Assetto Corsa Competizione: V1.0.7 Hotfix Beta Released

Paul Jeffrey

Premium
ACC V1. 7 Update - D.Jankovic.jpg

Kunos Simulazioni have released a new 'preview' hotfix build for their Assetto Corsa Competizione racing simulation.


Moving the sim to version 1.0.7, the new build is available now under the 'beta' tab of the game within Steam, with the main public build release expected to drop in the next few days if no significant issues are detected by early adopters of the latest version.

Build 1.0.7 update notes:

GENERAL
:
  • CPU optimization on the game thread resulting in less CPU usage with AI.
  • Added all cars' locations to shared memory.
  • Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
  • Added initial TrackIR plugin implementation.
    NOTE: a specific profile is required to be set up, please follow our forums for more information.
GAMEPLAY:
  • Mid-session saving is re-enabled.
  • Added ability to save multiple games and load then individually.
  • NOTE: Championship and Career can still only have a single saved instance.
  • Now save games correctly handle car damage.
  • NOTE: it will only work with new saved games.
  • Fixed a bug where restarting the engine was not possible in certain cameras.
  • Fixed a bug with championship status when starting a new championship with another season in progress.
  • Fixed wrong blue flag when only one car remains on the track.
  • Reworked driver stint logic in Endurance game modes.
  • Added driving time limit per driver in Endurance game modes.
  • Added driver stint requirements per different Endurance modes as per real-life regualtions.
  • Improved AI strategy in stint-based game modes.
AUDIO:
  • Disabled possibility to trigger the Helicam audio during intro sequence.
  • Stop&Go penalty engineer audio message.
CONTROLLERS:
  • Mouse steering overhaul.
  • Steering linearity added to controller settings.
  • Race commands will not longer be intercepted for UI commands other than the directional pad (up, down, left and right).
  • Fixed clutch limit bug when using maximum deadzone.
UI/HUD:
  • Added Save Game window in the main menu to load saved games.
  • Fixed chat window auto pop-in bug when receiving messages.
  • Electronics and pitstop MFD page made more compact.
  • HUD and car dash delta relinked to same source.
  • Adjusted button alignment in the Replay menu.
  • Fixed a bug where saving a setup with "/" in the file name would create a new folder.
  • Fixed a bug where controller input was lost on the leaderboard page of the career and championship.
  • Car previews now reliably load high-res textures in preview screens.
  • Small car previews now reliably load on the Special Event pages.
  • Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
  • Removed redundant "Driver" button on Player page.
  • Updated UI background images and logos.
  • Championship end-page logic review.
  • Restyling of the championship and career pages.
  • Added option to scale race HUD widgets.
  • NOTE: in this implementation it allows the player to resize the elements of the race HUD overall.
  • Added "Continue" button for championship weather page.
  • Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again).
  • Replay HUD now allows camera cycling during free camera.
  • Disabled ideal line during replay.
  • More reliable 'stop the engine' message during pitstops.
  • Improved lapped information for realtime leaderboard when the cars are on the same lap.
  • Improved filter for gap information in the realtime leaderboard.
  • Added driver stint and remaining driving time information in the pit strategy page of the MFD.
  • MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page.
  • NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop.
  • NOTE: maximum driving time is the key information to follow in endurance races
  • Added pit limiter popup display when entering the pit entry zone.
  • Added helicam and onboard cameras to the broadcasting app.
GRAPHICS:
  • LOD adjustments on various models.
  • Wheel rim material adjustments for various cars.
  • Update to Black Falcon team liveries.
  • Potential fix for the random open-close car door animations during gameplay.
  • Fix for brake lights of hidden cars visible when limited opponents visibility is used.
PHYSICS:
  • New 5 collision points tyre model. Tyres now "climb gradually" over kerbs, sausages, bumps both in lateral and longitudinal motion.
  • Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption.
  • Tyre model improvements to better handle high load peak situations and high rolling resistance peaks.
  • Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns.
  • Tweaks to tyre model rolling resistance model. (Fixed and speed sensitive RR variations).
  • New Traction Control operation. TC now simulates a two step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before.
    This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut.
  • New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars.
  • As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allow him to use the power at will.
  • Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
  • Car collider tweaks for various models.
  • Fixed tyre core temps not properly saved and loaded.
  • Fixed incorrect tyre wear when restarting race after loading a saved game.
  • Tweaks to weather temperatures and sun phase.
  • Tweaks to water dissipation rates.
  • Fixed a setup bug with wet/dry setups on session changes.
  • Fixed bugs related to setup naming.
  • Fixed a bug with speed limiter status in neutral gear.
MULTIPLAYER & RATINGS:
  • Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap.
  • Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap).
  • Speed up to 50kph" message will not trigger when starting in the pitlane.
  • Pit menu selections now are more adaptive, also removing the "Setup" button as spectator.
  • Entering an empty server as spectator will now properly start with the pitlane camera.
  • Slightly increased the ping limit for CP servers.
  • Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap.
  • Added server health diagonistics, usable in the UI for further client updates and as admin command.
  • Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers.
  • Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties
  • Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
  • Fixed the "rain" and "ambient" conditions setting having little to no influence on the dynamic weather
  • Reduced the rate of weather changes for high randomness settings
  • Activated the entryList setting "defaultGridPosition", allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not).
  • Added "dumpEntryList" flag, usable on non-public servers.
  • It will save all connected cars and drivers to a entrylist.json when a Q session is finished.
  • Added admin command "/manual entrylist" to save an entrylist of the currently connected cars and drivers (on a non-public server).
  • Fixed total race time having an offset in result jsons
  • Fixed playerIds not filled in the json results when defined by entry list.
  • Fixed car category not being configurable in every scenario (using the entry list).
  • Collisions during the race wait time won't affect the SA rating.
  • Removed randomization from "wrong tyre" warnings.
TrackIR is now implemented, and requires the following:
A basic TrackIR user profile that has all the relevant settings and some basic, neutral curves applied so you can have a good starting point with a functional profile (you can finetune the curves for different responses or use a different center key mapping, etc...) is included in the attachment of this post.

