Assetto Corsa Competizione: Build 1.06 Now Available

Paul Jeffrey

Premium
ACC Update 1.06 Torcano.jpg

Kunos Simulazioni have released a new update for Assetto Corsa Competizione.

Working at a solid pace in order to address some of the more prominent issues that have occurred with Assetto Corsa Competizione since the simulation first hit V1 release status back at the end of May, Kunos Simulazioni have once again deployed the update magic - releasing build 1.06 to Steam a few short hours ago.

Full update notes from the new build can be seen below.

Build 1.06 Update Notes:

GENERAL:
  • Fixed a potential crash when resuming career and championship.
  • Added first implementation of blue flags during qualifications.
  • Tweaked MP highlights to avoid unnecessary out-of-track highlights.
GAMEPLAY:
  • Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).
UI:
  • Added chat window on Multiplayer menu screens.
  • Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
  • Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
  • Fixed MFD not updating in non-interactive phases.
  • Removed engine repair option from MFD.
  • Relocated "lock to horizon" setting from video settings to view/camera settings page.
  • Now possible to save driver profile with a blank nickname.
  • All setup strategies start from 0 litres of fuel instead of 2.
  • MFD now correctly shows 0 fuel to add from pit strategy.
  • Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
  • Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
  • Pit window message now includes a timer with time left until it closes.
AUDIO:
  • Reworked audio bank loading logic.
  • Reworked pitlane audio listener priority.
  • Improved exterior and blow-off valve sounds for Ferrari 488 GT3
  • Volume level minor tweaks
RATING & MULTIPLAYER:
  • Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
  • Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json.
  • "Setup" cannot be selected as Spectator.
  • Fixed Pit MFD page not always visible in driver swap scenarios.
  • Improved timing accuracy in driver swap scenarios.
  • Session overtime will now be skipped in more clever ways.
  • Fixed HUD disappearing under certain circumstances.
PHYSICS:
  • Fixed Mercedes-AMG GT3 excessive fuel consumption.
  • Fixed setup UI showing excessive blistering and graining values.
  • Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
  • Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
  • Bentley 2018 ECU is not zero-based (starts from 1).
  • Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).
Screenshot Credit: Torcano
Assetto Corsa Competizione is available now on PC.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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...just some game play 'Medium Rain' screen shots:inlove::D...driving my weapon of choice:inlove:
1 ACC GT3 at BARCELONA RAIN copy.jpg
2 ACC GT3 at BARCELONA RAIN copy.jpg
3 ACC GT3 at BARCELONA RAIN copy.jpg

...and also liking the updated pre 'Start Race' sequence for us Triple Screen users:inlove:...as now it extends to the triple screen width as before it only showed on the centre monitor...awesome
4 ACC GT3 at BARCELONA RAIN pre start copy.jpg
5 ACC GT3 at BARCELONA RAIN pre start copy.jpg
 
After all it was Kunos who said they would simulate into detail the Blancpain championship. So far they haven't. And yes, if GTR2 could do it with 60ish cars (and modded with 180), pretty sure a game that is 13 years younger could do it as well right? Otherwhise, what is progress worth anyway?

I'm pretty sure ACC engine would run without a hitch on 100+ GTR2 quality cars. The problem is the cockpit detail and generally the fact that cars have order of magnitude higher poly counts than 10 years ago. Sims like GTR2 could get away with not rendering most things, but with VR support it's no longer possible to "cheat" with car models. So basically we could have 100 opponents, but people would complain cockpits look poor.
 
I'm pretty sure ACC engine would run without a hitch on 100+ GTR2 quality cars. The problem is the cockpit detail and generally the fact that cars have order of magnitude higher poly counts than 10 years ago. Sims like GTR2 could get away with not rendering most things, but with VR support it's no longer possible to "cheat" with car models. So basically we could have 100 opponents, but people would complain cockpits look poor.
AC and acc have full physics for all cars. Running more than 40 is a problem in AC, so it'll be in acc as well
 
Liking the updated 'Controls' menu, nicely laid out in my opinion...although it would be nice to have an extra 'Shift Up' and Shift Down' mapping like rFactor2 has for mapping 2 separate shifters at the same time ie Paddles and a stand alone USB Sequential Shifter:D.
1 ACC CONTROL SETTINGS PANEL Screenshot.jpg

rFactor 2 has this additional mapping for an extra stand alone shifter...awesome
2 Rf2 CONTROL SETTINGS extra SHIFT UP mapping.jpg
 
Is the fact that you can't have 70 cars in one race enough to stop you from enjoying the entire game? Only you have the answer to this question, and you won't find it on a forum.
STEFANO!!!

I can't remember exactly what was said in the interviews with you and Marco with Paul Jeffery shortly after ACC was announced, but I'm pretty sure it was stated that it wasn't going to be possible to have a full grid because of physics taking up too much resources. (or something along those lines)
 
Is the fact that you can't have 70 cars in one race enough to stop you from enjoying the entire game? Only you have the answer to this question, and you won't find it on a forum.

That's actually pretty sad. Trying to run a Spa 24H race with 30 cars doesn't simulate the full Blancpain experience and because of that doesn't give full enjoyment. From the nature of the Blancpain series you have people who like the Sprint races, or the Endurances races or both. Considering you - as a company - have gone to the lenghts to recreate this complex series in a simulation game, to then dismiss people who say that the endurance aspect can't be correctly simulated at this time (while still hoping for something in the future) isn't very accomodating and leaves me with a feeling of dissapointment.

I've done 130 hours in this game by now, I've said I'm an otherwhise quite happy customer. That should have given you an idea if I like this game or not. Apparently it wasn't enough.
 
not really
It is primary something to do with the physics of the AI cars in SP which is something that also happened in AC.
Graphics and network bandwidth are also things to consider.
Thanks for taking the time to reply...I am glad I don't have your job...LOL...I will just stick to firing up ACC and enjoying the experience....keep up the great work:inlove:...oh, and add the extra 'Shift Up' and 'Shift Down' mapping so I can have paddles and my stand alone USB sequential shifter working at the same time...hehe:redface::D
 
Liking the updated 'Controls' menu, nicely laid out in my opinion...although it would be nice to have an extra 'Shift Up' and Shift Down' mapping like rFactor2 has for mapping 2 separate shifters at the same time ie Paddles and a stand alone USB Sequential Shifter:D.
View attachment 314961
rFactor 2 has this additional mapping for an extra stand alone shifter...awesome
View attachment 314962

Have you tried Joy to key for this? I have gear up/down set to "," and "." and then within J2k I assign those keyboard commands to both my paddles and shifter.
 

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