What’s Your View on Driving Views?

Sim Racing View 01.jpg

Your Favorite Driving View In Racing Games

  • Cockpit view

    Votes: 399 74.7%
  • Bonnet view

    Votes: 51 9.6%
  • Chase view

    Votes: 16 3.0%
  • Nose view

    Votes: 12 2.2%
  • Dashboard view

    Votes: 48 9.0%
  • Other

    Votes: 8 1.5%

  • Total voters
    534
There’s no right or wrong way to enjoy a racing game or racing sim, but are certain titles better with a certain in-game viewpoint?

In-car, Bonnet, T-Cam and Chase Cam are all popular perspectives to race from in major racing titles. A quick search for a recent F1 title will yield a lot of T-Cam videos. Most of the content we see from racing sims like rFactor 2, Assetto Corsa and Automobilista tend to showcase cockpit cams. The immensely popular Forza and Gran Turismo series is commonly driven from a chase cam. And there are those in the sim racing community that swear by a bonnet (hood) cam.

So, why the preference by game, and what are the advantages of each?

Many of the popular racing sims tend to lend themselves better to an in-car cam for a few reasons. First, these titles are frequently driven with a wheel and pedal set, so the cockpit or helmet cam adds to the immersive experience. These titles also feature customizable view settings so the driving view can properly replicate the view of driving a real car based on the screen size and your distance from it. The bonnet and dash cams are close relatives of this view, and offer much of the same immersion and FOV advantages with less of the screen taken up by in-car instrumentation.

Codemasters’ F1 game series is unique in racing games with its T-cam view. In real-life F1, the T structure above and behind the driver's head is a discreet and minimally impactful spot for the mounting of a TV camera, so fans of the sport have become used to this perspective. This has carried over to the official game of F1 and gives players a broader view of track than the cockpit cam while also avoiding the visually intrusive halo pillar.

Sim Racing View 03.jpg


Chase cam is usually reserved for racing games and offers a comparatively wide view of the surroundings of your car. The precision achievable from this viewpoint tends to be less than that of the cockpit or helmet cams, so this is often reserved for racing experiences where placing the car in exact spots on corner entry, apex and trackout comes second to your proximity to other cars.

Of course, these aren’t all of the views in the racing game world. VR necessarily defaults to a helmet cam without the helmet. Art of Rally uses something entirely different. There are no rules to views in racing titles, just preferences.

We want to hear from you in the comments below. Do you have a standard driving view that you use across most or all your favourite racing titles? Or do you vary it by what you’re driving? Why do you choose that specific view?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I like Immersion but it depends on the games and I fully agree with banenab, the one which feel more comfortable to you is the best, even rl F1 drivers (most of them at least) used t-cam on F1 2020 for the virtual GPs, every eSports driver (quite some of them did also reace irl in minor categories) use t-cam.
On full sim like Assetto Corsa or rFactor2 I feel more comfortable on cockpit view, often dashboard on AC to avoid getting 2 wheels on my view. Also on ETS2 I personally think cockpit cam is the best view to enjoy the game at least with a wheel.
On sim-arcade like F1 saga t-cam is the fastest and most comfortable for me as for the majority of the players, only used cockpit in F1 2012 and F1 2017 even tho I still use cockpit sometimes 'cause, as I said, I still like immersion and I enjoy doing some laps with cockpit cam.
 
Cockpit cam enjoyer, always! I don't see any real simracer with T-cam or any other camera than the cockpit cam.
 
In VR, cockpit view, because the environment responds to your head turning. The fact that you can't look around a pillar on a screen, or track your opponents in your side windows just means all that cockpit content, for me, is a distraction. So on a screen, only bumper view delivers the visibility I need to race. I don't understand chase view. I've never been able to control a car in chase view.

VR in cockpit view, though, is so immersive, I find it difficult to get up! I can go on for hours, because it just feels like you're there.
 
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Cockpit view every time, I play for fun, so I'd rather me 0.5 slower in cockpit than race in T-cam
 
I have started to care for my comfort (and posture and health) so I am no longer a "cockpit only" person. I adjust my seat, wheel, pedals, and all controllers to where I feel comfortable which means the in-game cockpit will often be inconsistent with my real-world set up. In ACC for example if I go for a realistic cockpit view I usually cannot see in-game dashboard easily so I have to use some HUD or overlay, and then the "total realism" is already broken so I may as well use other camera.
 
