[UPDATED] Questionable tactics exposed after iRacing's Daytona 24h

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As all the noise following rFactor 2 technical issues during the Virtual Le Mans race was starting to settle down, it's the sporting side of things that fuels yet another sim racing esports controversy after iRacing's edition of the Daytona 24h, with Williams Esports being at the heart of it all.

Everything started after qualifying. Pole position lap in the top class was performed by Alxander Spetz in the #1 LMDh car by driving on the apron instead of staying on the banked part of the oval. The rules clearly stated the apron was off limits, and cones were present at the beginning of the turns to further deter cars to take that line, but unusually, the software didn't trigger an off-track strike for using those bits of tarmac. Organizers explained the detection was manually removed to encourage teams suffering car damage to use the apron to crawl back to the pits without crowding the racing line unnecessarily.

Still, despite the driver having suffered a ban from the service, the team still kept, their pole position, and overall race result, although Williams purposefully switched to the face cam view for the whole lap on their own livestream. iRacing stated that the results are definitive once the race is finished, which hasn't been taken well by other competitors and the community, prompting complaints about the lack of live stewarding.

But the worst was yet to come, as sim racing streamer Pablo Araujo released a video exposing even more disturbing behavior from the team, this time in GT3.


As evidenced by replay footage, Williams Esports used a car that was out of contention after sustaining damage to help its other entry in the class. Car #2 purposefully waited in the pits and in the pit exit road to provide slipstream to its sister #55 car - which while questionable, isn't currently actively prohibited by the regulations - but more crucially, actively tempered with other competitors by defending position despite being several laps down. At some point, car #2 even pushed car #034, which was in the leader's lap, into a crash, effectively ending that team's race.

Tweets from Seb Hawkins, the esports team manager, and Jenson Button, Williams ambassador, tried to justify the LMDh car's tactics in qualifying, but haven't communicated yet on the GT side of things, as people are now calling for action from the organizers side.


UPDATE: Williams Esports has released the following statement on the 27th of January to address the described incidents.

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About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

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This is mostly leagues problem. If u join to random, public server, there will be mostly human racers and it's very rare to see tryharding aliens on that kind of servers.
It's not just a league problem no, altough it is indeed more visible in leagues, because simracing is full of individuals (some of them way too old to be called kids) whose sole reason to be in this hobby is to "beat" other people, with the self gratification and adulation that comes along with it.

This is why threads and scandals like these will keep happening, and honestly, why simracing esports is rife with "gaming the system" mentality and will not go away any time soon. These people are there either for the ego, or for the money, "racing" or having a proper fun race is a complete afterthought.

I have been an admin in a league for years, i have worked for years to eliminate all sorts of hacks and exploits, and crappy driving and gamey setups from the mods i produced, it is a LOT of work, and you need to know the game engine and these people's mentality by heart. It's a work that quite honestly, the devs of these games aren't even scratching the surface of, and as such i dont see why me, or anybody for that matter, would be interested in compete in the same environment with people who spend all waking hours, or even PAY for people to spend hours finding all sorts of tricks, hacks, exploits, and whatnot, and then commit "professional fouls" during the races themselves, to get what it matters to them, the almighty "results".

There is a silent majority of simracers who just want a good decent race against the AI, or against like minded friends online, and they are not being cathered in the slightest, because people with money are still under the illusion that anybody wants to see, or even pay to see spectacles like these...
 
Why do people pretend that sim racing isn't an esport? Or don't many people know what the 'E' stands for ?
I don't, as I don't give a toss about "esports" - whatever they may be.
Sim racing allows people like me, who are too slow to be a professional and too poor to be an amateur, to experience a bit of our beloved sport.
Turning video games into a real competition with sponsors, broadcasts, etc. is just a marketing stunt.
 
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Couldn't agree more. I also play offline, mostly due to this reason. That's also why I find it shocking that offline racing is getting less and less attention with the primary focus shifting to multiplayer. Just a small detail but ACC, for a GT3 endurance sim, doesn't have Ai taking over the car. So a 24h race is out of the question.
For online you should try club racing where you get to know people and race them week in and week out and generally if someone is misbehaving action will be taken. I can recommend ReceDepartment and if on the mature side Club50. As well as good racing most people also participate in voice chat which can be good fun - I find public servers rather sterile where you start with a good luck and and end with a good race and nothing else (maybe rants about bad driving)
 
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I don't, as I don't give a toss about "esports" - whatever they may be.
Sim racing allows people like me, who are too slow to be a professional and too poor to be an amateur, to experience a bit of our beloved sport.
Turning video games into a real competition with sponsors, broadcasts, etc. is just a marketing stunt.

Despite the marketing and investment put into esports, its outcomes are about as meaningful as some random dude sinking a half-court jumpshot as a halftime gimmick....
 
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Yeah, just not sure what the big deal is with e-Sports and why devs and backers push it so hard. Sure, an online race with some big names is cool. Once in a while. It doesn't replace real racing and for the most part, not many people follow it. Then on top of that it's always a disaster for one reason or another.
 
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Yeah, just not sure what the big deal is with e-Sports and why devs and backers push it so hard. Sure, an online race with some big names is cool. Once in a while. It doesn't replace real racing and for the most part, not many people follow it. Then on top of that it's always a disaster for one reason or another.
Indeed. What these 2 last events have shown is that simracing is not ready to be taken so seriously, it is just videogamikg, no one will die in a crash, no money will be lost by damaging a car, and there are always software issues, physics exploits possibilities or just absurd organization decisions.

Iracing race result not being modifiable is a bad design decision if it is in the software, especially as it focuses on online racing, or a bad organization decision if it is just not allowed.

