Assetto Corsa Competizione Roadmap - Price Update

Paul Jeffrey

Premium
ACC Release Schedule.jpg

Launch day is getting closer, and now we know what we can expect to pay and the content we will receive during the Early Access development of ACC...


At 24.99eu upon launch this September 12th, Assetto Corsa Competizione is certainly one very competitively priced piece of software - even if the initial build of the simulation will be a little light on content and features in the opening weeks of its development.

In something of a very welcome move by Kunos Simulazioni, those who make the decision to adopt early into the programme will be rewarded with a heavily discounted price, a nice reward for the first players in the door, and a very sound move by Kunos to reward the loyal fanbase of the title. With monthly updates, features and new content planned right the way through to early 2019 prior to a full launch, the game will steadily rise in price up to the final retail cost in Q1 2019.

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I think this is a rather impressive strategy from Kunos, and very clearly shows what gamers can expect to receive with the title from the very earliest stages of the development path - bravo to Kunos for this refreshing and clear, open and honest approach.

Assetto Corsa Competizione will be available to purchase on Steam Early Access from September 12th 2018.


Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting upcoming sim. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.

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Looking forward to ACC? At which stage of development are you planning on purchasing the game (if at all)? Let us know in the comments section below!
 
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First native emotional reaction from this Dutchie: Huh? That cheap?
And if a Dutchie thinks it cheap....then it is so.

ACC EA was/is my birthday gift from the kids. So they will also be happy when I tell them it's only €25..Maybe they have some extra spare money for some ice colds to celebrate this gentle gesture from our Italian friends. :thumbsup:

I have two cans of Heineken waiting in the fridge already, so I´m ready.
 
Nice opening price, no one can knock that.
Game looks good, and should play well.
However, now don’t take this the wrong way, this is just a thought about the long term.
As in long term pricing model.
Someone needs to compete with iracing, this could be a very clever way of doing so.
Think of it this way, we will be sold a ‘one series racing package’, GT3 arguably the most in vogue at this present time. Nothing wrong with that, makes good sense.
So what comes next, when this one series racing package is out of date, or people get bored of it, same thing over and over again.
You add another ‘one series racing package’, and then another one...
And in a few years you will end up with a genuine iracing competitor.
All the components are being put in place for this to happen, scanned tracks, teams and drivers licensed, players license and ratings, etc.
From my point of view there is no way they have gone to this much trouble and effort, just to stop at a ‘one series racing package’.
I honestly think we are being sold a base game, which will in time develop into the new iracing.
Which, in my view is great, it needs to be done.
Selling players a DLC which is a new ‘one series racing package’, which adds into the base game seamlessly is a very clever way of creating a long lasting customer base, with money and time invested into your product.
All without a subscription..
Could be that we get a new series every year, once they have created a good catalogue of tracks, the main focus will be cars.
This could become rather good fun...
Well, for us..
Maybe not for iracing...x
 
Not interested. Too many hardly-being-used race games lying on the shelf already. To all the buyers: have fun!

That´s a fair reason to b(u)ypass it Keto95. Race on with what you have and enjoy it. :)
I will get ACC, for two reasons.
1) Because it´s dirt cheap and
2) Because I buy most driving games/sims simply to support the industry. Couple of years ago people were afraid that the driving games on PC were a dying breed, and that only consoles would survive - and look now - this amazing array of driving sims/games on PC.
So I´ll keep on laying cash on the table for as long as I enjoy driving games/sims.
3) Because I think it´ll be a great sim.
 
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I wonder if the pricing scheme is a subtle marketing ploy?

We are all sim-racing fans on here, no doubt.

However F1 titles still rule when it comes to racing games, it's what draws the money (in the main).

Even with Assetto Corsa, some purchased it for it's open wheel catalogue and not for the GT's and road cars.

