What’s Your View on Driving Views?

Sim Racing View 01.jpg

Your Favorite Driving View In Racing Games

  • Cockpit view

    Votes: 399 74.7%
  • Bonnet view

    Votes: 51 9.6%
  • Chase view

    Votes: 16 3.0%
  • Nose view

    Votes: 12 2.2%
  • Dashboard view

    Votes: 48 9.0%
  • Other

    Votes: 8 1.5%

  • Total voters
    534
There’s no right or wrong way to enjoy a racing game or racing sim, but are certain titles better with a certain in-game viewpoint?

In-car, Bonnet, T-Cam and Chase Cam are all popular perspectives to race from in major racing titles. A quick search for a recent F1 title will yield a lot of T-Cam videos. Most of the content we see from racing sims like rFactor 2, Assetto Corsa and Automobilista tend to showcase cockpit cams. The immensely popular Forza and Gran Turismo series is commonly driven from a chase cam. And there are those in the sim racing community that swear by a bonnet (hood) cam.

So, why the preference by game, and what are the advantages of each?

Many of the popular racing sims tend to lend themselves better to an in-car cam for a few reasons. First, these titles are frequently driven with a wheel and pedal set, so the cockpit or helmet cam adds to the immersive experience. These titles also feature customizable view settings so the driving view can properly replicate the view of driving a real car based on the screen size and your distance from it. The bonnet and dash cams are close relatives of this view, and offer much of the same immersion and FOV advantages with less of the screen taken up by in-car instrumentation.

Codemasters’ F1 game series is unique in racing games with its T-cam view. In real-life F1, the T structure above and behind the driver's head is a discreet and minimally impactful spot for the mounting of a TV camera, so fans of the sport have become used to this perspective. This has carried over to the official game of F1 and gives players a broader view of track than the cockpit cam while also avoiding the visually intrusive halo pillar.

Sim Racing View 03.jpg


Chase cam is usually reserved for racing games and offers a comparatively wide view of the surroundings of your car. The precision achievable from this viewpoint tends to be less than that of the cockpit or helmet cams, so this is often reserved for racing experiences where placing the car in exact spots on corner entry, apex and trackout comes second to your proximity to other cars.

Of course, these aren’t all of the views in the racing game world. VR necessarily defaults to a helmet cam without the helmet. Art of Rally uses something entirely different. There are no rules to views in racing titles, just preferences.

We want to hear from you in the comments below. Do you have a standard driving view that you use across most or all your favourite racing titles? Or do you vary it by what you’re driving? Why do you choose that specific view?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Depends. For those professional drivers using sim to train, immersion is important, for esports competitors, to win is the only thing to care about so just use the one they're most comfortable and fast with, nothing to do with realism.
This is exactly why I don't follow esports. It's got zero credibility - realism goes out of the window. Not to mention the complete mess that most races are - everyone is super agressive because there's little to no stewarding and post race penalties. Something like a cross-sim license is missing.
 
Premium
My preference depending on the title is for 'Helmet View' inside the car, not everyone's choice but I'm comfortable with it.
It varies from sim to sim: the much derided pCars 2 has a very good version, AC varies from car to car, very much depends on assorted add-ons, but if it is workable it floats my boat.
 
I run in VR so cockpit view for me; if I do some retro gaming (Grand Turismo XX) I run the bumper view.
I simply does not enjoy a new racing game that does not have VR, I I have bough a few hoping to like them (Forza 7, Forza Horizon 3-4) and try all camera angles, but get bored quite fast and always fallback to my VR titles (AC, RF2, AMS1-2, DR2.0).
I'm terrible using the chase cam; I only see that camera angle when changing cameras.
 
Cockpit cam is my favourite, although sometimes I play in chase cam offline because I want to enjoy the external sounds and the car model.
 