The profile needs to be copied into this folder: C:\Users\YOUR_USER_NAME\AppData\Roaming\NaturalPoint\TrackIR 5\Profiles

The profile needs to be selected via:

ACC Track IR.png


Opening image credit: D. Jankorvic

Assetto Corsa Competizione is available now on PC.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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I'm glad I only paid $24 for this game . VR sucks in this title . Im not mad , Im just stating a fact. This one will go on the shelf.

I'll keep it close, just in case one day they realise they should develop further the game before releasing it.
It is a good game, but beta.

my feelings exactly. I love this game. And i always support devs of games I enjoy. I'm always one of the first in line for early access and all that. So i will continue to support Kunos because of how much i love the original AC. I got this game the day it was available in EA and dont regret it one bit, but in its current state I just cant enjoy it. And i think it is one the best feeling titles out there currently. But the Vr situation kills it for me. It just doesn't look good in vr when i have it in a playable state. And I know I sound like an elitist, but I cant go back to pancake screens in sims. I have faith in Kunos as I've seen what they can do so hopefully this gets sorted out. I wont uninstall this game anytime soon, but I probably will only play it after every update to see if its better. Driving is fantastic now though.
 
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What I do or do not think is largely irrelevant. The point is the game is still absolutely treated like an early access title, that's what matters here. The 1.0 release was simply to get it out of the door for a full price, but everything went on as if the final release never really happened - obviously, because the game was released in a state that absolutely required further development. Yes, that is quickly becoming the norm nowadays, especially with sims it seems, and people are more and more willing to ignore it, because they are grateful the devs don't abandon their games on release and the developers "have their trust" because they already did the same thing (as in work for a long time on an endlessly unfinished product) before (because that's apparently how you get your customer's trust somehow nowadays), but that still doesn't make it right.

...
I really don't know how you think something as complex as current sims can be created "in one go", without continuous development. A sim can take easily more than 5 years to fully develop and if the dev wouldn't see a penny for the whole time, it could be very soon a norm that we have no sim to play at all.

Also, I think gamers themselves should take some responsibility. If you want a "complete" game, alright, don't buy in EA, don't preorder, don't buy immediately after release, pretend the game wasn't released yet. Wait for reviews and watch how the title improves in "public". These days it is not that hard to get detailed information about a game your are interested in before buying. Really.
 
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I pasted the beta code in Steam, it said that the beta is now available, but nothing download. I already had public_beta before pasting the code. I closed/opened Steam again but, still, nothing is downloaded. I am doing something wrong? The previous betas downloaded without problems.
Hello @manc0ntr0
Chose the standar version in the dropdown menu above the beta code box.
Then it will download the standard version, a few Mb.
Paste the code, click the box, chose from the above dropdown menu the beta version.
It will download the new beta version.
When you start the game you will see it is the v1.0.7 version on the upper right corner.
 