Well if its not immersion, what's the point?
While I'm right there with you, (I have VR Headset and love cockpit view and before that would make sure my FOV was 100% correct) there are so many people out there that just want to relax, play casual, cruise, drift, whatever it may be that keeps them having fun. So the point is to have fun!!!
 
Premium
If your not really getting injured,or in danger of being injured then your cheating, Its unrealistic to survive many of these crashes, death should be an option.

After all, Its either simulating the real world or its a game.
 
I agree with the people saying just use the one you like, but with a couple personal additions/changes/caveats:
1 - With games that don't allow for chase camera adjustment, larger vehicles can be hard to drive from 3rd person as you physically cannot see the road, so in those cases using a more immersive view might be necessary.
2 - Personally, driving single seaters/formula cars/open wheelers from exterior view feels wrong: it feels like you have less control, even though nothing changed control-wise. Personally, in those cases I use T-cams, or if they don't exist then cockpit.
3 - Conversely, drifting in first person, imo, is incredibly difficult as I completely lose track of my back end. I prefer to drift in chase cam, to make sure I clear the walls.
4 - Sometimes, if you're just in a freeroam-like mode, or are going to take pictures, or have the hud off, it's just... nice to sit in the car, first person cam, and just experience what it's like.
5 - the main one tbh: I don't have a sim rig/wheel setup at all, so am not able to speak from experience on that front.
 
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these days it's first person perspective in ac vr, and dial/dash view for single screen. i play for immersion though, and most of the time i'm hotlapping. when i'm racing someone who's using external cameras, i do feel a bit cheated tbh. there is clearly a distinct advantage using them. i have used t-cam in the past, back in the f1 2010-11-12 days, and it is a nice view. it does feel a natural view to use from growing watching f1. watching last years f1 esports races and seeing the actual drivers using it in the race, i have to admit i was a bit shocked, or disappointed at least.
 
F1 games, 100% cockpit, but ACC I use either cockpit or bonnet, but find it difficult going back to cockpit after using bonnet for a while
 
I honestly do think that using a stretched out type of view e.g. in AC using larger numbers for the FoV value, is basically cheating, but never tested it because I hate anything but cockpit view and sizes and speed that match my Real Life experience. When using that setting, it means in practical terms that you have to turn your wheel less degrees for the same turn I am taking and what you see on screen is also a reduced arc, you just traverse it faster than the one I take, so the challenge of that view is being able to respond quicker than if using a more real life like view. It is ridiculous to say you are sim racing if you use a bonnet cam or other than cockpit view. Same with appropriate analog controllers (meaning wheel and pedals) and same with the FoV value. They are all supposed to simulate the Real Thing.
 
I honestly do think that using a stretched out type of view e.g. in AC using larger numbers for the FoV value, is basically cheating, but never tested it because I hate anything but cockpit view and sizes and speed that match my Real Life experience. When using that setting, it means in practical terms that you have to turn your wheel less degrees for the same turn I am taking and what you see on screen is also a reduced arc, you just traverse it faster than the one I take, so the challenge of that view is being able to respond quicker than if using a more real life like view. It is ridiculous to say you are sim racing if you use a bonnet cam or other than cockpit view. Same with appropriate analog controllers (meaning wheel and pedals) and same with the FoV value. They are all supposed to simulate the Real Thing.
The FoV affects only the visual, nothing else. Using whatever view and whatever FoV you want is not cheating at all. On the contrary, forcing others to use the same view or FoV you use because anything different from your setting is cheating for you, is cheating FROM you, because driving with a FoV or a view you are not used to or comfortable with is a big disadvantage.

And if any view other than cockpit is forbidden, VR, triple screen, load cell brake, low FFB, low wheel rotation radius, automatic clutch, dual clutch and direct drive should all be forbidden too, because they are way bigger advantages than any view could be (and I don't see how the cockpit view could make you slower as long as you're comfortable with it).
 
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