The damage model is better than most other Sims, just it is not implemented on all cars yet.Have they fixed the damage model yet?
The damage model is better than most other Sims, just it is not implemented on all cars yet.Have they fixed the damage model yet?
Like you, I really appreciate the new custom skins system and I'd like to thank all those members of RD who make them. I downloaded a few today and they are so much better than the rather boring Reiza skins (except the Stock Car Brazil ones, of course.) If anybody is listening, a pack of authentic liveries for the V8 Supercars would be great, thank you!I got some good skin packs from the download section, and can race the V10 v1, and v2 with the 97, and 2001 seasons. The German Group A cars are a lot of fun too. I'd love to see some 60's sportscars in this, a Cobra Daytona coupe, and a Ferrari 250GTO would be sublime. This is rapidly becoming one of my favorite sims, and I use it as much as rF2, and AC now. Good work Reiza, and thanks for the hotfix.![]()
This is the point i Wickedly quibbled with someone in there aboutpeople on their forums seemed to have noticed some dif-lock/unlock niggles recently - they are working on this in beta the moment.
Another poster says its like skating on ice versus rolling properly in other sims.
An example of this would be the on-off acceleration on the diff,making turning not as predictable as you may like as the forces transition and power comes-on.
On some cars not all. And that the diff didn't work like it should some times. That settings may not alleviate the problem.
This could be your corner entry and exit problems.
You are trying to work around that problem, maybe? Well you could try downforce or adjusting clutch plates, and preload, but anything upsets the balance. I would try down force- ride height higher and suspension tuning.
1 click here or there - make is faster or slower suspension.
But at high loads the diff is integral to everything so we may have to wait.
Still excellent to play for me is the Ginetta and McClaren gt3, porche gt3s, rezia cars and prototypes. (p1) metal moro, mcr2000, etc. roco - wow. Others beside that many more, but the 3.8 porche is a fave of mine.
Take-away is that upon pushing some of these cars - that behavior which is itermittent and unpredictable when it arises - STOPS you from having those smooth transitions.
When the game does that and your entry and exit does not need to be 'shaped' by you/me/anyone doing control-steering tricks, it will be awesome.
Put on ACC and I bet you drive much better. Its not you.
I still place a fun-factor emphasis on this title, it is what it is. The new tire model seems great, and the cars have improved out of sight - now it seems its about being able to push the cars harder than ever.
Increase diff preload to get them more stable on corner entry. Try 150nm.Well, I’m happy to hear somebody is able to push these cars. I’m having a moderately frustrating time with them. At least with the Porsche and Mercedes. I haven’t really spent any time in the McLaren after determining it’s a second class citizen compared to the other two. I’m “Mr. Work-From-Defaults” though where setup is concerned so maybe that has a lot to do with it.
I’ve independently tried reducing the rear tyre pressures by 0.2 bar, reducing the rear ARB by one click, and dropping the TC down to 13%. None of these things helped. Three or four laps after the out lap the rear continues to feel like it’s lost a significant amount of grip. Between maybe five and seven laps, the odds are high I’ll spin if I attempt to push at all. Often corner exit but sometimes corner entry as well if I turn in more aggressively than ideal.
Any setup help is of course appreciated but overall I’m really just wondering of anyone else experiences similar behavior with the Mercedes and Porsche GT1s.
If the issue is related to taking a photo try advancing a frame or two. In general, the image appears to depict you are running low video settings overall (maybe it's just how it uploaded though) but you may want to adjust performance settings (I'm running mostly Ultra, 2K, MSAA High and no post AA) and see no such issue but then again I'm not paying much attention to it while driving. When I have taken photos they appear stunning. You may also want to play with the visual settings for Exterior/Interior Sun Flare.It has nothing to do with the update, but does anyone know how to remove these aberrations in the glare of the windshield? In PC2 also happens ...
It looks much better on video, but I couldn't upload it ...
Try external world chroma in graphics or performance.It has nothing to do with the update, but does anyone know how to remove these aberrations in the glare of the windshield? In PC2 also happens ...
It looks much better on video, but I couldn't upload it ...
I'm glad that you recognized other people's opinions of FFB. Seems a rare thing and highly controversial these days.It's interesting how people perceive things so differently. To me, ACC is MUCH more on the "numb" side compared to AMS2, RRRE, and rF2.
