Assetto Corsa V1.0 RC Released

1966270_10203023400459911_3311129012728166647_o.jpg

Kunos Simulazioni has released version 1.0.0 Release Candidate for Assetto Corsa, which has been long anticipated for AC's early access participants. Today we celebrate!

Buy Assetto Corsa directly from our webshop here (premium members pick it up with 10% discount here)

1.0.0 RC Patch Notes
  • Assetto Corsa is now feature complete
  • General bugfixing and performance optimizations
  • Visual damages enabled
  • Aero damage implemented for all cars
  • Engine damage implemented for all cars
  • Suspension damage implemented for all cars
  • Tyre Damage System
  • Pit stop implemented for online races
  • Multiplayer improvements
  • New audio engine implemented
  • New post processing effects enabled, heat shimmering, god rays etc
  • New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
  • New car : Ferrari 458 GT2
  • New car : Ferrari LaFerrari
  • New car : Lotus 2 Eleven GT4
  • New car : Lotus Evora GTE Carbon
  • New car : Lotus Exige S
  • New car : Lotus Exige V6 CUP
  • New car : Mercedes AMG SLS GT3
  • New car : Shelby Cobra 427SC
  • New track : Silverstone National
  • New track : Spa Francorchamps
  • New track : Trento Bondone hillclimb
  • Audio sample improvements and volume balancing
  • Added track reverb zones
  • Fixed Traction Control always engaged in particular conditions
  • TC and ABS factory settings now work properly
  • Tuned distance filter and attenuation for exterior sounds
  • Balanced performances for GT2/GT3 cars
  • Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
  • Improvements on digital instruments cockpits for various cars
  • Added track sound reverb
  • Added different sounds for car to car, car to objects and car to track collisions
  • Improvements on automatic gearbox on various cars
  • All the tracks have been improved and updated with collidable objects
  • Overall interior samples volume correction and balance
  • Overall exterior samples volume correction
  • Tuned wind and tyre rolling volumes and curves
  • Tuned kerb pitch and volume according with speed
  • Tuned ambience(crowd) volume
  • Tuned interior and exterior gearshift sounds
  • Steer animations for Ferrari 458 S3
  • Small fix on the front Pagani Zonda R tyres
  • LOD4 implemented to increase framerate performances
  • Drivetrain damage for cars with H shifter gearboxes.
  • Traction control sound now works for all cars
  • Showroom bugfixing and improvements
  • Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80C
  • Career now available
  • New 3D driver models
  • BMW Z4 GT3 aero balancing, rear wings stalls more on low values
  • New TCP/UDP server
  • All tyres have graining and blistering enabled
  • All tyres have rim radius
  • Fixed all F1 cameras for all vehicles
  • Fixed all F6 cameras for all vehicles
  • GUI improvements
  • Driver animations improvements
  • Replay now records the current leaderboard
  • Oculus DK2 support
  • Single player Qualify improved
1.0.1 Patch Notes
  • Fixed Oculus IPD reading
1.0.2 Patch Notes
  • Corrected KTM X BOW factory ABS setting to non enabled.
  • Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
  • Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
  • Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
  • Corrected flames position for Mercedes SLS AMG GT3
1.0.3 Patch Notes
  • Triple screen rendering fixes
  • Launcher default theme: server listing behavior change on server selection
  • Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
  • updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
  • fixed audio.ini missing opponents volume value
  • fixed opponents volume and attenuation
  • reworked distance attenuation management
  • tweaked exterior reverb
  • fixed wind volume curve
  • fixed interior sounds spatial position (for surround configurations)
  • fixed exterior sounds envelopment
  • fixed surfaces sounds envelopment
  • tweaked overall throttle crossfading
  • fixed SLS idle sound and some crossfades
  • overall volume balancing
1.0.4 Patch Notes
  • fixed server not properly freeing slots leading to many "no slot available" messages
  • known issue: engine sound missing when session starts (camera rotates around the car)
  • fixed interior engine sound went muffled in the previous update
  • fixed digital clicks coming from AI during fast coast/load transitions
  • fixed sound clipping (tuned compressor when many cars are involved)
  • fixed opponents distance attenuation
  • fixed positional sounds for skids
  • improved overall volume balance
  • fixed some bodywork samples playing when still
  • fixed some sample loops
  • improved engine spatial position depending of real car engine position
  • improved LaFerrari low freq for interior sounds
1.0.5 Patch Notes
  • Fixed acServerLaunchers not serializing Tyre Blankets option
  • Fixed "Force On" ABS and TC settings not working as expected
  • (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
  • Fixed server not sending the right JSON and not showing up properly in LAN
  • Fixed some problems with showroom rendering
  • Time Attack : time stops while in pause
1.0.6 Patch Notes
  • Launcher default theme: fix for opponent skin selection method
  • Launcher default theme: fix for special event opponent level
  • updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
  • exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
  • fixed missing backfires for some cars
  • optimized FMod thread occupancy
  • Lotus 98T qualifying turbo and engine rev damage balancing
1.0.7 Patch Notes
  • Updated FMOD project (SDK\Audio folder)
  • Fixed Fmod error handle caused huge log file (and stuttering in some cases)
  • Improved overall volume balance
  • Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
  • Optimized average number of channels used in FMod with many opponents
  • Balance adjustments on BMW Z4 GT3 performance
  • Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
  • Mercedes SLS GT3 Traction Control and ABS levels corrections
1.0.8 Patch Notes
  • Audio hotfix
  • Fixed career intro issue
1.0.9 Patch Notes
  • Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
  • Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
  • improved distance attenuation for opponents
  • fixed skid volume
Known issues
  • "No sound for mod cars", because of new sound engine (Fmod), no workaround yet
  • "Main Gui not in he middle screen" (tripple screen setups), workaround
  • Game crash after clicking 'Tyre Tester' ingame app

