You Should Give AMS 2 Another Try: Here’s Why

Automobilista-2-gets-new-update-1024x576.jpg
Image credit: Reiza Studios

Automobilista 2
has always suffered with issues with its engine. But with a recent update, the AMS 2 physics have seen large improvements. Here’s why the game deserves another chance.

Recently, Automobilista 2 received a sizeable update, bringing the simulator to version 1.4.8. Adding the Circuit de Barcelona Catalunya and a definitely-not-Indycar open wheeler to the game, the update has plenty to please the fans.

But, perhaps more exciting for those that have given the title a miss over recent months, are the numerous physics tweaks. A selection of cars, mostly of the single seater variety, have received major refreshes to their handling models. This list of racers is set to preview major updates coming to every car in version 1.5 of AMS 2.

Automobilista 2 Barcelona Catalunya.jpg

Barcelona joined AMS 2 in the latest update. Image credit: Reiza Studios

As the bulk of this new update acts as a preview to the huge changes coming in a few weeks’ time with version 1.5, this is the perfect opportunity to judge the title’s progress. With that in mind, let’s take a look at how the update impacts the game and why it’s worth giving AMS 2 another chance.

AMS 2 Update: What’s new?​

Work towards the 1.5 update for AMS 2 has been ongoing for several months. In fact, developer posts from the end of last year mentioned a flat-out push to improve that title’s handling. Prior to this push, the team would make changes bit by bit as part of each minor update. But last year, the team announced it would reserve physics updates for major game refreshes, such as the upcoming 1.5 version.

This particular update, version 1.4.8, is a preview to version 1.5, releasing within the next few weeks. With the physics changes, Reiza has reportedly focused on the way the SETA tyre model interacts with the ISI PMotor model. In fact, blending elements from the Madness engine and Automobilista 1‘s ISI engine has seemingly caused some conflicts.


Whilst tyre model improvements are a large part of version 1.5, they can’t be truly implemented until its full release. As a result, this is one change that won’t fully see the light of day for another few weeks.

Elsewhere, suspension spring rates and aerodynamic interactions are what feature most heavily in the newest version of the game. These are what aim to eliminate any of the strange losses of grip players may experience in higher downforce models. This is just one of the many complaints fans have about the title.

Popular Complaints​

The main complaint fans of the simulator have had since Automobilista 2‘s launch has been a fundamental disconnect with the road. The tyres never seemed to stick to the racing surface in previous iterations which led to a general lack of grip.


Additionally, with a Project Cars-esque softness to the suspension and chassis of each car, the front and rear axles seemed to have minds of their own. This felt most prominent and strangest in high downforce cars. Suddenly finding the rear end stepping out in long, high speed sweepers was always an odd feeling. But to then be able to hold a slide in a formula car was simply immersion-breaking.

Clearly then, Automobilista 2 was far from sim racing excellence, even in its most recent state. But the big question is whether the most recent update is cause for celebration or concern. In short, it’s a bit of both. Here’s why.

Does the Update Work?​

Among the cars featuring the new physics are several open wheel cars and a few prototypes. In each case, there is clearly a focus on the interaction between downforce and low-speed grip. In fact, all Formula Retro, Classic and USA models, the Formula Junior, Ultimate and Inter as well as the P1 cars now run on the updated handling model.

Jump in any of these cars and you will soon find some minor differences in handling. The obvious improvement has to be at higher speeds when downforce takes control. One can feel the car weight better under aerodynamic pressure and the strange slides are seemingly a thing of the past.

Formula-USA-cars-got-physics-update-in-AMS-2-1024x576.jpg

Formula USA cars got physics update in AMS 2. Image credit: Reiza Studios

The downside to the new AMS 2 update however is that the rear end still seems to wallow at lower speeds. The game still feels as if the rear end is on caster wheels. You can turn in to a corner and the front will grip as you’d expect. But the rear feels like it continues on the normal trajectory for longer than it should. The rear wheels seemingly don’t follow the front end as they would in real life.

