@ApexVGear For the banner, to check a couple of things in case csp doesn't like ksPerPixelAlpha + alpha blend over an opaque object in this specific location, or it's some render pass issue, could you try either to add at the end of the carfolder\extension\ext_config.ini of this car:
Code:
[SHADER_REPLACEMENT_...]
MESHES=banners_inside
SHADER=KsPerPixel
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
or,
Code:
[SHADER_REPLACEMENT_...]
MESHES=banners_inside
SHADER=KsPerPixel
IS_TRANSPARENT=0
BLEND_MODE=OPAQUE
If any of the above works, it might suffice to either set banners_inside as transparent, or INTbanner blend mode to opaque, depending on how it's meant to look*.
or finally, separately and without any of the above:
Code:
[EXTRA_FX]
MASK_GBUFFER=banners_inside ; you can try also DELAYED_RENDER= or SKIP_GBUFFER=
If it changes anything, it might help Marek to pinpoint the issue.
Unfortunately I can't reproduce the issue to have a look at it as I have no VR.
*As it's originally setup, I'm getting an opaque inner banner (under csp 0.1.73 if it matters), not sure if it's intended.
PS: Patrik Marek if you prefer that I avoid this sort of content intrusive help on your thread, let me know and I'll delete this post asap.