Assetto Corsa is now sure to be one of the best racing sims available, if you have not yet tried it, we recommend you do so. With an excellent selection of cars, laser scanned tracks, and true to life physics, and support which will continue after the final release AC is sure to be an excellent sim for years to come.

Join the discussion in our AC forums, and get racing in our Assetto Corsa Racing Club! While you're at it, why not check out some awesome videos and screenshot in our AC gallery?
 
Last edited by a moderator:
So, I'm home from work, The update download says 37 minutes until completion, I revise my plan, instead of going back to work I'll wait out the download and take her for a spin.

Not 5 minutes later the god damn company director rings me, tells me production has halted on one of our major sites (non-production costs 55 grand an hour) until they can confirm the correct revision of construction plans they are working from, He tells me to go into his office and the plans he was working on are laid out on his desk, all I have to do is tell him the issue date and number...

ah, Sorry boss, I'm not actually in the office,...yeah...I'm actually at home at the moment, You see their is the sweet racing game that came out today...and uh...yeah...
 
Only had time for a short boot up yesterday. Maybe a noob question: Is there away to assign other buttons to things like traction control boost increase etc. as they dont show up in the ingame configuration :(
Or do I have to program an autohotkey script as a work around (I want to avoid that)
 
Only had time for a short boot up yesterday. Maybe a noob question: Is there away to assign other buttons to things like traction control boost increase etc. as they dont show up in the ingame configuration :(
Or do I have to program an autohotkey script as a work around (I want to avoid that)
yes its easy
go to options ,controls , and pick the catagory SECUNDARY
there you can click the mouse on what needs to be programmed ,and then press the button you want to have assigned to that.
 
So, I'm home from work, The update download says 37 minutes until completion, I revise my plan, instead of going back to work I'll wait out the download and take her for a spin.

Not 5 minutes later the god damn company director rings me, tells me production has halted on one of our major sites (non-production costs 55 grand an hour) until they can confirm the correct revision of construction plans they are working from, He tells me to go into his office and the plans he was working on are laid out on his desk, all I have to do is tell him the issue date and number...

ah, Sorry boss, I'm not actually in the office,...yeah...I'm actually at home at the moment, You see their is the sweet racing game that came out today...and uh...yeah...

Let me put it this way, CEO visit (SnP 500 company), guess who is working from home today :D
 
I just had enough time to test with xbox controller meeeeeeeh :'(

I see lot of people excited about FFB changes but I couldn't experience this. Any feedback on that?