I honestly do think that using a stretched out type of view e.g. in AC using larger numbers for the FoV value, is basically cheating, but never tested it because I hate anything but cockpit view and sizes and speed that match my Real Life experience. When using that setting, it means in practical terms that you have to turn your wheel less degrees for the same turn I am taking and what you see on screen is also a reduced arc, you just traverse it faster than the one I take, so the challenge of that view is being able to respond quicker than if using a more real life like view. It is ridiculous to say you are sim racing if you use a bonnet cam or other than cockpit view. Same with appropriate analog controllers (meaning wheel and pedals) and same with the FoV value. They are all supposed to simulate the Real Thing.
Totally agree - I was always aiming at the 'classic' 49" Samsung ultrawide (I'm on a small 25" single screen now) but recently I began questioning if I should really go that far, if I want to keep it realistic - I mean, I want the left and right edges of the screen to end (with correct FOV) at the point where my natural eyes' 170 or so degrees end.

I don't know if the 49" is the perfect fit for that.
 
I know that im different, so i like to play in cockpit camera, but with fov simulating the driver view.

I have some videos in youtube....hahaha
 
Premium
This is exactly why I don't follow esports. It's got zero credibility - realism goes out of the window. Not to mention the complete mess that most races are - everyone is super agressive because there's little to no stewarding and post race penalties. Something like a cross-sim license is missing.
In germany you can get an official simracing license, similar to national raving licenses. These allow you to participate in selected official events in germany afaik.
 
Premium
Totally agree - I was always aiming at the 'classic' 49" Samsung ultrawide (I'm on a small 25" single screen now) but recently I began questioning if I should really go that far, if I want to keep it realistic - I mean, I want the left and right edges of the screen to end (with correct FOV) at the point where my natural eyes' 170 or so degrees end.

I don't know if the 49" is the perfect fit for that.

Neither screen would be realistic to the level you are seeking unless you do in fact view the entire world as a flat plane through a portal. Which is where the entire correct pov movement just fails.

If you want that level then go VR, In fact everyone who is striving for realism with their flat screen and pov should just go to VR.
 
Last edited:
Premium
you buy wheel and play sim to simulate real car but you not play it as you would sit in real car, just cause you want to see more around you cause you scared of other cars to crash yo?
bunch of fa###ts

This is hilarious material, why have I never noticed your work before?
 
Neither screen would be realistic to the level you are seeking unless you do in fact view the entire world as a flat plane through a portal. Which is where the entire correct pov movement just fails.

If you want that level then go VR, In fact everyone who is striving for realism with their flat screen and pov should just go to VR.
To be honest, at 100m+ a flat plane isn't that far off from the kind of picture plane a pair of eyes gets near center. The point of the correct FOV is to keep object size relatively consistent, and it's not like the perspective differs much at all either. You can calculate how much delta there is between two eyes and one lens.
 
D
This is hilarious material, why have I never noticed your work before?
i saw you post above and i tell you im not that fov police kind.
my fov calculated fov shall be 48 degree and i use 60 degree, but thing is i use cocpit view and im glad iracing force all to use it, also they force all to have maps disabled etc. i talking about competitiveness not immersion more.
i telling if sim aims to be competitive racing sim they shall force all players to use same settings that means hardest/most immersive settings and that is force them to drive cocpit view only, no maps and indicators etc. that way you separate good RACING drivers from hotlappers, as i see ACC now is filled with hotlappers and iracing with racers
 
D
they aim to make most relistic sim of all time and then they allow to drive chase cam and use map xDDD
that hilarious. if they make most relistic sim then force all to buy wheel and drive cocpit, you cant drive real car from chase cam even if you mount cam behind it on a stick it impossible to drive good, also you cant controll real car with a pad. its both dangerous. so whats the point of making relistic sim if you allow people to play it wit chase cam on pad?????? thats being masochist. and worst thing is some chinese kiddies can master chase cam/pad combo as they spend 20 hour day to play it and they just learnt same moves with them little yellow fingers to master track and make best hotlap, then they go to lobbies and are better than people on wheels and cocpit cams , thats hilarious
 
Premium
To be honest, at 100m+ a flat plane isn't that far off from the kind of picture plane a pair of eyes gets near center. The point of the correct FOV is to keep object size relatively consistent, and it's not like the perspective differs much at all either. You can calculate how much delta there is between two eyes and one lens.
No idea whatever it is you just said.