All of these events should be canceled until a company gives all the garantees to organize them in a proper way with strong rules, as, for example, exploiting obvious unrealistic physics is not allowed. For sure this example is a hard one as we can list all the currently known physics exploits but not those that may be discovered in the future. But with a proper human race control, it should be identified, and penalties should be given, during a race.

So basically, it would take more staff to control a virtual race than a real race, just to forbid taling advantage of the unrealistic parts of a video game. Or we need to program a spefic AI to control all these parameters at the same time. Good luck on that...

At least a program reporting to a human race controller any contact, any crash, any car racing more than 1 second off track, any race cutting, any car staying in the pits... to be analyzed immediatly and avoid what we saw there. This might be a good compromise ; it is do able and manageable.

We can't blame professional teams to cheat when no rule is broken. This is what they do irl. We can blame them for not being gentlemen drivers. Just put them out of the track in the first lap next races :D
 
Spetz did nothing wrong. That's total BS that he's banned from playing a game he paid to play over something that the game allowed him to do at the time he did it. Nothing infuriates me more than retroactive rulings from stuck up developers unable to own up to their mistakes.

If you're thinking of typing up a reply calling me morally bankrupt for saying this, I must ask you; why do you race if not to try and win?
 
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Spetz did nothing wrong. That's total BS that he's banned from playing a game he paid to play over something that the game allowed him to do at the time he did it. Nothing infuriates me more than retroactive rulings from stuck up developers unable to own up to their mistakes.

If you're thinking of typing up a reply calling me morally bankrupt for saying this, I must ask you; why do you race if not to try and win?

Agreed, what you say is true: the point of participating in a race is to win it.

Kudos then to Spetz, Seb, Button, Williams & Co. ... their laps around the apron really showed a fighting spirit that firmly places them in the pantheon of visionary champions. Please send me a signed Williams esports pennent that I can proudly place next to my VHS copy of Formula Villenueve, Bellof 956 model, and Jim Clark's At the Wheel.
 
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Spetz did nothing wrong. That's total BS that he's banned from playing a game he paid to play over something that the game allowed him to do at the time he did it. Nothing infuriates me more than retroactive rulings from stuck up developers unable to own up to their mistakes.

If you're thinking of typing up a reply calling me morally bankrupt for saying this, I must ask you; why do you race if not to try and win?
Yes, i am sure Lance Armstrong agrees with you :rolleyes: And there was a rule in place that you couldn't drive there. They ignored it because they knew nobody was watching. So they broke the rules, hoping to get away with it.

General rules of conduct also dont allow you to block someone on purppose. They did just that.
 
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So let's blame the police for criminal behavior of individuals when due to a lack of funding there is less cops in the streets? Sorry, I don't buy that. Blame the criminals instead and make them responsible for their own actions.

In this racing case: the rules have been defined and are really clear to all participants, you just need to adhere to them. Not making up excuses that there wasn't any live stewarding going on (although if you don't have live stewards you should be applying penalties afterwards). The majority of people who I race with behave absolutely fantastic. They often don't even need a rulebook nor a steward, it all comes down to basic common sense really.
This analogy doesn't really make sense. The police are 3rd party to criminal behavior. I would say if the police hosted a simulated bank robbery event at a bank, and then it was really robbed they would have some liability for the robbery.
 
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Kazunori Yamauchi said of his car pricing in GT7 that he wanted them to reflect real world values... besides needing a bigger spreadsheet and deeper research (you don't chip carburettors Kaz) might the future hold a similar philosophy?
Just imagine if sponsors and insurance became a thing for Sim Racing, rebuilds taking many hours and much wedge, licences with potential bans for dumbass behaviour, we might see a player start in C1 racing and work his way to the top of F1... if he can impress the sponsors and afford the insurance and fees with his Game prize money, and as a bonus he might even make a buck or two to pay his real life rent.
 
Spetz did nothing wrong. That's total BS that he's banned from playing a game he paid to play over something that the game allowed him to do at the time he did it. Nothing infuriates me more than retroactive rulings from stuck up developers unable to own up to their mistakes.

If you're thinking of typing up a reply calling me morally bankrupt for saying this, I must ask you; why do you race if not to try and win?
If you cheat to win then you are morally bankrupt. You even know that you are as you knew someone would call you that. That's where the problem is. Right there.
 
Premium
... why do you race if not to try and win?

If you need to win then perhaps something is missing in your life, many (most) players like to compete and have a good experience for their time.
I personally love a good race and if my result is in the top then I'm happy, and if I feel that I've cheated the game or been unfair then the result means nothing, I usually either take a slap in a self induced pit stop or even restart.
 
Nascar Officials: Your car went 10 laps further than the rest of the cars, you must have a larger gas tank.
Smokey Yunick: Take it out and measure it.
Nascar Officials: Wow, it is exactly the correct size.
Smokey Yunick: Throws gas tank into the back of the car and drives it back to the garage without reconnecting it.
 
What kind of logic is that supposed to be? In F1 there are only ten teams competing and the sh!tstorm is huge when the stewards set a foot wrong. On the clown show platform stewarding has worked rather well in comparison to iRacing over the last couple of years, where qualy laps for the top splits were reviewed for big events. I don't know why people are trying to defend the poor track limit system, that had to be switched off and the lack of live stewarding. Every hobby league get's this done better.
You're comparing not only real life racing but the highest-end form of real life racing to a bunch of kids playing videogames. Put things into perspective.
 
Premium
You're comparing not only real life racing but the highest-end form of real life racing to a bunch of kids playing videogames. Put things into perspective.

Isn’t Williams Racing an F1 team? The involvement of Williams Esports—which is part of an actual F1 team that many of us have supported at various times—and the shenanigans that the team orchestrated and defended does, in fact, put this little incident in perspective. Although the race itself was utterly, utterly meaningless, the behavior of Williams Esports leaves an impression.
 

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