You Should Give AMS 2 Another Try: Here’s Why

Automobilista-2-gets-new-update-1024x576.jpg
Image credit: Reiza Studios

Automobilista 2
has always suffered with issues with its engine. But with a recent update, the AMS 2 physics have seen large improvements. Here’s why the game deserves another chance.

Recently, Automobilista 2 received a sizeable update, bringing the simulator to version 1.4.8. Adding the Circuit de Barcelona Catalunya and a definitely-not-Indycar open wheeler to the game, the update has plenty to please the fans.

But, perhaps more exciting for those that have given the title a miss over recent months, are the numerous physics tweaks. A selection of cars, mostly of the single seater variety, have received major refreshes to their handling models. This list of racers is set to preview major updates coming to every car in version 1.5 of AMS 2.

Automobilista 2 Barcelona Catalunya.jpg

Barcelona joined AMS 2 in the latest update. Image credit: Reiza Studios

As the bulk of this new update acts as a preview to the huge changes coming in a few weeks’ time with version 1.5, this is the perfect opportunity to judge the title’s progress. With that in mind, let’s take a look at how the update impacts the game and why it’s worth giving AMS 2 another chance.

AMS 2 Update: What’s new?​

Work towards the 1.5 update for AMS 2 has been ongoing for several months. In fact, developer posts from the end of last year mentioned a flat-out push to improve that title’s handling. Prior to this push, the team would make changes bit by bit as part of each minor update. But last year, the team announced it would reserve physics updates for major game refreshes, such as the upcoming 1.5 version.

This particular update, version 1.4.8, is a preview to version 1.5, releasing within the next few weeks. With the physics changes, Reiza has reportedly focused on the way the SETA tyre model interacts with the ISI PMotor model. In fact, blending elements from the Madness engine and Automobilista 1‘s ISI engine has seemingly caused some conflicts.


Whilst tyre model improvements are a large part of version 1.5, they can’t be truly implemented until its full release. As a result, this is one change that won’t fully see the light of day for another few weeks.

Elsewhere, suspension spring rates and aerodynamic interactions are what feature most heavily in the newest version of the game. These are what aim to eliminate any of the strange losses of grip players may experience in higher downforce models. This is just one of the many complaints fans have about the title.

Popular Complaints​

The main complaint fans of the simulator have had since Automobilista 2‘s launch has been a fundamental disconnect with the road. The tyres never seemed to stick to the racing surface in previous iterations which led to a general lack of grip.


Additionally, with a Project Cars-esque softness to the suspension and chassis of each car, the front and rear axles seemed to have minds of their own. This felt most prominent and strangest in high downforce cars. Suddenly finding the rear end stepping out in long, high speed sweepers was always an odd feeling. But to then be able to hold a slide in a formula car was simply immersion-breaking.

Clearly then, Automobilista 2 was far from sim racing excellence, even in its most recent state. But the big question is whether the most recent update is cause for celebration or concern. In short, it’s a bit of both. Here’s why.

Does the Update Work?​

Among the cars featuring the new physics are several open wheel cars and a few prototypes. In each case, there is clearly a focus on the interaction between downforce and low-speed grip. In fact, all Formula Retro, Classic and USA models, the Formula Junior, Ultimate and Inter as well as the P1 cars now run on the updated handling model.

Jump in any of these cars and you will soon find some minor differences in handling. The obvious improvement has to be at higher speeds when downforce takes control. One can feel the car weight better under aerodynamic pressure and the strange slides are seemingly a thing of the past.

Formula-USA-cars-got-physics-update-in-AMS-2-1024x576.jpg

Formula USA cars got physics update in AMS 2. Image credit: Reiza Studios

The downside to the new AMS 2 update however is that the rear end still seems to wallow at lower speeds. The game still feels as if the rear end is on caster wheels. You can turn in to a corner and the front will grip as you’d expect. But the rear feels like it continues on the normal trajectory for longer than it should. The rear wheels seemingly don’t follow the front end as they would in real life.

This mind-bending disconnect isn’t helped by the tyres retaining their lack of overall feeling. Whereas slick tyres in real life – and most other simulators – feel rigid and stiff, AMS 2’s tyre model is still full of flex. Sure, some flexibility in the tyre carcass is realistic. But when it feels like the rim is losing its rubber, it doesn’t provide any sense of immersion.

