[UPDATED] Questionable tactics exposed after iRacing's Daytona 24h

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As all the noise following rFactor 2 technical issues during the Virtual Le Mans race was starting to settle down, it's the sporting side of things that fuels yet another sim racing esports controversy after iRacing's edition of the Daytona 24h, with Williams Esports being at the heart of it all.

Everything started after qualifying. Pole position lap in the top class was performed by Alxander Spetz in the #1 LMDh car by driving on the apron instead of staying on the banked part of the oval. The rules clearly stated the apron was off limits, and cones were present at the beginning of the turns to further deter cars to take that line, but unusually, the software didn't trigger an off-track strike for using those bits of tarmac. Organizers explained the detection was manually removed to encourage teams suffering car damage to use the apron to crawl back to the pits without crowding the racing line unnecessarily.

Still, despite the driver having suffered a ban from the service, the team still kept, their pole position, and overall race result, although Williams purposefully switched to the face cam view for the whole lap on their own livestream. iRacing stated that the results are definitive once the race is finished, which hasn't been taken well by other competitors and the community, prompting complaints about the lack of live stewarding.

But the worst was yet to come, as sim racing streamer Pablo Araujo released a video exposing even more disturbing behavior from the team, this time in GT3.


As evidenced by replay footage, Williams Esports used a car that was out of contention after sustaining damage to help its other entry in the class. Car #2 purposefully waited in the pits and in the pit exit road to provide slipstream to its sister #55 car - which while questionable, isn't currently actively prohibited by the regulations - but more crucially, actively tempered with other competitors by defending position despite being several laps down. At some point, car #2 even pushed car #034, which was in the leader's lap, into a crash, effectively ending that team's race.

Tweets from Seb Hawkins, the esports team manager, and Jenson Button, Williams ambassador, tried to justify the LMDh car's tactics in qualifying, but haven't communicated yet on the GT side of things, as people are now calling for action from the organizers side.


UPDATE: Williams Esports has released the following statement on the 27th of January to address the described incidents.

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About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

I know these games are simulators, but before it's a simulator, it's a game and games are meant to be fun. When people play a competitive game at a level that makes them do this kind of ****, I'm out.

I used to race online with some friends using automobilista back in the day, and it was so fun, 15-20 racers racing fairly and having a good time, but then a guy joined us and started doing this kind of **** and the league just ended in months when people started to get fed up with the situation.



That's why nowadays I only run offline.
 
Yes, he was banned from further events. But rather his lap should have been disallowed and they should have started at the back. The rest of the shenagins should also have resulted in immediate penalties. The automated system in iR didn't allow for any of that.
Race Control, something the Virtual series on that old unsophisticated rF2 platform has had from the beginning, should have given the stopped car about 30 seconds to get moving and maintain a suitable race pace. Failure would have resulted in a black flag and quick removal. Same for the blocking. 1 warning IN REAL TIME then flag them out of the event. Can't be done with automation....at least not yet.

I agree that just invalidating the lap is the way to go in case of regular overdriving resulting in an accidental cut or something like that. This, however, was an intentional and active breach of the rules with an attempt to hide it. It is malicious behaviour and deserves further sanctions than just a lap invalidation.

If you're running a race on, let's say, Monza, and you don't have a software penalty for going straight at T1 to cut the chicane, but you explicitly state drivers must not exploit that to their advantage: what would you do if someone still decides to go flatout and straightline it to Curva Grande ? Personally, I always assume a racer that was capable of registering knows how to read, so after racing on a boot in a boot, they're taking the boot to the butt.
 
Kind of funny that all those tricks don't work in rF2. I've tried it with this inside-oval-lane and it's an off-track immediately. This is not a new issue in iRacing and everybody was using it also on Charlotte Motorspeedway in every lap, not just qualifying and this was a year ago or so. And it was more like a 2 sec. difference than 2 tenths. iRacing has so BS-tracklimits in many corners and missleading changelogs that just looks like progress, but they never seems to fix those obvious issues.

