AMS 2 | Hotfix 0.8.0.1 Now Available

Paul Jeffrey

Premium
The public Early Access build of Automobilista has received its first update - version 0.8.0.1 is now available to download.

Heading out of the blocks in fine style with their initial Early Access offering of the much anticipated Automobilista 2 racing simulation, Reiza Studios have been quick off the mark getting out the first public hotfix update, deploying build 0.8.0.1 just three days after the EA release dropped.

The new build brings the public version of the simulation to just below the latest build deployed for beta members, and with it comes an nice selection of improvements across many aspects of the title.

Headline changes within the new build are arguably the changes to FFB on some cars, as well as various AI updates (although this is still very much a work in progress).

Hotfix 0.8.0.1 Notes:

GENERAL

  • Adjusted rain spray parameters - slightly longer draw distance & slower decay
  • Raised default Camera World Movement from 50 to 75, reduced G Force Effect from 50 to 25 (resulting in less default cockpit camera movement)
UI
  • Added game version number to main menu screen
  • Desaturated Championship & Time Trial panels in Main Menu to better illustrate current unavailability
  • Adjusted order and included Start button in Test Day / Custom Event menu (allows pressing start button with cursor+ accept button as well as gamepad start button)
  • Added missing track background screens & trackmaps for Snetterton
  • Corrected F-V10 livery thumbnails
PHYSICS & AI
  • Slightly adjusted tyre tread physics for F-Classic Gens 2&3, SuperV8, MIT Lancer, F-Vee, Opala, Ultima GTR, Copa Truck, Caterhams, karts
  • Slightly reduced pneumatic trail for slick tyres & adjusted max steering rack forces to suit (results in slightly more consistent FFB)
  • Fixed error in suspension rates of SuperV8, Sprint Race which could lead to excessive bouncing midcorner and other handling woes
  • Adjusted differential locks for all Caterham models with LSD
  • Adjusted brake response curve & reduced default brake pressure to 90% for all cars
  • Fixed error in Ultima GTR Race rear brakes which would cause it to lock rear wheels easily
  • Reduced brake torque for Superkart
  • Fixed missing rear pre-warmed tyres for F3, Roco 001
  • Adjusted AI dry tyres for Caterhams, Touring Car Classics, Ultima GTR, ARC Camaro, F-Vintage, F-Trainer for more consistent performance vs player
  • Adjusted AI wet tyres for StockV8, Sprint Race, Superv8, Caterham, F-Classic, Touring Car Classics, F-Trainer for more consistent performance vs player
  • Fixed Chevette 5th gear ratio
VEHICLES
  • Mitsubishi Lancer: Fixed windscreen textures issue
  • Ultima GTR: Fixed shifting animation (manual instead of paddles); Added chrome stripes to some liveries; Fixed wheels and exhaust vertex AO; Added backfire animations
  • Caterham 620R: Updated several liveries (adding some metallic variations)
  • Formula Vintage: Added missing lower LOD models (which could cause cars to disappear in lower car detail settings)
TRACKS
  • Jerez: Complementary art pass & fixes
  • Snetterton: Fixed curbs & added 3D marbles to both layouts

To users still struglling with brake sensitivity, please make sure to callibrate your controller to try ensure the full range is being correctly used.


Automobilista 2 is available now via Steam Early Access.

If you need some support getting the most from AMS 2, check out the Automobilista 2 sub forum here at RaceDepartment and let our awesome and knowledgeable community help you out!

AMS 2 hotfix update 2.jpg
 
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I'm having major issues with the rear of nearly every car stepping out on me every time I turn into a corner and then again when I put power down (it's not a case of thunderfoot, as it happens under low/no power at corner entry, and also happens with lower power cars). It's making the whole sim nearly undriveable for me except at stupid low speeds where the AI is waltzing away from me when I have it set to 70%

I don't have this problem in any other sim. Likewise, it's not a problem I've seen anyone else talk about so I suspect it's something to do with my wheel settings. I'm using a TMX (T150) and have it set to 540degrees both in the Windows Controller settings and in game, but the car behaves like I'm turning the wheel too quickly into the corner, or something. The in-game hands and my hands appear to be synced up.

Anyone else run into this, and if so, how did you solve it?


The first thing to check is that the in-cockpit wheel rotation matches your wheel rotation.
Also, the game is supposed to set the wheel degree of rotation per car (unless you override it and want to same for all cars), so maybe set externally your wheel to 900 degrees and check if the game set the proper car specific rotation.
 
Does anyone know if the generic drives names will be replaced by the real ones?
It's likely. They need this, to have a proper Championship Tool usability, for example, according to explanations, made in the Forums.

https://forum.reizastudios.com/thre...in-early-access-now-updated-to-v0-8-0-1.9527/

Driver names, suits and helmets are generic for all series as the whole system is being reestructured (also part of requirements for a revamped Opponents settings and the Custom Championship Tool);
 
I'm having major issues with the rear of nearly every car stepping out on me every time I turn into a corner and then again when I put power down (it's not a case of thunderfoot, as it happens under low/no power at corner entry, and also happens with lower power cars). It's making the whole sim nearly undriveable for me except at stupid low speeds where the AI is waltzing away from me when I have it set to 70%

I don't have this problem in any other sim. Likewise, it's not a problem I've seen anyone else talk about so I suspect it's something to do with my wheel settings. I'm using a TMX (T150) and have it set to 540degrees both in the Windows Controller settings and in game, but the car behaves like I'm turning the wheel too quickly into the corner, or something. The in-game hands and my hands appear to be synced up.

