Paul Jeffrey

Premium
ACC Update.jpg

The latest new build of Assetto Corsa Competizione is here - with plenty of multiplayer fixes included.


Firmly looking to address some of the online multiplayer issues that have arisen since Assetto Corsa Competizione dropped into full V1 release earlier this year, the new 1.0.5 build of the official Blancpain GT Series racing simulation is live and available to download next time you start your Steam client.

Although online multiplayer is by far the dominant focus of this new build, other small updates and improvements across the game have made it into the update, including the welcome tyre wear pitstop bug that affected some players in longer distance races.

ACC Build 1.0.5 Update Notes:

GENERAL:
  • Potential fix for failure to start the game with a particular combination of characters in the username.
  • Added logs for autosave replay issue.
RATING & MULTIPLAYER:
  • Minor changes to the server ping system.
  • Fixed CP servers memorizing disconnected users in certain situations.
  • Added 2nd results json file (via dumpLeaderboards) that contains more information.
  • Enabled Lumirank display in Multiplayer.
  • (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
  • Fixed server trying to connect to the secondary lobby backend first.
  • Race weekend resets now reset the track grip as intended again.
  • Added configuration option "randomizeTrackWhenEmpty".
  • Added "forceEntryList" option for non-public servers.
  • Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
  • Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
  • Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
  • CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
  • Teleports of own car will now re-focus it in the last drivable camera.
  • The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
  • Improved backend stability, moved one in-memory cache layer to hard disk.
  • Server now creates the required folders if necessary.
  • The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
  • Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
  • Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

GAMEPLAY:

  • Fixed tyre wear incorrectly resetting in pit stops.
UI:
  • Fixed issues with rebinding an existing control and saving presets.
AUDIO:
  • Audio scale improvements.
PHYSICS:
  • Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
  • Fixed Honda NSX too high fuel consumption.
  • Honda NSX AI tweaks.
  • Fixed missing Porsche aggressive Nurburgring setup.
  • Fixed astroturf grip level at some locations on Spa.
AI:
  • Improved AI movement when they are on the outside.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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  • Deleted member 197115

Stefano has stopped by yet again to leave another quick disagree. Yet no time to actually answer the question again. Well, I always said, 'You get out what you put in'. Stefano, be nice to your customers and it works out in the end.
No need to be a jerk here.
 
The developer doesn't care about his customers.

The very fact I even bother reading your stuff and react to it is already a proof I care. I'm actually pretty convinced I care TOO much about chaps like you.

I'd suggest to drop the "royal we" you keep using. The amount of down votes you collect here and on reddit should suggest you something.... and yet here you are.
 
The very fact I even bother reading your stuff and react to it is already a proof I care. I'm actually pretty convinced I care TOO much about chaps like you.

I'd suggest to drop the "royal we" you keep using. The amount of down votes you collect here and on reddit should suggest you something.... and yet here you are.
Hi Stefano. No hard feelings. How's the Championship portion of the game coming? Career mode? I see you are taking time out to come here. Care to answer? Since you have time, and care about your customers, I mean.
 
Great. Can you answer any more specifically? That's all I'm asking. You will find also, that that's all I asked from the beginning.

apparently not.
You'll have to wait for updates just like everybody else does without obsessing around the interwebz.. it's not healthy.

All I can say is that we're trying to remove all the crashes and reintroduce things that had to be taken down because of instability such as saves/pit crew/etc... it's very unlikely any part of the game will go through deep changes or redesign.

and yes, this is my final answer :p
 
apparently not.
You'll have to wait for updates just like everybody else does without obsessing around the interwebz.. it's not healthy.

and yes, this is my final answer :p
See, we can have a civil discussion. Sort of....;)
Just a suggestion though, since you've offered me some:
Perhaps be more clear on specifics. This will give encouragement and clarify things. When there is too much silence it reminds us of the all-too-often situation that the gaming industry in general leaves players. 'I bought this game and it's been left half-completed' This is the feeling and unfortunately the reality many gamers are left in. More communication avoids this. Personally, I think this will help. Thanks for your time.
P.S. I really like the driving physics in ACC and the game as a whole. Hopefully it will become something truly great.
 
See, we can have a civil discussion. Sort of....;)
Just a suggestion though, since you've offered me some:
Perhaps be more clear on specifics. This will give encouragement and clarify things. When there is too much silence it reminds us of the all-too-often situation that the gaming industry in general leaves players. 'I bought this game and it's been left half-completed' This is the feeling and unfortunately the reality many gamers are left in. More communication avoids this. Personally, I think this will help. Thanks for your time.
P.S. I really like the driving physics in ACC and the game as a whole. Hopefully it will become something truly great.
Look what AC became starting from a glorified demo. That should be proof of the devs' commitment. I know ACC isn't there yet but give them some time. They are working on it.
 

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