Because of this exaggeration, one lacks any sort of feeling through the Force Feedback. The only positive is that now the game doesn’t kick downforce cars into extreme levels of oversteer at random moments, it doesn’t require quite as much rear end feeling to save said slides.

Whilst this may not sound particularly positive, it’s clear that changes are incoming. Furthermore, Reiza has said that game-wide improvements are inbound for version 1.5, set to release in another month or-so. These general refreshes will also have an impact on the tyre model, so we shall see how things feel by the end of July.

What do you make of the latest version of Automobilista 2? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
With the physics changes, Reiza has reportedly focused on the way the SETA tyre model interacts with the ISI PMotor model. In fact, blending elements from the Madness engine and Automobilista 1‘s ISI engine has seemingly caused some conflicts.

Now this is interesting. While I thought some logic may have made its way over to Madness Engine, I didn't think there would be any whole parts of AMS1 still in AMS2 but it's 2023 and ISI PMotor is still around? I love it lol

The second highlighted part seems to hint at what I thought was going on, taking bits and pieces of logic from AMS1 and inserting them where they'd fit into the Madness Engine.
 
Premium
My takeaway from this article is that people should try AMS2 again because it's still an inconsistent mess?
Granted it's not the only sim with glaring issues.

I have to admit the article started out enthusiastically and then ended up at a place that I would think would turn anybody off trying the game. Returning to the positives at the end a bit more would've helped.
 
The downside to the new AMS 2 update however is that the rear end still seems to wallow at lower speeds. The game still feels as if the rear end is on caster wheels. You can turn in to a corner and the front will grip as you’d expect. But the rear feels like it continues on the normal trajectory for longer than it should. The rear wheels seemingly don’t follow the front end as they would in real life.

This sounds suspiciously like a differential that is not adjusted for low speed corners. Did you try to adjust preload and coast ramp? Did that change the behaviour in any way?

Also, the tire flex feel you describe, what exactly does it change about the driving? How does it influence the car? Have you tried a custom FFB file or default plus or, well, anything?

If you're going to write an elaborate article about the fundamental flaws of a sim, it would be nice if there was any evidence in the article of these flaws being actually fundamental.

This reads like "I played 10 minutes and then remembered I still had to write an article for RaceDepartment, here you go"
 
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I think AMS2 is doing themselves a disservice with the incredible amounts of understeer present in the default setups as well as underpowered braking systems (default is 90% and even at 100% its hard to lockup some cars). If you spend a lot of time on the updated cars with significant setup tweaking, the driving experience isn't all that bad. Pretty enjoyable in some spots but most people will not put that amount of effort when testing out a title again.
 
Premium
I will persist in my efforts as I always do whenever a new update is released. Although I have a fondness for Ams2, the absence of a sense of immersion and the frustration of finding myself crashed without comprehending the reason behind it, is discouraging. It is particularly disheartening since Ams1 is exceptional and, with the release of some recent mods, is possibly one of the most realistic simulators available. I don't just like Ams2, I truly desire and hope with all my heart that they can perfect it and achieve success.
 
Premium
This sounds suspiciously like a differential that is not adjusted for low speed corners. Did you try to adjust preload and coast ramp? Did that change the behaviour in any way?

Also, the tire flex feel you describe, what exactly does it change about the driving? How does it influence the car? Have you tried a custom FFB file or default plus or, well, anything?

If you're going to write an elaborate article about the fundamental flaws of a sim, it would be nice if there was any evidence in the article of these flaws being actually fundamental.

This reads like "I played 10 minutes and then remembered I still had to write an article for RaceDepartment, here you go"
Yeah, I got the impression that not enough time was spent on tuning FFB etc. Certainly I don't feel a lack of FFB
The game would gain popularity quickly if Mods were easily installable
They are. It takes around 2 minutes. Download the AMS2 Content Manager. Move mod files to the correct directory. Run the Mod Manager. Job done.
 
I love ams2. Last night I was goofing around with the kids driving some solo laps. I felt that the car was waay off and the ffb made it feel like I had no front or rear grip to the point I thought it was a glitch. Went to Pits and saw I had rain tires on. Then I thought dang that felt like I would imagine driving on full wets in the dry would be like. For the amount of time I usually have I like it very much for the ease of jumping into for short bursts or long races. I don't long for online tho as I went down that road and hate driving with ppl who think they are dale Earnhardt racing for 6th after waiting an hour to race.
 
