Assetto Corsa Competizione | V1.5 and GT4 DLC Released

Paul Jeffrey

Premium
Kunos Simulazioni have launched their V1.5 update of Assetto Corsa Competizione alongside the exceptional GT4 Pack DLC.
  • New DLC contains 11 GT4 cars.
  • DLC priced at £17.99.
  • Multi-class online racing now available.

Assetto Corsa Competizione GT4 | Check out our DLC review: Click Here

Yes, at long last release date is here and a brand spanking new update for Assetto Corsa Competizione has been released! Packed with features, fixes, improvements and changes, as well as the small matter of a new 11 car DLC replicating the 2019 European GT4 Series championship, this is one of the biggest update / DLC drops released for Assetto Corsa Competizione to date.

We shall get on to the subject of GT4 in a moment, but before we do, let's take a look at the V1.5 update change log that comes with this brand new build.

ACC GT4 Review 2.jpg


Assetto Corsa Competizione GT4 | Introducing Greatness: Click Here.

GENERAL:
GT4 European Series DLC (2019 season) now available for purchase with:
  • Alpine A110 GT4
  • Aston Martin Vantage V8 GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-Bow GT4
  • Maserati Granturismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
  • Additional bonus GT World Challenge Europe 2020 liveries.

Assetto Corsa Competizione GT4 | Gameplay Videos: Click Here.

GAMEPLAY:
  • Added GT4 Season menu (DLC).
  • Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
  • Added GT4 2019 championship season and custom championship season (DLC).
  • Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
  • Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
  • Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
  • Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
  • Dash display opacity slider added in View Settings.
  • Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
  • Car classes marked on RT and leaderboard items on the HUD in mixed races.
  • Class indicator added to Broadcast HUD.
  • Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
  • Class indicator added to MP timetables.
  • GT4 cars grouped in MP car selection.
  • "Sticky" HUD layer remains visible when hiding HUD via long press.
  • Updated realtime leaderboard widget time gap logic to support mixed classes.
  • Fixed controller navigation for the colour selector in the driver editor page.
  • Fixed a bug with control-hijacking by hidden widgets.
  • Dash widget size now respects low aspect ratio resolutions.
  • Showroom widgets to not consume mouse events while camera is being controlled.
  • Fixed temporary mouse pointer invisibility when intro session is set to skip.
  • Pit rule summary widget added to the garage screen.
  • Server statistics widget added to the garage screen.
  • Driver swap widget added to the garage screen (when applicable).
  • "Drive" button now pulsates on the garage screen during countdown.
  • Updated track map widget and interactive track map widget added to the garage screen.
  • Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
  • Indicates cars triggering yellow flag.
  • Indicates cars on invalid lap in Qualifying sessions (cyan marker).
  • Full track map widget now available on the Broadcast HUD and the Replay HUD.
  • HUD track map now has zoomed-in and full map option in HUD settings.
  • Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
  • Fix to only one car model being available for custom cars after adding the first one.
  • Server name is now shown for saved replays.
  • Fixed weather widget timing out on Broadcast HUD.
  • Weather forecast now shows current weather.
  • Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
  • Fixed missing mouse pointer with Cinema HUD open.
  • Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
  • Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
  • Change in the management of controller devices, to use instance IDs instead of on product ID.
  • Allows the use of multiple instances of the same controller device model, such as button boxes.
  • Fixed Frequency setting not loading correctly after being set in the UI.
  • Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
  • Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
  • Refresh/reload and undo buttons added to the controls page.
  • Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
  • Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
  • Potential fix to lack of FFB for certain devices upon first install or control settings reset.
  • Controller presets for Simucube and Simucube 2 wheel bases.
  • Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
  • Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
  • Client: server car group displayed in server list.
  • MP car selection page automatically pre-selects car based on eligibility.
  • NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
  • Quickjoin always respects the car group that is currently selected.
  • CP servers are in Mixed mode, and use the Primary car.
  • Client: server list now will not refresh upon returning from car selection/advanced menu.
  • Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
  • Client: fixed a crash that would occur when the client joined during the start of the formation phase.
  • Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
  • Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
  • Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
  • Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
  • In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
  • Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
  • Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
  • CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
  • Fixed tyre pressure reset on used tyres when pitting without tyre change.
  • Motec control channels frequency upped to 60Hz.
  • Fixed Motec channel drift when comparing laptimes.
  • Kerb, slip, G-force and ABS vibrations added to physics API.
  • EBB (active electronic brake bias) feature activated and implemented.
  • Torque vectoring differential activated and implemented.
  • Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
  • Updated and improved implementation of caster physics (also affects visual appearance).
  • Porsche 991II GT3 Cup tyre model update and fine-tuning.
  • Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
  • Sparks performance optimization and probability filtering tweaks.
  • Backfire performance optimization.
  • Optimization of light emitters at Nurburgring to help reduce stutters.
  • Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
  • Various car LOD fixes.

AUDIO:
  • Tweaked curbs and astroturf volume in onboard cameras.
  • Better organization in sample reference structure.
  • Better audio feedback for brake temperature and wear level.
  • General fine-tuning.



Also new for today is the GT4 Pack DLC - adding 11 new GT4 cars from the 2019 European GT4 Series to the simulation. I've already talked to death about these cars, so if you want a quick summary again, check out these two videos:



Enjoy the racing folks!

Assetto Corsa Competizione is available now on PC, Xbox One and PS4.

Got questions? Head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and let the community be your guide!

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Bought it and took the Ginetta for a handfull of laps around Brands Hatch... man I think I'm in love. :D

Compared with GT3 cars I would say that GT4 reminds me of old school RWD Touring cars. They're more of a raw, "natural" drive, with no downforce and less TC and ABS (I think some cars don't even have TC and ABS but I have not checked all of them yet). Already loved this series in Raceroom but in ACC they feel even better.

