What’s Your View on Driving Views?

Sim Racing View 01.jpg

Your Favorite Driving View In Racing Games

  • Cockpit view

    Votes: 399 74.7%
  • Bonnet view

    Votes: 51 9.6%
  • Chase view

    Votes: 16 3.0%
  • Nose view

    Votes: 12 2.2%
  • Dashboard view

    Votes: 48 9.0%
  • Other

    Votes: 8 1.5%

  • Total voters
    534
There’s no right or wrong way to enjoy a racing game or racing sim, but are certain titles better with a certain in-game viewpoint?

In-car, Bonnet, T-Cam and Chase Cam are all popular perspectives to race from in major racing titles. A quick search for a recent F1 title will yield a lot of T-Cam videos. Most of the content we see from racing sims like rFactor 2, Assetto Corsa and Automobilista tend to showcase cockpit cams. The immensely popular Forza and Gran Turismo series is commonly driven from a chase cam. And there are those in the sim racing community that swear by a bonnet (hood) cam.

So, why the preference by game, and what are the advantages of each?

Many of the popular racing sims tend to lend themselves better to an in-car cam for a few reasons. First, these titles are frequently driven with a wheel and pedal set, so the cockpit or helmet cam adds to the immersive experience. These titles also feature customizable view settings so the driving view can properly replicate the view of driving a real car based on the screen size and your distance from it. The bonnet and dash cams are close relatives of this view, and offer much of the same immersion and FOV advantages with less of the screen taken up by in-car instrumentation.

Codemasters’ F1 game series is unique in racing games with its T-cam view. In real-life F1, the T structure above and behind the driver's head is a discreet and minimally impactful spot for the mounting of a TV camera, so fans of the sport have become used to this perspective. This has carried over to the official game of F1 and gives players a broader view of track than the cockpit cam while also avoiding the visually intrusive halo pillar.

Sim Racing View 03.jpg


Chase cam is usually reserved for racing games and offers a comparatively wide view of the surroundings of your car. The precision achievable from this viewpoint tends to be less than that of the cockpit or helmet cams, so this is often reserved for racing experiences where placing the car in exact spots on corner entry, apex and trackout comes second to your proximity to other cars.

Of course, these aren’t all of the views in the racing game world. VR necessarily defaults to a helmet cam without the helmet. Art of Rally uses something entirely different. There are no rules to views in racing titles, just preferences.

We want to hear from you in the comments below. Do you have a standard driving view that you use across most or all your favourite racing titles? Or do you vary it by what you’re driving? Why do you choose that specific view?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Premium
I find that I'm more consistent in cockpit view unless it's a Forza or GT. Mind you, I race in VR at all times if possible, so it wouldn't make sense otherwise. I still did better in cockpit view before I had VR and for certain things, like drifting, find 3rd person basically impossible.

For GT and Forza I do better with bonnet cam. I think it's a lack of FOV adjustment for those sims though that makes the cockpit not feel right.
 
Premium
Bonnet cam and wider FOV for a single monitor, because with cockpit cam and a correct (narrow) FOV I can't even see the apex on sharper corners on my 21,5" monitor

Cockpit or dasboard cam and correct FOV for triples (correct FOV this time because triples have enough width for the sideways visibility to not be an issue)

And sometimes chase cam for drifting (because I like to see what the rear does)
 
Premium
I always use the cockpit view since Grand Prix Legends.
But with the time, and what i have learned about FOV, I tend to use more the Dashboard cam without arms and wheels.
I love them for "casual" driving in AC for example, but for racing itself, I remove arms and wheel (and of course about 20fps more).
 
Well, some people want maximum immersion, some don't, the magic behind simracing is that anyone can find what they want and enjoy the most, including camera view and fov.
Simulation means trying to reproduce reality as best as possible.
I have never driven a real car while flying over the car.
But freedom for all, just then you should not criticize people who do not have a wheel (it's expensive) and not criticize those who fly like birds (it's free to change your view).
I find it sad to sacrifice realism (and for me the pleasure) to, as some say, to make better lap times.
 
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Premium
Imagine someone who’s never driven an RSS Lanzo V12 in chase cam. How deprived.

I use whatever I fancy. Changes on a daily basis.
 
Cockpit view with wheel and driver hands removed, view locked to horizon, 60° FOV.
Less FOV or view not locked to horizon gives me bad nausea.
 
cockpit only. i got a good laugh when i watched the wrc9 esports race and the players were driving hood cam. so realistic yeah :D and by the way its like cheating when you dont use cockpit cam. especially when looking at the fastest times leaderboard.by the way i dont play wrc series. only richard burns rally if i want to play rally games.
 
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Reactions: 386
I agree people can and should use whatever they prefer. I'm another who tries to get the FOV correct from the cockpit cam and fool my brain into believing I'm in a real car, but it's very much a case of each to their own,

However, my personal view is that in sim games, only cockpit views should be allowed on ranked servers. I don't think it's ever right to have a situation where people can get a competitive advantage by using a view that affords unrealistically good visibility. Offline, arcade, sim unranked, go nuts and configure it however you want, but when it's a ranked race on a racing sim, there has to be a common baseline config to ensure fairness and cockpit cam should always be a part of that.
 
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Depends. For those professional drivers using sim to train, immersion is important, for esports competitors, to win is the only thing to care about so just use the one they're most comfortable and fast with, nothing to do with realism.
 
Immersion and playability over realism for me, meaning that I use cockpit cam but not the correct, calculated FOV.
IMO FOV is always a compromise when you don't have access to a VR, triple screen or ultrawide setup and I'd rather not pretend drive with horse blinders on.

In non-sims like the Flatout games I'm fine with the bonnet cam (sadly not available in FO1) and Grand Theft Auto works in behind-the-car view, though I wish the latest GTA wasn't the only one with an in-car option.
 
Having a cockpit on a small screen taking up viewing space isnt the view you have from a real car. Your actual wheel and pedals are in your room, the screen should be a windscreen view IMO, why would you need two cockpits?

ACC does this perfectly, a camera just below the windscreen join.
That's why VR is so much better, we are in real size and in real 3d, we can turn our head when we want, look in the mirrors, etc.).
On the other hand, I am an old player and since it is possible to ride in cokpit view (Microprose GP1 for me if I'm not mistaken, it was a long time ago) I only ride like this and that never seemed complicated to me. Simulation means that we are trying to get closer to reality, and as I have already said we have never seen a pilot driving while flying over his car.
 
For me, if I see that the in game wheel isn't moving correctly in relation to my physical wheel, I use either a customizable dash view (No wheel or driver), hood/bonnet view, or if the hood view isn't at a good angle, I use bumper cam and try driving that way. If I'm playing a simcade or full arcade racer with a gamepad, chase cam or hood view. If the in game wheel in simracing games moves correctly, I'll use full cockpit view, but at an angle where I can see the road, steering wheel, and gauges well.
 
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