Premium
I think AMS2 is doing themselves a disservice with the incredible amounts of understeer present in the default setups as well as underpowered braking systems (default is 90% and even at 100% its hard to lockup some cars). If you spend a lot of time on the updated cars with significant setup tweaking, the driving experience isn't all that bad. Pretty enjoyable in some spots but most people will not put that amount of effort when testing out a title again.
It's not that hard. It took me around half an hour when I got back into AMS2 a few months ago. Use time trial mode to find some good setups ( unlike other sims where you have to pay for decent setups ). Use the custom FFB from the easy to find thread on the Reiza forums. That was pretty much it for me. Compared to the 10s of hours of effort to get ACC to work in VR, or the hours of effort to get iRacing to give me anything resembling decent FFB, and it was a breeze. I don't need a whole bunch of 3rd party mods in AMS2, its quite refreshing tbh, I think Crew Chief is the only one I run.
 
It's a great game, but it's a pity the issues with online and the lack of career mode make it less attractive to me. I like to drive the cars even handling on the corners different than most of the games I've played, but after a few hours/days I don't find a reason to keep driving it and return to the other driving games.
340 hours played.
 
For people that say that the people that are criticizing AMS2 didn't spend decent amount of time with the sim to know what it has under the hood...are misinformed. Lot of early adopters lost proximity with the sim because it didn't became what they expected if AMS1 is taken as a starting point. The effort is really here and Reiza really deserve credit for their hard work. The community gave lot of chances to AMS2. Every big update was advertised like the ultimate one but still we are here saying "it's the one". Even Racedepartment gave a lot of chance and tolerance toward the sim compared to the other which get spicy article few days after release if they were not ok. AMS2 also got a fair amount of articles here about it, etc. But the fact that we are still debating about some basic driving and handling features 3 years later is really raising concern. For example , you see how the Forza 8 early presentations show features that already make it unique even before release. Another example is the Rennsport early presentations that shows that it has some arguments. An another example is GT Legends that shows some never seen features that make it unique...But what AMS2 have ? Even if the physic is fixed, we are still wondering what the sim has as unique feature. AMS2 is now a decent sim compared on what it was before but the real question is will it handle the competition starting from this year?
 
I am a big fan of Reiza and have all there titles, 400+ hrs in AMS2 and I have to say I agree with this article.

The latest update has definitely improved the physics and handling but still has room for improvement, along with several other areas in the game.....single player, mp, audio, shadows and weather and night performance.

I am a tin top racer so I'll save judgement for when the rest of the cars are updated.
 
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For people that say that the people that are criticizing AMS2 didn't spend decent amount of time with the sim to know what it has under the hood...are misinformed. Lot of early adopters lost proximity with the sim because it didn't became what they expected if AMS1 is taken as a starting point. The effort is really here and Reiza really deserve credit for their hard work. The community gave lot of chances to AMS2. Every big update was advertised like the ultimate one but still we are here saying "it's the one". Even Racedepartment gave a lot of chance and tolerance toward the sim compared to the other which get spicy article few days after release if they were not ok. AMS2 also got a fair amount of articles here about it, etc. But the fact that we are still debating about some basic driving and handling features 3 years later is really raising concern. For example , you see how the Forza 8 early presentations show features that already make it unique even before release. Another example is the Rennsport early presentations that shows that it has some arguments. An another example is GT Legends that shows some never seen features that make it unique...But what AMS2 have ? Even if the physic is fixed, we are still wondering what the sim has as unique feature. AMS2 is now a decent sim compared on what it was before but the real question is will it handle the competition starting from this year?
For VR users, Rennsport and Forza (probably) are none starters.

Fingers crossed AC2 is VR friendly, as ACC sure as hell isnt.
 
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Now this is interesting. While I thought some logic may have made its way over to Madness Engine, I didn't think there would be any whole parts of AMS1 still in AMS2 but it's 2023 and ISI PMotor is still around? I love it lol

The second highlighted part seems to hint at what I thought was going on, taking bits and pieces of logic from AMS1 and inserting them where they'd fit into the Madness Engine.
ISI motor is a big part of the madness engine. Much more than people realize.
 

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