Assetto Corsa Competizione Update 1.01 Released

Paul Jeffrey

Premium
ACC Hotfix Released.jpg

A new hotfix update has dropped for Assetto Corsa Competizione - addressing many of the issues found within the sim post V1 release last week.


Having come in for criticism from some corners of the community following the full 'Version 1' release of Assetto Corsa Competizione last week, Italian development team Kunos Simulazioni have deployed a substantial new update to the title in order to address some of the issues initially reported by the community.

Although very much a work-in-progress as far as further development tweaks are concerned, the new hotfix release is still a rather welcome patch to the game, and addresses several of the more pressing issues reported by the sim racing community to date.

Of the highlights from the new build, the fix for a multiplayer join crash has to be one of the most prominent notes within the change log - hopefully resolving an issue that has affected a considerable number of players to date.

Unfortunately, the troubled VR implementation within the title remains unaddressed within this latest update, and with many players who prefer using their VR headset of choice still having difficulties running the software at an acceptable performance level, one hopes Kunos will look at address this issue with a further hotfix release in the near future.

ACC V1.01 Update Notes:

GENERAL:
  • Tweaked pit location message for accuracy.
  • Fixed wrong dynamic weather appearance during replays.
  • Enabled reverse button for the replay HUD.
  • Fixed a crash with a specific TV camera at Silverstone.
  • Fixed controller issues in Q2 and R2 sessions of Career events.
  • Fixed crash on Championship grid generation when circuit had too few pit boxes.
  • Fixed points not loading right away in Main Career page.
  • BAT shortcuts added for Oculus and SteamVR launch modes for external game start.
  • Fixed wrong physical pit entry zone at Silverstone that lead to confusing penalties.
MULTIPLAYER:
  • Fixed crash when drivers join under certain circumstances.
  • Fixed spectator mode slot assignment.
  • Fixed Silverstone short formation lap not triggering correctly.
RATINGS:
  • Fixed "too slow" (TR+CC) for tricky corners like Eau Rouge.
GRAPHICS:
  • Fixed endurance light emissive on the Lexus RC F GT3.
  • Fixed missing auxiliary lights on the Honda NSX GT3.
  • Fixed flipped mirror reflection in the Mclaren 650S GT3
  • Fixed car position offsets in the showroom.
UI:
  • Fixed preset for Fanatec Podium DD wheels.
  • Fixed various presets with wrong steer rotation values.
  • Fixed incorrect maximum opponent count in championship.
  • Removed incorrect texts mentioning early access from the user interface.
  • Fixed navigation in Setup page.
  • Fixed navigation in Main menu page.
AI
  • Increased AI minimum distance during formation laps.
AUDIO:
  • Fixed wrong audio message when the current penalty is worsen.
  • Added cut warning and drive through penalty audio messages.
  • Fixed bass frequencies/LFE not redirected/working properly for some cars.
  • Fixed gearbox compressor sound plays on some cars that don't have it.
  • Minor audio tweaks.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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afaik the ACC hard reboots are not really that. It's only that you can't get the task manager to show up on screen. It still loads and if you can pre-sort the processes by CPU usage there is a keypress sequence to kill ACC.
 
Mostly per ACC evening, I always get one ACC crash or total freeze .... once this one happened ... everything runs fine.
Impossible to have the task manager showing ... but anyway closing my Windows session is possible and that's the quickest and easiest solution to get out of the problem.
Yesterday, that just happened after joining a Hotlap ... and once just on track. ( but it may happen one time randomly ... although I think I remember that it happens mostly when joining the track ).

( NB: just hoping now my ratings will remain saved ... as I already encountered 3 problems of this kind for SA rating :( )
 
Oh deary me the career mode just gets worse the more I play it.

I fully acknowledge that ACC has some superb aspects, the wheel feedback, 4k graphics, sound and overall feeling of being inside a racing car when VR works well (which sadly isn't always).

All that is counterbalanced by a career mode and UI that is just riddled with bad design, mistakes and total lack of balancing. A real and total lack of any care or attention to detail. (I haven't mentioned the lack of in session game-saving as the fix is supposedly on the way.)

Here are just a few of the things I've noticed during career mode:

1. After a dry race when the next race is wet (eg Sprint Series Hungaroring) the replacement wet tyre sets have the tyre wear from the dry sets.

2. Selecting the wet setup changes the tyres on the car but leaves the pitstop tyres as dry tyres, with the wear rate if already used. If changed to wet tyres they retain the wear!

3. If the player car enters the pit lane at the same time as an AI car the player car ghosts through the AI car. This is because the player car travels faster than the AI cars on the limiter.

4. The Nurburgring 'brake test pads and fluid' is actually just another solo hotlapping session to achieve some undefined lap time. It looks like they had a plan for the career mode and then just abandoned it. The fact the tests are meaningless in the career just adds to the frustration.

5. The 'normal' difficulty AI get slower as the sprint series progresses (maybe 1.0.1 slowed them down?) and are laughably slow in the Storm Night conditions at the Hungaroring - barely walking pace through the corners. The player car can be driven in 2nd gear and win the race with no effort. the idea of a wet stormy night race after a dry weekend must have seemed like a good way to spice things up but no attention has been given to balancing

6. The description text for the final race of the sprint series doesn't fit on the screen - small things but it just shows this is a total throw away.

There is plenty of fun to be had in Special Events and Single player races - when all is working - but it's all another case of making your own fun because the game elements are rushed and unfinished. It might improve - I won't hold my breath - but this is supposed to be V1 not some early access attempt at a career mode.
 