Anyone else run into this, and if so, how did you solve it?

I have the exact same problem, but I use gamepad...
 
Don't think so.
They've already toned it all the way down...it will be likely to get fixed, i'm optimistic, but needs some dealing with more in depth stuff in code, it seems, so will take time.
At least they're doing something. I reported this to SMS more than a year ago and their fan base told me that's how cars stop when scraping at a wall, despite me showing numerous videos of cars scraping a wall and not doing that (Facepalm).
 
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At least they're doing something. I reported this to SMS more than a year ago and they're fan base told me that's how cars stop when scraping at a wall (Facepalm).
Yeah, the same answer i got also in the Reiza Forums by an user, but luckily there were also opposite posts, even showing close wall scrapes without time loss. Even confirmation by the devs, that this is still a slightly bit too much. :roflmao:

I mean...just by watching races on Bathurst Mount Panorama on stream you can notice, that cars, that just scrape the wall don't really slow down that much :D
 
At least they're doing something. I reported this to SMS more than a year ago and their fan base told me that's how cars stop when scraping at a wall, despite me showing numerous videos of cars scraping a wall and not doing that (Facepalm).

So this happens in Pcars2? That brings a bit of fear that Reiza may find it tough to fix, it really is a game breaking bug that needs to be addressed so fingers crossed they can, but nothing from them for 2 weeks on the issue.

Edit: just watched your video and that looks like a different bug entirely to the AMS2 issue.
 
How did you manage to reset the Degrees of MotIon in the game? I haven’t been able to find that setting. My Logitech G920 wheel is still stuck at the stock 900 degrees.

I'm having major issues with the rear of nearly every car stepping out on me every time I turn into a corner and then again when I put power down (it's not a case of thunderfoot, as it happens under low/no power at corner entry, and also happens with lower power cars). It's making the whole sim nearly undriveable for me except at stupid low speeds where the AI is waltzing away from me when I have it set to 70%

I don't have this problem in any other sim. Likewise, it's not a problem I've seen anyone else talk about so I suspect it's something to do with my wheel settings. I'm using a TMX (T150) and have it set to 540degrees both in the Windows Controller settings and in game, but the car behaves like I'm turning the wheel too quickly into the corner, or something. The in-game hands and my hands appear to be synced up.

Anyone else run into this, and if so, how did you solve it?
 
Edit: just watched your video and that looks like a different bug entirely to the AMS2 issue.
Nope, it's the same deal, just WAY stronger. The first Beta was also grabbing you even more crazy and jerking the wheel, while catching you. :D
Oh. Then it's fixed on AMS2?
It's "less pronounced" if that makes sence. It's more smooth, how the wall catches you, but still slows you down, like nothing.
 
Oh. Then it's fixed on AMS2?
Can you show me a video of the problem at hand on AMS2?

I never said anything was fixed, in the video above the car comes to a complete stop as though it hits a join in the wall, whereas in AMS2 a slight scrub with the wall and the car acts like an F1 car under heavy braking.

Edit: yeah @CrimsonEminence maybe the same bug of sorts, don't own pcars2 myself to know
 
The reduction to 90 wont fix it, 81 didn't before. But the curve is where the problem lies. Thanks Reiza :thumbsup:

There also seems to be a bug in the calibration routine. For some reason I have to recalibrate every time I start the game (even though I've previously saved it) and during the first calibration the pedal input rises smoothly to about 50% then jumps instantly to 100%. The second time, it continues smoothly all the way to 100%. That said, even after the latest update I'm still having to use 30% sensitivity and 80% brake pressure to avoid locking the wheels at high speed.
 
Has Reiza added VR sharpening and Nvidia SPS?

VR sharpening is an absolute must IMO for VR as without it in all the other race sims I find the image to grainy and blurry.
SPS would really help CPU rendering as well

How's the RX content, has it been added to the beta?
 
There also seems to be a bug in the calibration routine. For some reason I have to recalibrate every time I start the game (even though I've previously saved it) and during the first calibration the pedal input rises smoothly to about 50% then jumps instantly to 100%. The second time, it continues smoothly all the way to 100%. That said, even after the latest update I'm still having to use 30% sensitivity and 80% brake pressure to avoid locking the wheels at high speed.

That issue hasn't come up, re calibrating every time. That jump that you speak of is exactly what the brake pedal was doing (not to everyone) before the hotfix. You could do 100mph, coast , then slowly push through the brake pedal axis, slowing down.

Then at about %60, it was instant %100 lock. All that has been fixed in the hotfix (for myself), so it was more about that curve fix. Which didn't sound like a curve at all, more like a spike.

But it sounds like you're still having issues. :thumbsdown:
 

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