Like someone said before, these are exactly what ACC needed. I quite enjoy GT3 cars, but these GT4 offer a nice change of feel and driving style. Well done Kunos... altough I'm disapointed you didn't improve the AI in order to include offline multiclass. I knew it was coming but I still don't get it.

Also I did notice that the real world record in the track screen doesn't change between GT3 and GT4 cars, which is either a bug or Kunos forgot to include the real world GT4 track records.
 
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I think it's expensive, but any Kunos content is always worth buying. Loving the slower, more nimble cars, they bring out the best in ACC. Alpine is my favourite so far. A new track would have felt more value for money, but I made my choice.

Hope these prices are not the new normal. I have passed on most of rfactor 2's content due to the increasing prices, including stuff I would really like to use.

DLC prices should never meet anywhere near the cost of the original game in my opinion.
 
Price is steep tbh. But worth it. 11 cars is a lot.

Now if they can get more tracks.

This will really be the ultimate GT3/GT4 simulator.

As far base game is concerned there is nothing feature wise missing, multiplayer is good. Single player is good. Features are all there.

Hopefully this DLC sells like hot cakes.

And they can invest into more tracks.
 
Afaik the British GT pack due in the winter should contain tracks - Donnington, Oulton Park and Snetterton

Yeah saw that.

But hoping they will look more outside Europe.

since SRO also does GT4 America challenge.

There is so many good American tracks not named Laguna Seca.

ie. VIR, Road America, Sonoma, Cota, Watkins Glen, Indy.

I would gladly pay iRacing price for those American tracks.
 
by the way.. just saw Marco on FB saying they are fixing the prices but price adjustments can take a long time on Steam to activate.
My theory is that Steam changed the algorithms for the price suggestions and that took the team by surprise.

So to my Argentinian brothers (and all the others in other countries that got a bad price) I say hold on and wait for the prices to go down, hopefully won't be too long but sadly it's even possible that Steam will refuse to adjust the price before weeks have gone by...

EDIT: ninj'ed by the bad shark :p

That's great news. I was thinking i'd have to wait at least six months to try these cars, a few weeks is nothing. :D
 
  • Deleted member 205301

I'm an iracing guy, so 20€ for these cars are not a big deal (for the same price in IR I had the Cayman and BMW M4 ...and...nothing XD)
Didn't had time to test "really) (only 20min only 1 car : the Alpine) ...first impression : wow ! it's way too easy !!!! too much grip, brakes are way too easy (no need to deal with it, just "push hard" ...that's, for me, the ACC wickeness....), but it's very fun to drive and easy to have fun with, so i'm happy with it :)
@++
 
I can buy F12020, ACC, DLC1 and I will still have money left for the price of this DLC alone.
Your getting great discounts on those titles so. For me F12 2020 costs €55, ACC costs €40, International DLC costs €15. That's a total of €120.

Kunos can't be held responsible for the state of economies in other countries, they are an Italian company with Italian overheads. The cost of them producing the content doesn't go down because it's relatively more expensive in another country. The fact there are any discounts shows they do try to accommodate those economies as much as they can. If you bought anything else from Italy you'd just have to pay the price they ask, they wouldn't care what your financial situation is.
 
If you spent 2500 euro on a low end gaming PC and rig, you got ripped off big time.
Hmm, Iet's see:

Self-assembled PC: Corsair 280X case, Ryzen 7 3700X with additional liquid-cooling, second-hand RX 580 8GB, mainboard Asus ROG Strix X570-I, RAM 32G, SSD 500G. Ok that's not really low-end but the graphics card is really old. Around 1400 Euros. I put the money on the CPU as ACC "likes" 4-6 cores and I had to go mATX and "cube" case because that was the only one that fit the space I have near my desk.

Thrustmaster T500 RS; pedals: Thrustmaster T3PA Pro; shifter: Thrustmaster TH8A; Playseat Challenge. Around 800-900 Euros (I have the wheel since 2014).

Monitor LG 29" 21:9; monitor arm. 250-300 Euros.

This is around 2500 Euros. Imagine adding an i9, a RTX2080ti, a proper aluminum rig with a sportscar seat, a DD base + wheel, a VR headset or big curved display or triples. The cost would be easily 2-3 times what I paid for. So 2500 Euros is on the low end, really.
 
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Your getting great discounts on those titles so. For me F12 2020 costs €55, ACC costs €40, International DLC costs €15. That's a total of €120.

Kunos can't be held responsible for the state of economies in other countries, they are an Italian company with Italian overheads. The cost of them producing the content doesn't go down because it's relatively more expensive in another country. The fact there are any discounts shows they do try to accommodate those economies as much as they can. If you bought anything else from Italy you'd just have to pay the price they ask, they wouldn't care what your financial situation is.
You couldn't be more wrong. Just read the rest of the topic.

And no, those are not in discount. Full price F12020 plus ACC+DLC costs less than the GT4 dlc. Hope you know what regional pricing is.
 
wow ! it's way too easy !!!! too much grip, brakes are way too easy (no need to deal with it, just "push hard"
Try the Maserati, maybe also in rainy conditions and have fun :D :p (has no TC and ABS by homologation outcome)

With too much ABS, default setup and TC on, you will not have problems, driving these feeder cars, but you will also not have that much pace. :D
 
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I liked your post, because thats right what you said but i also think "DirkW" didn't mean it that way ;) I think he just wanted to show his happines about the DLC.

Nevertheless, he is no teenager, with age come calm restraint and wisdom.
And I am here (in this society long enough to learned some things).

And one thing I can't support is cocky behavior.

I don't retreat a single comma, like it or not!

Case closed for me.

Cheers
 

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