It might be an oldfashioned approach but anything 0.xxx is before full release and everything 1.xxx is past full release. That gaming companies try to convince you otherwhise doesn't make it the rule. 100 wrongs don't make it right.

Now I do appreciate this hotfix and I like where ACC is going (even when a full grid Spa 24h seems to be out of their reach - and thereby ours as well).
If you are a oldfashion you should know that sometimes things don't go as planned. The good thing is that they keep working on it, and will delivery, as usually.
 
A sim can take easily more than 5 years to fully develop and if the dev wouldn't see a penny for the whole time, it could be very soon a norm that we have no sim to play at all.
If it takes you 5 years to develop the final version of a game, then I guess you should stay in early access for 5 years, not release it as a final game and then keep working on it and finish it later.
I would have no issue with a game that's being worked on staying in early access. That's what early access is literally for - to allow developers work on a game, have it tested by a broader audience *and* get your development funded in the process.

It would be the honest thing to do in such case.
 
Hello @manc0ntr0
Chose the standar version in the dropdown menu above the beta code box.
Then it will download the standard version, a few Mb.
Paste the code, click the box, chose from the above dropdown menu the beta version.
It will download the new beta version.
When you start the game you will see it is the v1.0.7 version on the upper right corner.
Thanks mate. I did it this way a few minutes after my post. It's already downloading, but I have very slow internet, so, I have to wait haha
 
I allready add a ticket about that! but it's not kunos fault they dont test every wheel , they tweaks FFB
Simexperience dont care !!!bad service! I wont buy any product from them anymore
we still need to complaint !!, we might have a chance to get a fix, but until then we need to had the spring effect to 1% it help a bit but it's not like when driving
Post please also post! as bug!Thanks buddy
 
As I have said, 1.0 meant leaving EA - that's exactly what it is. Now the game is being further improved. The game is already perfectly playable (not flawless by any means). If you think it should be still in early access, fair enough, but would that really change anything?

Just out of curiosity what advertised features are still missing? I just went to Steam page to see what they advertise and I didn't catch anything major. As I have stated several times, I have to admit, my biggest disappointment is the current pseudo career, but I can't see there anything particular what I could consider a false promise. I just wished it would be something different, better, more sensible and deeper.

Also, I'm not talking here in general, but particularly about Kunos, because they still have my trust they will deliver. In general I'm not happy how the games are advertised/sold/supported these days.

And I will repeat, I gladly enjoy the game in its current state now, being gradually improved, rather than wait another 3 years being hyped with nice pictures and couldn't experience it myself. In this case, absolutely.

Again you made your point.
But the official web pages has changed since the initial release, the have taken away some features offered at the beginning.
Though as you say, in Kunos we trust, but AC doesn't help the cause, it was abandoned as soon as they got bought by 505 Games and signed a contract to develop ACC.
And yes, it is better than waiting for a new game, yet it is sad to say that it is better that just being ripped off.
The game is great, but it is not a comercial version standard.
I bought it the 1st day it was released as beta, and I'll keep playing it from time to time, but to foce into the market an substandard game is not a fair policy.
Nowadays are customers who are buying it at full price, and that is a deceiving practice because https://steamcommunity.com/games/805550/announcements/detail/1608261661807553034
read what Massaruto said on May 29th:
“Never take anything for granted, even if you have the Assetto Corsa experience behind you! Assetto Corsa Competizione has been completely rebuilt from scratch, not only to best harness and adapt to the Unreal Engine 4 capabilities, but also to define a new standard in terms of realism and car handling. The opportunity of working with SRO GT Series has allowed us to furtherly extend our know-how and our specialization in responding to players’ needs, as well as those of real drivers. Reaching the finish line was not easy, but it certainly was exciting and satisfying, also thanks to the support of our incredible community, which once again understood and grasped the spirit and value of the Early Access program at its best. But our challenge is yet to be finished: even after the release of version 1.0, we will continue to work on expanding and improving Assetto Corsa Competizione to the best of our abilities” – Marco Massarutto, Co-founder and Brand & Product Manager of Kunos Simulazioni.

So, for Mr. Massarutto, publicly, ACC is a finish product (Present perfect tense is a past) which will be "expand and improve", no fix or altered in its features or still work in progreess because we don't know how to do what we promised.
 
I really don't know how you think something as complex as current sims can be created "in one go", without continuous development. A sim can take easily more than 5 years to fully develop and if the dev wouldn't see a penny for the whole time, it could be very soon a norm that we have no sim to play at all.