If you get a blue flag and don't let the car pass quickly in rF2, it's a DT. Happened to me after an early pitstop and the leader behind me, but still far from close to the bumper. I just wanted to let him pass on the straight instead of the infield, but wasn't soon enough and got the DT. And with bump-drafting both cars get damage. Maybe not effecting performance, but if you need a repair it's extra-time to fix.
 
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RF2 pays him as testimonial for the sim. He is in several ads/videos. It's as simple as that.
I know that part, but he also generally strikes me as a better human being than that so I'm willing to consider the possibility it's just a genuine "mistake". But I don't know him personally.
 
Premium
If there were stewards, and sometimes there are depending on what the race is then it wouldn't be an issue at the time.

This is not advertised as such an event, it wasn't for the elite that could chip in a huge amount to participate.

I wouldnt compare it to RF2, this was a different event and some people cheated. On the other hand 16,651 sim racers got to do it and have a great time for the most part with servers that didn't ruin their race.

Apart from RF2 not being able to do what iracing did, if they could you can be assured that there would not be live stewarding across all of those races.

There have been numerous races in the past where iracing was used, live stewards provided by real life motorsports series.

First and foremost you have to have a reliable system to race on, thats what sanctioning bodies require (should have, obvious they dont seem to 'require') when they setup races that they endorse and provide live stewards for.
 
Premium
Is there such a thing as Unsportsmanlike Conduct in racing?

We have that in hockey. It can help with situations that aren't clearly defined in the rules.
 
Premium
It think it's hilarious that Alxander Spetz has a picture of Thomas Shelby from Peaky Blinders as his Twitter picture. Come back to reality, child....
 
What's make me laugh the most it's not even a real eSport event, it's open to everyone. It was just the top split of that event. Basically cheatting for nothing. I guess that's also why iRacing wont do live stewarding sadly
Yep, they have live stewarding for their Pro series - this was just a community event with 85 splits running at the same time.
 
I don't condone the actions of the drivers involved, but it's 100% iRacing's fault that this even happened in the first place...

iRacing has the funds for live stewardship and it's 2023 not 2003 cut tracks have been done for years by now...
 
If anybody asks me why I prefer offline racing and complain about AI in pretty much all the sims, this is why. Sweaty, exploity people for whom winning is more important than a fair racing environment. And those appear at all competitive levels, not just the top 1%.
This is mostly leagues problem. If u join to random, public server, there will be mostly human racers and it's very rare to see tryharding aliens on that kind of servers.
 
Premium
If you were a sponsor would winning at all cost come as a higher priority than being associated with the fall out from this? .

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The screen grab is from this guys video

 
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It does amaze me how many try to compare the clown event on rF2 (40 teams), with the iRacing 24h Daytona (4191 teams) just because 1 (ONE) team was caught cheating the Official Sporting Code and was not penalized.

Problems need to be addressed, but keep things in perspective.
 
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It does amaze me how many try to compare the clown event on rF2 (40 teams), with the iRacing 24h Daytona (4191 teams) just because 1 (ONE) team was caught cheating the Official Sporting Code and was not penalized.

Problems need to be addressed, but keep things in perspective.
What kind of logic is that supposed to be? In F1 there are only ten teams competing and the sh!tstorm is huge when the stewards set a foot wrong. On the clown show platform stewarding has worked rather well in comparison to iRacing over the last couple of years, where qualy laps for the top splits were reviewed for big events. I don't know why people are trying to defend the poor track limit system, that had to be switched off and the lack of live stewarding. Every hobby league get's this done better.
 
Staff
Premium
It does amaze me how many try to compare the clown event on rF2 (40 teams), with the iRacing 24h Daytona (4191 teams) just because 1 (ONE) team was caught cheating the Official Sporting Code and was not penalized.

Problems need to be addressed, but keep things in perspective.
I agree they're not comparable, but the biggest difference I see is that the cheaters were allowed to win the race and that's not a good message, it's human behaviour.
The rF2 one is software related.
 
After a few days of this controversy, William Esports will dump these guys and replace them from an endless supply of twenty-something no-lifers spending 12h a day grinding that last 0.01 s of a given car-track combo with their hack setups. Sim racing eSports is and remains a joke. At least in Guitar Hero esports you can't dump someone else to help your team mate win.
 

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