Taking the math out of it, Running the "correct" pov for any screen I have ever encountered is the most immersive breaking setting I have yet encountered while in cockpit view. To the point I do wonder if those that insist upon it have ever sat in a car in the real world.
 
Last edited:
D
If your not really getting injured,or in danger of being injured then your cheating, Its unrealistic to survive many of these crashes, death should be an option.

After all, Its either simulating the real world or its a game.
to that i too have my own opinion/ you see hotlappers are used to hitting kerbs so aggressive just to cut small tenth of a second, and in real world they would puncture them tyres.
thing is hotlapper during race can hit that kerb and in worst case he get small penalty ot time, and in real world he would puncture tyre and loose many time in pit box.
there shall not be fear of death or system to kill player if he crash, just better damage models for all sim.
cause even "best" sims nowaday still aim for casuels,
in real life if you go on grass you have no controll of car as on ice, if you go to gravel trap you gone, cant get out. in sims its still too easy n players, it lets them drive off gravel trap, in real life you go on grabel you dig in it and cant get out.
simmers shall be teached to stay on track maybe then we would not have so many hatlapers in multiplayer races who just hotlapping hitting kerbs and goin on gravel,
funny thing is in ACC Mirko Bortolotti tell that racing is about consistency not to make fastest lap. and thats just opposite what happen in ACC you have all hotlappers there thy make fastest lap in 20 times in a row just because cars in sims are still too durable
 
No idea whatever it is you just said.

Taking the math out of it, Running the "correct" pov for any screen I have ever encountered is the most immersive breaking setting I have yet encountered while in cockpit view. To the point I do wonder if those that insist upon it have ever sat in a car in the real world.
Oh well.

Correct FOV will just give you correct object sizes. It won't give you correct FOV unless your screen is huge, so you basically need 3 screens for it to look "right".
 
Premium
Oh well.

Correct FOV will just give you correct object sizes. It won't give you correct FOV unless your screen is huge, so you basically need 3 screens for it to look "right".

Ah, that I can follow. Your posts are always very interesting btw.
 
If you own a car and drive it everyday, setting this up is a 'no-brainer'.
All you simply need to do is walk outside... open the door and get in.
Look at what you see and replicate it for your sim view.
I always use the cockpit view by the way.
 
Cockpit view.
I remember a particularly hellish GTR2 league race where one of my gears also changed my in-car view, so whenever I shifted to, say, 5th gear, I'd go from cockpit to bonnet, then coming back down from 6th it'd go from bonnet to bumper, next it would be chase view and finally back to cockpit (If I recall, another gear also called the pits for me, but kindly removed the call on the way back).
It was hell and the only time I had to drive chase view for any amount of time. Do I need to point out I did very poorly in the race?
 
Top down view. Screw 3D. I steer with arrow keys up and down on my keyboard (for optimal precision and realism), brake with my steering wheel (throw it real hard left to brake, real hard right to release brake) and use the pedals to gear up and down. Clutch with scroll wheel.

Seriously, this again?

Sim racing is about immersion, immersion comes from having the (almost) right FOV. It's safer as you can judge distances (track width, distance to other cars, distance to corners) correctly, makes you more consistent (and often faster). Makes the track look like it should. Removes the so called fun of Need for Speed high FOV many motion blur much fastness. To look aside, set up some buttons on your wheel. It has nothing to do with elitism. Can't move screen closer? Get a monitor arm.

Da: https://flowracers.com/blog/sim-racing-field-of-view/
Da: Da:
Da.

I'm out.
 

Latest News

Article information

Author
Mike Smith
Article read time
2 min read
Views
31,589
Comments
171
Last update

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top