Paul Jeffrey

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Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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Remember when every was like wait for full game release to get better optimization.
Well here we are the same thing.
Performance is still horrible.
Unreal Engine 4 is probably the biggest mistep they ever took.
Without control of all the game from top to bottom they are left to make comprises left to right.
No triple screen support.

.....
The driving part is as detailed it can get, feels amazing to drive. Kerbs are bit harsh seems zero grip.
Shame it runs pretty poor and if you turn down any settings it looks like 2009 game.
 
This one shouldn't be called 1.0... Literally a bugfest, even more issues than with 0.7.2.
- UI is full of bugs
- Fatal error crashes
- Worse performance than EA
- MP server disconnects
- Profile/rating connection issues

And I won't even start my old record again about how ugly UE4 is, unless you have a 4K setup where the checkerboarded shadows/effects and temporal artifacts are not that visible (while still being there).

Disappointed, to say the least. Another EA version and a delayed 1.0 release could have been a better choice IMHO. :(
 
For people with performance issues you may want to remove ACC and all associated folder from documents and such and do a clean instal of it. We have been here before with one of the early access releases, something in the original ea settings conflicts with the new release maybe.

There’s also new Game Ready Nvidia drivers for ACC
 
It's good to finally see all of the cars on the grid, but it's far from sunshine and rainbows, because the multiplayer is currently a complete mess and you will get constantly disconnected or crash while loading or when watching a replay and where's the livery editor, pit-stop/crew and driver swap animations?
 
Been doing some practice runs on Spa.
Dialing in all settings, upgrading to latest gforce driver, etc.
Everything works ok and feels quite solid for a 1.0 release.
At normal daytime racing hours the graphics are nice but not that stunning as i hoped for. (everything high-triplescreen, 150% res.). Although there seems to be a bit of input lag.

But who ever thought it was realistic to have those huge animated billboards with simgear advertisments that look like they were made by a intern at the office. Those hideous, much to big things are only pointed towards the drivers! No spectator can actually see what's being advertised?!
They seem to be there just to pull my attention away from racing instead of it going towards the next apex.
Really makes me feel im playing some 2nd grade arcade game when these things show up in front of me.

The amount of spectators is also bit lame, when i do a private test session there is already thousands of people waiting for me to see me doing my solo sub-par laps. The amount of people just stays the same.

Also the track is missing tiremarks to make the tarmac more lively, making it more difficult to judge your entry speed at a corner. At regular sunny mid-daytime the asphalt looks quite dull and grey because of this.
Regardless the grip settings the track just looks the same.
It seems to just turn somewhat darker at the drivingline after a while.

Also when driving over a carpet piece at the outside of corners it feels like your just driving on a bit lower grip asphalt. While in reality you need to be carefull not to damage your car or going sideways on those plastic fiber tiles.

Anyhow will have some fun with this otherwise very polished game, sorry... racing-simulator.
 
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Performance was a solid 60 FPS (FPS Limiter on) on my triple screen 5860 x 1080 setup (i7 8700K @ 4.9GHz + OC'd RTX 2080), 24 car grid on Brands Hatch in the sun. Haven't tried bad weather or night yet. Don't think there's a whole lot of headroom left though, as the game seemed to use most, if not all 12 cores; it was pushing the CPU harder than any other sim (and I have them all) and the GPU was in the 70% - 85% range for usage. Please note I'm not on the latest Nvidia driver.

Was really hoping for this projection correction thing to be available but apparently it's locked. I guess they didn't want us triple screeners running for the hills...maybe their way of saying "it's coming soon"? Regardless of this correction, I don't think it'll give the same experience, as the horizontal FOV will still be far too narrow. It might not be stretched anymore, but I'm used to seeing out of both windows...doesn't seem like my correct 36 vFOV will allow that if only rendering one viewport.

I did notice in the update log that they're on Unreal Engine 4.22...isn't that the version that has the potential for triple screen support? Fingers crossed they figure it out eventually.

FYI fellas: Saying things like "single screen" or "ultrawide" and not giving a resolution isn't saying much of anything if you're talking about performance. Same for just listing the series of your CPU (saying only i7 for example).
 
Where's Zandvoort?
Why does the UI still clip into my car in VR?
Why can't I use the mouse in VR?
Why can't I turn my crewchief up?
Why is there a huge amount of input lag in VR? (I assume it's the same on a monitor)
Why does the setup screen has no option for symmetrical setups?
Why can't I enter numeric values via keyboard?
Why is there no soft lock? (DD wheel user will really appreciate the game destroying their cables and cable connections)
Why do the clouds pop in and out?
Why does the game have to limit our throttle input in running starts?

This is not 1.0, this is barely 0.5.
 
Where's Zandvoort?
Why does the UI still clip into my car in VR?
Why can't I use the mouse in VR?
Why can't I turn my crewchief up?
Why is there a huge amount of input lag in VR? (I assume it's the same on a monitor)
Why does the setup screen has no option for symmetrical setups?
Why can't I enter numeric values via keyboard?
Why is there no soft lock? (DD wheel user will really appreciate the game destroying their cables and cable connections)
Why do the clouds pop in and out?
Why does the game have to limit our throttle input in running starts?

This is not 1.0, this is barely 0.5.

It's due this summer with the 2019 content update.

For the rest, ask devs.
 
Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.


Q: What time is it?
A: Sunday
 

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