This mind-bending disconnect isn’t helped by the tyres retaining their lack of overall feeling. Whereas slick tyres in real life – and most other simulators – feel rigid and stiff, AMS 2’s tyre model is still full of flex. Sure, some flexibility in the tyre carcass is realistic. But when it feels like the rim is losing its rubber, it doesn’t provide any sense of immersion.

Because of this exaggeration, one lacks any sort of feeling through the Force Feedback. The only positive is that now the game doesn’t kick downforce cars into extreme levels of oversteer at random moments, it doesn’t require quite as much rear end feeling to save said slides.

Whilst this may not sound particularly positive, it’s clear that changes are incoming. Furthermore, Reiza has said that game-wide improvements are inbound for version 1.5, set to release in another month or-so. These general refreshes will also have an impact on the tyre model, so we shall see how things feel by the end of July.

What do you make of the latest version of Automobilista 2? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I drive mostly GT3 so I don't think the upgrade touched these cars.

That being said, I find the hardest to drive of the sim software I own is ACC. I never feel like the front end is telling me anything. AMS2 and RF2 are the ones where I know what is going on the most. I can honestly say the PC2 was not even in the conversation until I got a DD wheel and turned force feedback to "raw". I can now even enjoy that game.

I don't understand how any of them can be criticized, quite frankly, by people who
  1. Don't write software
  2. Have never driven the actual car they use in the game
  3. Don't have extensive experience with understanding the dynamics of a car when it is driven in anger
I think most players build muscle memory in one game and when that memory doesn't translate to some other game, that game itself sucks.

Be a driver, not a player. Adapt.
 
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This is very strange, complete news to me. I have never experienced hi speed snap o/s... May be the 1998 McLaren, but it's kind of short and on groove tires, so some setup changes fixes it.
Tbh, I have the best feeling of what the front does in AMS2 than in any other sim.
 
I'm going to wait until Le Mans, Maybe im just getting old but burnt myself out on AMS2, I got too frustrated with the dumb acting robotic A.I since the recent updates, they seem to just race/drive side by side for most of the laps now on all tracks for me, which looks so unrealistic and clunky, and sad to say ive just got bored of the content, and so fed up loosing all my setups that i put hours into each update, but it does look like the new content will bring that passion for AMS2 back for me, especially classic LMPs
 
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I uninstalled it only last week. It's lacklustre. I'll reinstall it after a bunch of more update improvements and hope for the best
 
Premium
I disagree, I think those that have tried it and found its not to their liking should just stay away, Its tiresome to see many use the game as a platform to put their own "favourite" title on a pedestal each time an update for AMS2 is released.

Also, If I had moved onto other titles, This article wouldn't drag me back.

For the market that remain untapped, Lemans confirmed, Dirt track racing in the next update, and the latest physics build is superb, as is the VR performance and FFB.
 
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please add mid-race saving. a 27 year old Grand Prix 2 has it. there's no reason why this can't be done.
your 27 years old game did not support live track and a weather system.
The parameters used there seem to be too complex to be stored and later reinitialised.
Or its simply not forseen in the engine.
Its the same reason why its not possible to jump through replays.

If you are one of the best programmers in the world, who say its easy to fix, i suggest to hire for a job at Reiza ;)
If not, try to learn about developing complex software, do more recherche, but stop spreading nonsens :p
 
I disagree, I think those that have tried it and found its not to their liking should just stay away, Its tiresome to see many use the game as a platform to put their own "favourite" title on a pedestal each time an update for AMS2 is released.
I have to agree with you on this. I've just accepted the fact that Renato and I have different ideas of what makes a game feel good and I've moved on. No harm, no foul. Which I honestly wasn't expecting because I consider AMS1 to be the best racing game out there right now. I respect the hell out of the Reiza guys.

