thanks again!No problem, use em as you like. Just let me know if you need something else, no guarantees though
No credit needed on any releases or whatever, as long as I don't need to code anything or linger in old (JGME) interfaces, I'm coming out on top xD
You are credited both in the alternative text and at the end of the main page Thanks again!
Before taking a short break from development to practice for an upcoming endurance race, I want to share an update on what I've been up to in the past few weeks.
Some people are not too keen on text based interfaces, so I've been working on a GUI. The first version will be rather basic, but it should be enough to convince everyone that it still using JSGME. This is a short video on the current progress.
You don't know how eager I am to wait, I refuse to return to JSGME. Please don't give up.paoloambrosio updated Automobilista 2 Content Manager with a new update entry:
Development Preview 0.2.0
Read the rest of this update entry...
As we know from AMS2's April Development Update by Reiza, they are working on removing the requirement bootfiles to install mods. This update removes it as a requirement when using the Content Manager.
There is no need to put bootfiles in the Mods\Enabled directory anymore. Behind the scenes, AMS2CM will generate them from game files when they are...
Some users are getting "Unable to load DLL 'oo2core_7_win64'" with version 0.1.3. I was not able to reproduce it, but I have implemented a workaround that will hopefully solve or at least alleviate the problem.
If you still get "Unable to load DLL 'oo2core_4_win64'" (with a 4 this time), just copy that dll from the game directory to where you extracted the Content Manager.
Technically...
- I have switched from oo2core_7 to oo2core_4. The latter is present in the game...
AMS2CM is all about automating mods installation. Some users have found ways to install ThunderFlash mods with it, but it requires some manual work.
I have created a conversion script to repack Fred's mods into individual archives for installation with AMS2CM.
Download and instructions on GitHub.