Also it looks much nicer, but its more blurry ! Aynone has a workaround?
to make it less blurry
try set world detail to minimum ,anisotropic filtering 8x ,and anti aliasing 4x

have been playing with all combinations last hours,and these gave the brightest picture
oh and post processing off.
 
I'm surprised they still haven't added a race weekend longer than 10 laps. This is supposed to be a release candidate, but it doesn't seem finished yet to me.

agree .. I was expecting something little bit more finished .. this seems to be very beta in all departments .. I guess it is gonna be one of those WIP until Not Supported :) but still

AUDIO: not as good as it could be and bugged right now. I really like external sound on replay cameras 5,6,7 on some cars (Lotus 98T f.e.)

FFB: kind of ok, missing slider for wheel weight or at least implementation of different wheel ressistance in differend speed. One of best in interpreting weight transfers.

GRAPHICS: as a GSCE and GTR Evo guy I don`t have any problems here .. I don`t fancy alomost any of those PP filters though ..

DAMAGE: meh ..

PHYSICS: hard to say .. from all sims I have it is probably easiest one to drive but without feeling that it is wrong ..and that is good I guess :)

CONTROLS: still not happy with mapping my buttons (POV not working, cant assign both paddles and seq.shiffter to shifting)

CONTENT: good, would like to have more cars in same class to build up more complete grid but that will be here soonish .. Tracks, you can never have enough tracks :) But content is well made and diverse.

FEEL: from my most played sims it is on last place in regards of feel .. lacking feel of speed (same FOV and camera settings as in other ones), everything feels like there is something between me and the car

I like the game but at this mmnt it is almost only about hotlaps for me ..

Sorry about all that complaining, lets play :)
 
Last edited:
Ouvert's post pretty much sums AC up for me too. I'm really pleased for all you people that like it and have put many hours into this game and it's maybe just me but I'm not really getting it. I want to really like it and play it a lot but............................................I've had another hour just now and I've had enough. What am I missing here people? It's not that I don't like it but.......................................... I know there's buts here and there but I don't know what to say other than I'm not getting it lol! it's all a bit but but but
 
agree .. I was expecting something little bit more finished .. this seems to be very beta in all departments .. I guess it is gonna be one of those WIP until Not Supported :) but still

AUDIO: not as good as it could be and bugged right now. I really like external sound on replay cameras 5,6,7 on some cars (Lotus 98T f.e.)

FFB: kind of ok, missing slider for wheel weight or at least implementation of different wheel ressistance in differend speed. One of best in interpreting weight transfers.

GRAPHICS: as a GSCE and GTR Evo guy I don`t have any problems here .. I don`t fancy alomost any of those PP filters though ..

DAMAGE: meh ..

PHYSICS: hard to say .. from all sims I have it is probably easiest one to drive but without feeling that it is wrong ..and that is good I guess :)

CONTROLS: still not happy with mapping my buttons (POV not working, cant assign both paddles and seq.shiffter to shifting)

CONTENT: good, would like to have more cars in same class to build up more complete grid but that will be here soonish .. Tracks, you can never have enough tracks :) But content is well made and diverse.

FEEL: from my most played sims it is on last place in regards of feel .. lacking feel of speed (same FOV and camera settings as in other ones), everything feels like it is something between me and the car

I like the game but at this mmnt it is almost only about hotlaps for me ..

Sorry about all that complaining, lets play :)

Agree with Ouvert as well. Been a while since I fired up AC after being totally shocked that V1.00 was released. I was expecting big things. My main concern/points are:

Most of the Cars are too easy to drive, after a bit of testing on the new cars I took the 98T round spa for a run. Now I had beer by this point boost at 80% and without really trying I got it round the lap(s) with out much bother, without any setup changes or really concentrating that hard. That to me is not simulating driving this car. Going through eau rouge in this beast after 3 beers should be terrifying, unfortunately it was a doddle.

This issue takes away from the immersion massively for me. It feels like a game not a simulation of driving. After driving the NSX in RF2 a lot recently the feel just does not compare. I would go as far to say it reminds me a lot of the Forza.
 
Im a bit concerned that real life GT3 cars have to brake and downshift (2 gears in race trim from the on board laps and sounds - 4th gear corner) for Eau Rouge..... And no matter what fuel load/tyre combo last night i was going flat through there. Not even a lift most times.
 

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top