VERY much looking forward to the Adrenaline DLC. I suspect that's going to gel with me quite well.
 
your 27 years old game did not support live track and a weather system.
The parameters used there seem to be too complex to be stored and later reinitialised.
Or its simply not forseen in the engine.
Its the same reason why its not possible to jump through replays.

If you are one of the best programmers in the world, who say its easy to fix, i suggest to hire for a job at Reiza ;)
If not, try to learn about developing complex software, do more recherche, but stop spreading nonsens :p
Grand Prix 3 (published in 2000) and GP4 has a good weather system yet still has mid-race saves.
Assetto Corsa Competizione also has weather and has saves.
I'm a Delphi/Java programmer and write complex programs.
the screenshot is a program I wrote completely by myself in Java (a Traditional Catholic Church Calendar with interface in Latin) you can trust my programming skills.
 

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It was a group c car, but it was my fault as I did a rain session before and never use the auto for weather rain choice for tires
The auto-selection has its own risks. I've found it to have a differing opinion compared to mine regaring tyre choices in the past. Admittedly I stopped using it at some point a long time ago and I don't know if it's been adjusted since then.
 
I completely disagree about the slow speed comment in this article...

This for me has been massively improved... There's no longer a "why the hell did I spin" moment in the slow corners for me...

Something that existed in EVERY sim title until AMS2 and this update... It's far more predictable now...

It's just a pity they've finally fixed the Madness engine's tyre issues and announced all this wonderful endurance content but don't have the MP infrastructure for people to fully enjoy it...
 
Even saving with bugs, that is, can't completely restore track conditions (for example, the position of some flying aircrafts or bolloons), is better than no save at all.
 
The latest development update released yesterday has some very exciting news. The big one is that Le Mans is coming to the sim later this year. It was rumored for a very long time, but now it's official.

Reiza will add historical layouts (from the 70's and 90's). It seems like Reiza wants to focus on endurance racing, with Hypercars and LMP cars coming up and historical endurance cars also available eventually (most likely in 2024).
 
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I have to agree with you on this. I've just accepted the fact that Renato and I have different ideas of what makes a game feel good and I've moved on. No harm, no foul. Which I honestly wasn't expecting because I consider AMS1 to be the best racing game out there right now. I respect the hell out of the Reiza guys.

VERY much looking forward to the Adrenaline DLC. I suspect that's going to gel with me quite well.
I am looking forward to the two new Brazilian endurance cars, the Metalmoro AJR and the Sigma P1 G5. The brazilian endurance cars are some of the most underrated cars in the game. They are so much fun to race!
 
For VR users, Rennsport and Forza (probably) are none starters.

Fingers crossed AC2 is VR friendly, as ACC sure as hell isnt.
But if VR was so important AMS2 would be the top sim today. It's been a while that we saw ''No VR no buy'' still the concerned sims became commercial successes. Unique features are the recipes to attract people. I've seen the June update log AMS2 is really a cow pot and persist in this direction. But in the other hand triple screen support is more important imho and most of the modern sim support it.
 
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Premium
I drive mostly GT3 so I don't think the upgrade touched these cars.

That being said, I find the hardest to drive of the sim software I own is ACC. I never feel like the front end is telling me anything. AMS2 and RF2 are the ones where I know what is going on the most. I can honestly say the PC2 was not even in the conversation until I got a DD wheel and turned force feedback to "raw". I can now even enjoy that game.

I don't understand how any of them can be criticized, quite frankly, by people who
  1. Don't write software
  2. Have never driven the actual car they use in the game
  3. Don't have extensive experience with understanding the dynamics of a car when it is driven in anger
I think most players build muscle memory in one game and when that memory doesn't translate to some other game, that game itself sucks.

Be a driver, not a player. Adapt.
I think you nailed it with this, totally agree and I also find AMS2/RF2 the ones where I can learn the car from the game rather than memorising what I'm supposed to be doing ( ACC/iRacing ).
 

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