It's a sim...so the AI should be equally talented at any track. We are not, but why confound that problem by also making the AI as unreliable as we are? That just makes the potential swing in necessary AI setting even larger. AMS (1) AI are equally talented at all tracks. Reiza is progressively getting there with AMS 2, but it's a ton of work and yes, there have been lots of distractions lately.(not a presonal dig at you Jonny, you're just the latest to make the point)
I've never understood the desire to have a global ai setting that works perfectly on every single track. I know for a fact that I like some tracks and dislike others, I know that I'm better at some of the tracks I really like and better at some of the tracks I dislike....as humans we're not consistant ourselves. Even real racers have "bogey" tracks they just don't get on with. So I think it's reasonable to have to tweak the Ai to get the best race. It just makes more sense to me.
i.e. I set the Ai to give me a good race scrapping for top 10, but it's a track I'm crap at so I have to lower the Ai, same setting on a track I like and I'm fighting for the lead. So I adjust the Ai up. Although IMO to be more realistic the Ai should be set so that at someones best tracks they can win, then at a so so track they fight for top 10 and a track they're crap at they struggle. Even the Aliens will be more awesome at certain tracks than others.
Slightly missing my point, whereas I agree that games need the AIW (for want of a better term, but if you've editted old gmotor stuff you'll know what I mean) to be tweaked over time to iron out kinks, the issue of Ai "difficulty/talent" is impossible to quantify because we as humans are inconsistant, how can we judge unless we ourselves are consistant and exact on every track? I hope you understand what I mean.It's a sim...so the AI should be equally talented at any track. We are not, but why confound that problem by also making the AI as unreliable as we are? That just makes the potential swing in necessary AI setting even larger. AMS (1) AI are equally talented at all tracks. Reiza is progressively getting there with AMS 2, but it's a ton of work and yes, there have been lots of distractions lately.
Thanks for resonder. It's not because of the photo, that's why I said it was better appreciated on video ... It's a dance of polygons on the brightness of the windshields. It spoils the reruns, really. I have tried different graphical settings, but I'll try yours, if my graph allows it ...If the issue is related to taking a photo try advancing a frame or two. In general, the image appears to depict you are running low video settings overall (maybe it's just how it uploaded though) but you may want to adjust performance settings (I'm running mostly Ultra, 2K, MSAA High and no post AA) and see no such issue but then again I'm not paying much attention to it while driving. When I have taken photos they appear stunning. You may also want to play with the visual settings for Exterior/Interior Sun Flare.
for the v8 supercars, have a look here. do not know, if these liveries are authentic, but you might give them a try:Like you, I really appreciate the new custom skins system and I'd like to thank all those members of RD who make them. I downloaded a few today and they are so much better than the rather boring Reiza skins (except the Stock Car Brazil ones, of course.) If anybody is listening, a pack of authentic liveries for the V8 Supercars would be great, thank you!![]()
We all have good tracks & bad tracks but that usually means a front running driver is only a top 6-8 driver at his worst track.The current AI is probably 1.0-1.5 sec slower sometimes from track to track.That is a lifetime in racing.Iracing AI is a lot more consistant but they have massive resources & are adding tracks at a slow pace due to the training of AI.Slightly missing my point, whereas I agree that games need the AIW (for want of a better term, but if you've editted old gmotor stuff you'll know what I mean) to be tweaked over time to iron out kinks, the issue of Ai "difficulty/talent" is impossible to quantify because we as humans are inconsistant, how can we judge unless we ourselves are consistant and exact on every track? I hope you understand what I mean.
I still think that's a presumption of time and not very scientific due to player inconsistancy, I can easily be 1-2 (or more) seconds slower or faster on different tracks. IMO the only scientific way to do it is for the Ai to match real world times at 100%. But then that would depend on the conditions in game matching the conditions the real time was set.We all have good tracks & bad tracks but that usually means a front running driver is only a top 6-8 driver at his worst track.The current AI is probably 1.0-1.5 sec slower sometimes from track to track.That is a lifetime in racing.Iracing AI is a lot more consistant but they have massive resources & are adding tracks at a slow pace due to the training of AI.