This has been said by some members on here already but as this is GT3 only you could argue it has limited appeal; so pricing it at a really good early access price will hopefully get the audience it deserves. :)

I agree... But in reality, if you want to have clean racing with people, F1 or rather open wheel cars are not the answer. I understand the experience and the imagination behind driving those cars. But for most people who just wanna jump in and race in them, honestly speaking, they cannot handle those cars. I bought F1 2018 just for career mode, and it's F1 only contents, and no one questions why... So GT3 it is for ACC. Though honestly, I'm crossing my fingers, hands and toes that ACC can be modded. :barefoot:

Realistically, GT cars are more popular choice for online racing. Not actually outnumber the open wheelers, but rather a better choice if you wanna have clean racing experience. It's not impossible to find open wheel series online, but for clean racing most people choose GT cars as they are slower and easier to drive. I myself love open wheelers, but based from experience, I learned not to expect clean racing online running those cars. It's either I crash on my own, someone spins and takes me out or the usual wipe out the field on T1. GT cars can survive a little bang here and there and you can still finish the race, that's both in reality and in sim racing.

There's so much more to open wheel cars that it's actually a bad choice for average drivers to race online.
 
Since today I will begin to give less gas to my real honda civic so i will have enough money to buy those virtual racing beasts! :D

I recomend you to do the same!

Amm also buy cheaper presents to your girldfriends could help hahahaha (i hope she wont be arround RD forums...) :p.

PD: Oh noo Honey i was kididng, i was not serious!......ummm ok guys i have to leave u my girfriend is here.
PD2: Update: We have negociated, only 1 week without sex...and sleeping on the sofa (was not that bad..) :p
PD3: Oh noo she says that also without Pornhub? wtf??? hahaha
 
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GTR3 Yaaaay
ACC booo, not buying that crap.
Does anyone remember.....anyway back on topic.
I don't, specially since ACC is a relative new concept and GTR3 talk is much older. According to a trusted source of mine, Kunos picked up the idea for ACC on his website, and that is like a year or so ago.

At least I was always excited for ACC, always calling it "the true spiritual successor of GTR2", and I hold that thought to this day :)

I love love love the complete Kunos Team, they ARE the most evolving and innovative simracing developer we have today, bar none, I'll leave it here whatever I have to say about other developers, until the first Quarter of 2019.

GT3 cars might not be my favourite cars in racing sim, but we know this title IS going to be the gold standard to which all developers will have to align themselves with, or go the way of the dodo, which includes, physics, force feedback, graphics, and technology used, none of this 15 Year old technology regurgitated, and sold to the community a thousand times over.

People like New innovative immersive technology that bring them closer to reality, opting to use the Unreal4 Graphics Engine, and now going toe to toe with Slightly Mad Studios visually, Kunos has arrives at the party with a massive bang.
I have a few disagreements in terms of Kunos and their physics and FFB, but I agree that they've made the right decision to switch to Unreal. Making an engine is one hell of a job, and while Stefano did a great job on AC's engine he knows progress comes faster when you get parts of your project already made, specially when it's the most important foundation and most complex part of any game: the engine.

I just wish some [cough cough] developer would switch from old tech to UE4 for graphics.
Yes I'm talking about S397 =p
 
Donald can wait (and must wait, geesus is a ****ing fantasy, just tell it to your children and ur wife - yep you must find the right moment, just a timing issue), ACC must not!

If you have your priorities right you could meet what kunnos is expecting from u!

so i will help you a bit...when you feel not so strong look at this picture, you can make it!



Good luck!, ammm.....I wait for u on the acc servers :D. Amm this month i will try to work more shifts! ACC is coming!! :roflmao:
 
I don't, specially since ACC is a relative new concept and GTR3 talk is much older. According to a trusted source of mine, Kunos picked up the idea for ACC on his website, and that is like a year or so ago.
I think your trusted source needs to guess again. I'm fairly confident it takes longer than a year to make a sim.

They also have the data from their own game that would have told them that GT racing is by far and away the most popular racing done in AC.
 

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