You guys might wanna check out the new public beta hotfix preview:
https://www.assettocorsa.net/forum/...-beta-1-0-2-build-3898406.58119/#post-1061214

1.0.2 Preview (eventual public hotfix changelist subject to changes)

GENERAL:
- The .exe now starts in "-nohmd" mode if "-vr" is not specified.
This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
- Fixed a crash when pausing the game from the helicam.

GAMEPLAY:
- Added savegame system in Career and Championship modes.
- Savegame feature is not available in Hotlap and Hotstint mode
- Improved general .json encoding system.
- Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
- Added auto-saving after complete sessions in Career and Championship.
- Fixed driver stint status in savegame.
- Fixed incorrectly forced 10-minute driver stint length in championship and career.
- Fixed inaccurate session results in some savegames.
- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
- Updated controller presets.
- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
- Fixes to game stability.
- Tweaks to accident/yellow-flag highlights.
- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
- Added option to customize weather for championship rounds.
NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
- Fixed HUD disappearing after trying to play an invalid replay.
- Revised AI skill levels in Career in various difficulty settings.
- More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
- Fixed ignition turning off when killing the engine during pit stops.

UI:
- Added mouse input in VR.
- Fixed an issue with navigating the MFD in VR.
- Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
- Fixed incorrect title in the Championship car selection menu.

AUDIO:
- Audio communications optimization.

GRAPHICS:
- Added another AA method.
Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
- Revised steering animations on various cars to delay hands switching over too early.
- Fixed rim speed different from tyre speed.
- Fixed slow motion rim/tyre speed in replays.

MULTIPLAYER & RATINGS:
- Reduced the join lag when a new car model joins a session.
- Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").
- Fixed race track status not being properly reset after the race session.
- Changed the way backend systems store data, so data is still correctly saved even under high loads.
- Racecraft Rating calculations are temporarily suspended.
- Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
- Backend systems performance improvements.
- Advanced MP options: Fixed the slider weights for night and rain.
- Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
- Matching now (almost) ignores servers in race sessions, instead of ranking them down.
- Fixed CP servers not showing up for a number of user IP addresses.

PHYSICS & FFB:
- Force Feedback Post-Processing is now available like in the original Assetto Corsa.
Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".
 
Mostly per ACC evening, I always get one ACC crash or total freeze .... once this one happened ... everything runs fine.
Impossible to have the task manager showing ... but anyway closing my Windows session is possible and that's the quickest and easiest solution to get out of the problem.
Yesterday, that just happened after joining a Hotlap ... and once just on track. ( but it may happen one time randomly ... although I think I remember that it happens mostly when joining the track ).

( NB: just hoping now my ratings will remain saved ... as I already encountered 3 problems of this kind for SA rating :( )
Solution for the freeze/no Taskmanager:
use [Windows] +
to open a new Desktop (top left) and open the Taskmanager from there ;)

Will probably make a new thread regarding this.
 
Solution for the freeze/no Taskmanager:
use [Windows] +
to open a new Desktop (top left) and open the Taskmanager from there ;)

Will probably make a new thread regarding this.


sadly we are currently in the dark about this.

We've been trying to reproduce it on our PCs the entire week and only managed to do it, in a totally random fashion on 1 dev PC twice.
We shoot some wild guesses fixes in 1.0.2 based on the findings of those 2 hangs we managed to reproduce but sadly there are already reports it did not work :(

We're desperately trying to spot a pattern in there in order at least have a wild guess at what it could be.

sorry about that.. it's really sad this sneaked in v1.0 ... the hunt goes on.
 
sadly we are currently in the dark about this.

We've been trying to reproduce it on our PCs the entire week and only managed to do it, in a totally random fashion on 1 dev PC twice.
We shoot some wild guesses fixes in 1.0.2 based on the findings of those 2 hangs we managed to reproduce but sadly there are already reports it did not work :(

We're desperately trying to spot a pattern in there in order at least have a wild guess at what it could be.

sorry about that.. it's really sad this sneaked in v1.0 ... the hunt goes on.
no worries, it seems to be fixed with 1.0.2 for me.
But this Workaround is at least something quick :)
 
Mostly per ACC evening, I always get one ACC crash or total freeze .... once this one happened ... everything runs fine.
Impossible to have the task manager showing ... but anyway closing my Windows session is possible and that's the quickest and easiest solution to get out of the problem.
Yesterday, that just happened after joining a Hotlap ... and once just on track. ( but it may happen one time randomly ... although I think I remember that it happens mostly when joining the track ).

( NB: just hoping now my ratings will remain saved ... as I already encountered 3 problems of this kind for SA rating :( )

It crashes here sometimes too.

Create a .bat file with the following lines:

Taskkill /IM acc.exe /F
Taskkill /IM AC2-Win64-Shipping.exe /F

When it happens again, just run it via the search bar.
 
The new Session is Ending - Do Not Quit and the Max Wait Time is a big improvement to career. With 3x 20-minute qualifying sessions and 30-minute races this was essential to avoid any quit mistakes and progress loss. Thanks for adding this.
ObviOpc.jpg


The AI performance between Free Practice and Qualifying is still strange at normal difficulty.

In Free practice at Monza the AI run laps between 1:52.1 to 1:59.1 - despite one slow outlier in the NSX GT3 at 2.03.

In qualifying the fastest AI never reach this level of performance lapping between 1:54.5 (qual 1) and 1.53.1 (quali 3) the rest of the AI remains spread across the range to 1:59.1 so it's just the faster cars that slow down. It makes finding the right difficulty setting difficult.

In the race the fastest AI runs between 1.53.6 (2nd lap) to 1.55.9 (11th lap), the slowest 2:03.8 to 2:01.0.

Knowing the sort of lap times for normal difficulty might help others find the right difficulty level in career too.
 

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