Top 10 | Worst Corners in Sim Racing

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When you race online, you know there are certain corners of particular tracks where there’s without doubt going to be instances.

Whilst some of the corners I have chosen aren’t typically known as challenging corners, these are far too often the location of incidents in sim racing. Perhaps this is down to a lack of awareness/view of a driver’s surroundings, or that a corner is wide enough to try and make a move stick.

In sim racing, it's not uncommon for sim racers to think they have the skill to pull off a move like Verstappen did to Hamilton during the last race of 2021 - or replicating Hakkinen's move on Schumacher at Spa in 2000.

What you do think to our top 10 list? Navigate through our 10 via the buttons below. Have we missed out on a corner that you particularly dread? Let us know your thoughts in the comments.

Number 10

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Village Silverstone - With this entry I am going to include The Loop and Aintree, as there’s almost no time to straighten your wheel between these corners. Village can be an awkward turn for sim racers, the track is quite wide and encourages opportunity to make a move, but again with the lack of peripheral vision, this corner can also be the location of many driving incidents. If you both manage to make it through Village, you’ll most likely be fighting side by side through The Loop and Aintree - losing a huge amount of time to other drivers. You’ll most likely trade paint and at least one of you will leave the track at Aintree.

Number 9

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La Caixa Circuit de Catalunya - Like so many corners on this list, La Caixa is a slow and awkward corner that comes after a long straight. The difference here to some of the other examples of bad corners is that the straight isn’t quite long enough to get alongside your opponent. That means, to make a move, often drivers will have to either out brake their opponent of drive bomb to the apex. Often either of these scenarios result in cars coming together and almost certainly the car on the outside will be forced off track.

Number 8

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Chicane Spa - we are back at Spa and this time it’s the final two corners. Here's the scenario - You’ve been closely following the car in front through Stavelot, watched them go slightly wide on the exit at Corbe Paul Frere and hugged their bumper through Blanchimont; then out braking them into Chicane and the feeling is so sweet!! When this works, it is one of the best feelings. When it goes wrong it sees both of you in the tyre wall! Chicane can be incredibly rewarding, but due to the lack of vision and the angle of these corners often this move results in a lot of virtual paint being traded.

Number 7

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Paddock Hill Bend (Turn 1) Brands Hatch - There’s a theme here already, so far all of these corners have been turn 1 and Paddock Hill Bend is another to add to the list. With the track dropping away from you, a large sand trap on the outside of the corner and a high kerb on the inside, Paddock Hill Bend is a challenging corner. Turn 1 can often be a mess, but it’s also a corner that can catch you out on any lap. With such a wide entrance to this corner, it does see many drivers attempt to overtake here. The usual line would be to brake before entering the corner (trail braking will see you on the grass heading towards Surtees), with a late apex and running out as wide as possible on exit. How many times have you made it through Paddock Hill Bend, only to find a car sideways in front of you?

Number 6

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Haug-Haken (Turn 1) Nurburgring - Another turn one, where the opening lap often results in a massive car crash! The start finish straight at Nurburgring is wide and the race to turn 1 is particularly long. Just like Monza and Spa, pretty much any position on the starting grid is a danger, unless you’re starting from the back where you can see the carnage unfold in front of you. Part of the issue with Haug-Haken is the angle of the corner and single monitor users cannot see enough of their surroundings. Even during races, this corner can be a corner where you see a lot of late braking and dive bombs.

Number 5

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Bocht 9 and Bocht 10 Zandvoort - Bocht 9 is an awkward corner, it approaches quickly after MastersBocht and the track doesn’t straighten out between corners. It’s a corner that seems to go on forever and timing your exit incorrectly will definitely see you in the sand or barrier. It is another corner that welcomes sim racers to try and make a move stick, where it usually ends up with both of you awkwardly meandering around the corner a mile off pace. Most moves come from the driver behind trying to snatch the apex, but usually these moves don’t pan out and they are then on the outside going into Bocht 10 - another awkward corner!

Number 4

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Hairpin Hockenheimring - Just like Haug-Haken and Chicane at Spa, Hairpin tests the driver's awareness of what’s going on around them. It’s a long race through Parabolika to Hairpin and there’s plenty of time to make sure you know who’s around you. Despite the long run to Hairpin, it is often the location of many incidents. A defensive line can be a crawl through Hairpin and will then leave you open to attack through turn 7 and into Mercedes.

Number 3

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La Source (Turn 1) Spa - Your race can be over before it starts. Approaching La Source the track is very wide and the usual racing line would be to approach the corner on the left side of the track, turning late ensures power is applied early for Eau Rouge. Attempting to do this on the opening lap will most likely mean someone will be diving down the inside and it’s not uncommon to see it 3 wide going into this corner.

Number 2

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Andretti Hairpin Laguna Seca - The Andretti Hairpin is a slow, awkward, never ending corner - that even the best sim racers feel like they are going at a snail's pace. Combine all of this with 20 plus cars hurtling towards it on lap one and this often leads to disaster. There’s several factors to this corner that make it so bad. Turn one which is prior to this corner conceals the entry to Andretti Hairpin, the entrance to the corner is wide which encourages drivers to go side-by-side and on exit there’s a pinch that often sees cars colliding together.