Also, I think gamers themselves should take some responsibility. If you want a "complete" game, alright, don't buy in EA, don't preorder, don't buy immediately after release, pretend the game wasn't released yet. Wait for reviews and watch how the title improves in "public". These days it is not that hard to get detailed information about a game your are interested in before buying. Really.

@Ryann , exactly is what we are doing, telling as many possible people that the game is not a comercial level version, that still a beta. So they do not expend their money and complain. Stopping the practice of releasing understandard games into the market is helping the trade. More customer unsatisfied will cause more problems. If we keep allowing this trend then more a more developer will release their beta games and sadly most of them will not be as Kunos, and just will abandon the games. And the industry will suffer. Customers will be more reticent to "advance" money to developers via early releases, and they will wait, as you have stated, months untill they are sure it is not a con.
 
@Ryann , exactly is what we are doing, telling as many possible people that the game is not a comercial level version, that still a beta. So they do not expend their money and complain. Stopping the practice of releasing understandard games into the market is helping the trade. More customer unsatisfied will cause more problems. If we keep allowing this trend then more a more developer will release their beta games and sadly most of them will not be as Kunos, and just will abandon the games. And the industry will suffer.
Yup, I do understand it and agree. In case of Kunos and other still "trusted" devs (for me) , I have double standards, I don't deny.

Regarding releasing an under-standard game... Kunos actually released pretty standard game, for nowadays, hehe. :)
 
Agreed. But again, in practice what would that change? The version number would be 0.whatever but the game would be the same as it is now stamped with 1.0.7.
No @Ryann, sorry, many things will change. Many gamers are buying it because they said it is a finished product. Others are suffering the annoyance of not being able to play it and have fun as it was promised. If it is a beta, you should state it.
 
Yup, I do understand it and agree. In case of Kunos and other still "trusted" devs (for me) , I have double standards, I don't deny.

Regarding releasing an under-standard game... Kunos actually released pretty standard game, for nowadays, hehe. :)

Yep, I play them, enjoy them. But please, they should be honest with the gamers and tell them facts, not marketing promises forced by finance guys. ;)
 
Though as you say, in Kunos we trust, but AC doesn't help the cause, it was abandoned as soon as they got bought by 505 Games and signed a contract to develop ACC.
This is a lie.
505 acquired Kunos Simulazioni at the end of 2016/beginning of 2017.
AC was then at the 1.13 version. Now it is at version 1.16.3

I've no time to check if it's true that they changed their webpage, I hope for you that it's true, because it would be a second lie and, you know, trust can be lost in a moment.

--
add:
I see ChikiWaki disagreeing, but one thing can just be true or be false. It's binary, sorry. If you can prove that kunos stopped supporting AC after being bought by 505, please give some facts, and if you are right I will apologize!
 
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I totally love the game and bought the EA the very first day, but seriously, the way people try to tell us here that a title called 1.0 is NOT a finished product is like Bill Clinton saying "I had no sexual relation with that woman" and then trying to explain away what happened between him and Monica L. in the White House all those years back. 1.0 means: finished and maybe bettered a little later after many users have bought the finished and fully priced product, hence a version 1.1 or 1.2. The problem is the technology behind Steam i.e. the ability to deliver downloads to each and every customer without any problems in no time at all. In the day and age of CD/DVD based games, noone would have called the state this great game is in 1.0, let alone 1.07. Race07 was released on CD, it was a great sim, a great title and as far as I can remember, I never had to download a single byte of information from any source to be able to play all of its features the day I bought it. God, I feel so old writing this ...
 
This is a lie.
505 acquired Kunos Simulazioni at the end of 2016/beginning of 2017.
AC was then at the 1.13 version. Now it is at version 1.16.3

I've no time to check if it's true th at they changed their webpage, I hope for you that it's true, because it would be a second lie and, you know, trust can be lost in a moment.

Sorry @foyol , I don't lie, there is not need to. Check the forum at RD and Steam and you will see several posts stating the web page changes.
And I will check the date Kunos was bought by 505 games and I'll tell you exactly when they stopped fixing AC, actually the official Assetto Corsa forum has a post stating that they are focus on ACC at the moment and customers should understand.
v1.16 was released on December, 2017 https://www.assettocorsa.net/forum/...corsa-v1-16-and-bonus-pack-3-available.48457/
505 Games announced the purchase o Kunos on January 2017 https://www.mcvuk.com/505-games-parent-company-buys-assetto-corsa-studio/

Before you accuse someone of lying verify your facts first.
I don't need to lie, my only interest is fair play from Kunos. I love their games.
 
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