Paul Jeffrey

Premium
Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

Like what we do at RaceDepartment? Follow us on Social Media!



 
 
Last edited:
To activate the Projection Correction, you have to start the game in Steam by right clicking and using the "with hmd" option (no idea what that means). The you can use PC.

However, as it stands, it is a disaster. Using PC indeed makes triples look good, except . . . it somehow downgrades the resolution of the image to what looks like VGA era graphics. It looks awful. Hopefully, this can be fixed.

Interesting. Same here -- image quality noticeably degrades, and also the image gets distorted near the outer edges. Disappointing!
 
Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

The real answer .
A: yes and no .
 
The game crashed during a replay at Silverstone... But that's the only bad thing so far that has happened. This is the kind of little bug that happens with 1.0 versions. I expect a small patch or two within the next week.

That said, I really love this sim. I tried the Honda and the Mercedes at Silverstone and Brands Hatch. Just love the way these cars handle. Sounds are great, so are the graphics. I'm a happy sim racer. I haven't done a race, just some practice laps, but I can't wait to have a bit more time to try other game modes. The PC upgrade was worth it. :):):)
 
Tony--you're right on point. I fear the fiercest competitor for ACC is going to be AC with CSP and Sol. AC can be made to look gorgeous with high settings and plenty of MSAA and run at high res on triple 1440p monitors and maintain 80 to 120 fps easily. And it looks sharper and cleaner than ACC at 50 fps without true triple support. One just has to wonder what Kunos could've accomplished if the new features of ACC had been built upon the core AC engine. Ilja and Peter have worked miracles without access to source code.

And when AMS 2 comes in the winter . . .

All that being said . . . Kunos is a talented and persistent team . . . I expect improvements with time.
 
Did some driving at Monza. Beautiful graphics. So few cars, so few tracks. It is what it is meant to be I suppose. A beautiful single series Sim that needs too much computing grunt. Does anybody else find it boring after AC+CSP+SOL+configs. I won't be using it much.

I thought the same thing. With the shader being constantly and relentlessly being updated and tweaked nearly every day and Sol right along with it, I see ACC being a touch nicer but its only a matter of time until the shader is at or exceeding what ACC does.
Its already there.

Loading up ACC and getting 8 tracks (?) and a handful of cars, theres no way this is a new daily driver.


But again, the 'feel' of the car and feedback is mighty fine in ACC, I'll give it that.
 
After a 5 hour session I met 2 glitches (only in multiplayer).

1. The HUD completely disappeared at the start of the race ,so no helicorsa/helicompetizione, + I had to rely on the team radio to know when the race would end
2. Every car moved everywhere because of some dark magic before the starting procedure. Which led all of us to start the race with a damaged car.

Did it prevent me to have a lot of fun during these 5 hours ? Absolutely not.

The thing I hated the most during the first month of early access was the ffb, or the lack of it during oversteer and understeer. And tbf I was surprised in a good way by this 1.0 ffb (even if we are far from the quality of AC's one)

Did I get used to driving without proper ffb or did it actually improved ? Well I'm not quite sure to have the answer.

But as I said, all of this did not prevent me to have a lot of fun with the game. Every car drives very differently and have their own unique way of behaving around the track. The physics, sounds, and graphics are really spot on. ( For the graphics it seems to be very personal, but I did not meet any performance issues). People seems to be very mad at Kunos, and I can understand them. But I'm convinced they are doing their best to solve the different issues you guys encountered. The game still has some pros that makes it interesting and worth the 25€ I paid months earlier.
 
I'm happy, or rather happy-ish...

I never had any problems running 30 car fields at max settings in the previous builds. I read all the posts about people having stutters and couldn't figure out what the problem is.

With 1.0 - I've had to cut down to 19 opponents, and drop settings down to mid-level. Huh ? I just don't understand why the beta-builds would perform so much better than the 1.0 ? And the stutters don't make sense. Go through a corner with 5 other cars on one lap, and everything's fine. Go through the same corner the next lap with the same 5 cars and instant slide show... ? Um, that's weird...

That being said, I love the look and feel of this - the FFB feels "just right' to me, and the level of detail keeps me smiling. I suspect that things will improve over the coming weeks, but still, I find the performance difference between the previous builds and this one somewhat surprising.
 
Very mixed feelings.
Performance somehow seems to get worse from the last EA build, and it seems to be (again) CPU limited - I was able to comfortably run a field of 20 AI cars and not drop below 60 fps, now I lowered it to 15 and I'm still dipping to 50 or so. I haven't looked at the thread CPU usage yet, but I expect one of the main game threads just runs out of CPU power, like it did before. It certainly doesn't seem to be GPU related, it's hardly at 75 % usage with my current settings.

Then there's also a pretty bad input lag (which might in fact currently be my biggest issue, as you can tweak performance, but what can you do about input lag...?). I can't say if it is worse than it was or not because I didn't really drive the cars before that much and most of my ACC runs were just limited to testing performance and/or FFB during the early access, but it's really bad. It's the worst of any racing game I generally drive, and that includes Dirt Rally 2 (where the lag at least seems to be just visual, so it's not as annoying, whereas here it seems to be true input lag). Very frustrating especially with some of the more tail-happy cars as it makes catching slides much worse - to the point where I spent more than an hour trying to record a 10 minute race in the Porsche and just couldn't do it because I would always lose the car at one point or another.

The FFB doesn't really help with this, because I can't feel the car losing grip very well, so I mostly have to rely on visual cues. I don't know it the FFB has changed from the previous EA build - it feels to me like it might've, but then again this is really hard to tell. But it's very "meh" for me, and, to top it off, the default settings are still way too strong and (more importantly) clipping badly all the time, I really don't understand why they don't create some better defaults. AC was also pretty bad in this regard.

But yeah, it looks and sounds pretty good...

Agreed on the FFB. It's is super confusing how there is no real que that you are losing grip intil it is too late. Also I am not sure what is going on with the kerbs, but there are times were a single tire on a kerb can cause my car to completely freak and spin. This was my experience during EA as well.

For cars designed for rich old men to race I really find these the most difficult GT3 cars I have ever driven. IMO the physics and FFB make zero sense, and I think it also says something when even Nicki Thiim struggles to get a single clean lap in.
 
Whats the xbox one elite controller support like? I don't have a wheel atm and don't plan on buying one for a while. Also can you host your own server on a linux server like with assetto corsa?
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top