Number 1

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Variante del Rettifilo (Turn 1) Monza - Could it be any other corner? Over the years I have raced (virtually) around Monza in various sims and racing games. I have raced at various levels, anything from an open lobby, to league races and Variante del Rettifilo is a complete nightmare. Unless you’re starting at the very back of the grid, there’s a good chance you’ll be involved in an incident on the first lap. Staring at the front of the grid, you’ll probably get punted from behind, starting in the middle of the pack is just carnage, and starting closer to the back probably means you’ll get taken out by someone re-joining after an incident. On the very rare occasion if everyone makes it through, they all pile up into Valiante della Roggia!
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

"In sim racing, it's not uncommon for sim racers to think they have the skill to pull of a move like Verstappen did to Hamilton during the last race of 2021"

Is this sarcasm, I certainly hope so. Overtaking does not get easier than new tyres in Abu Dhabi and all backmarkers removed for you.
 
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"In sim racing, it's not uncommon for sim racers to think they have the skill to pull of a move like Verstappen did to Hamilton during the last race of 2021"

Is this sarcasm, I certainly hope so. Overtaking does not get easier than new tyres in Abu Dhabi and all backmarkers removed for you.
I don't know how to respond to this.......

Are you saying that Verstappen showed no skill in making a move on Hamilton into turn 5? The point I'm trying to make is that some sim racers think they have the skill to perform manoeuvres that only the best drivers in the world are capable of.
 
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Lap 1 turn 1 is always hard. If you have the pole you want a good run of line and a slow smoth entrance to turn 1 without giving in to cars behind. Its actualy easyer to settle for 2nd or 3rd and use the cars ahead as refrence to slow down as you crawl behind them and once tires are up to temprature go for the pass. The hardest is SPA with the F1 layout as you have a short run into that tight hairpin. I believe F1 should use sports car start on downhill which is better and safer.
 
Last corner at Donington. I can't see the apex.
Raise seat position if possible or go for raised camera looking over drivers head. As a driver you don't see the edges and feel the curbs as they tilt car. As most drivers are short because they have to be light as possible in car. Taller drivers are harder to fit into car and if head and shoulder come up to high it will be a airo problem and more uncomfortable.
 
Premium
The Chase at Mount Panorama is hell for me; It's way too easy to carry too much speed into the right-hand sweeper and run across the grass. Even if I do somehow manage to stay on the tarmac, I more often than not end up being involved in a T-Bone at the following hard-left.

Back when I played GT6, I lost count of how many times I had to restart the GT World Championship because of that part of the track.
 
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In the future the driver will have a LED screen with a visual for a camera mounted on the nose. And have a window in uper right and left corner for cameras behind. Instead of those stupid rear view mirrors mounted so wide. I dont beleve the driver can see anything useful in those.
 
"There’s a theme here already, so far all of these corners have been turn 1 and Paddock Hill Bend is another to add to the list."

Uh, the one before it is the last chicane at Spa. Was this written and then the order was changed after?
 
Staff
Premium
Agree on this, I find it almost impossible to stay consistent there... A lot of times I'll just run the short configuration of the track just to avoid it.
Not admitting it, not admitting it, not admitting it.
Yeah, I have to admit it, I often run the National layout for that exact same reason as well, but I of course I will never admit it. National layout is just so much better than this GP layout :)
 
Staff
Premium
Agree on this, I find it almost impossible to stay consistent there... A lot of times I'll just run the short configuration of the track just to avoid it.

The short config was much better before the failed F1-attempt there and the rebuild. Or, more correct, the last chicane was better before.
 
Staff
Premium
Ascari at Monza. I know most of you don't have a problem with it but I do!
And the last turn for the long flat out part of Feldbergring, the one with the straw bales.
 
Most of these I hardly find an issue apart from Turn 1 at Monza and Bocht 9/Bocht 10 at Zandvoort.

Mine would include among others:
- Turn 1 Oschersleben; if the radius isn't bad enough, the kerb on the inside throws you back on the track, and you cannot run wide on the right side to avoid incidents
- Turn 1 Lausitzring; hard to see and judge, track dramatically narrows
- The Esses (turn 3) Watkins Glen; if someone understeers and touches the walls in a tight pack it's game over for almost everyone behind
- Turn 1 Imola, where sometimes the drama already starts because of the kink leading up to this corner
- Clayton Corner Mosport (turn 2, 2A); running wide might be less of an issue, but unsafe rejoins or people excessively braking where others won't is always a problem
- Final corner of Mas du Clos; I've seen some rollovers there, but a spin can also be costly as there's no way to spot a spinning car until it's too late, and with the flow of the track you can't get to the inside of the corner easily
- Corner after zufahrt Breidscheid, Nordschleife; weird corner with a bit of dip and a bump, makes lots of people spin (into the walls and back onto the track)
- Chicane (Variante della Roggia) at Monza; pretty much only because the generic sim racer does not know what a safe rejoin is, also penalty heaven with people serving track cutting penalties right there
- The Esses at Bathurst; walls close to the track, elevation changes, doesn't need further explanation
- Turn 3 Red Bull Ring; uphill, heavy braking, tight corner radius and people running wide and/or spinning on exit
- Turn 2 Nordschleife Endurance, where the Mercedes Arena is closed off and you have a narrow left hander with a barrier on the inside and easy-to-spin on run off area on the outside
- Turn 12 (Tomantino) at Vallelunga; very slow, some people spin at exit or touch the grass and still spin, bump the inside guard rails and get back on track
- Turn 14 (Rollercoaster) at VIR; if going into this side by side, almost guaranteed one or both will go for a long safari
 

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