Top 10 | Worst Corners in Sim Racing

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When you race online, you know there are certain corners of particular tracks where there’s without doubt going to be instances.

Whilst some of the corners I have chosen aren’t typically known as challenging corners, these are far too often the location of incidents in sim racing. Perhaps this is down to a lack of awareness/view of a driver’s surroundings, or that a corner is wide enough to try and make a move stick.

In sim racing, it's not uncommon for sim racers to think they have the skill to pull off a move like Verstappen did to Hamilton during the last race of 2021 - or replicating Hakkinen's move on Schumacher at Spa in 2000.

What you do think to our top 10 list? Navigate through our 10 via the buttons below. Have we missed out on a corner that you particularly dread? Let us know your thoughts in the comments.
Next page: Number 10
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

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I have "fond" memories of T1 at Monza, Norisring, Avus and Thomson Road. :roflmao: Especially at the starts... :cry:

And, guys... "Chicane at Spa"?
It's (still) the Bus Stop! :p
 
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"In sim racing, it's not uncommon for sim racers to think they have the skill to pull of a move like Verstappen did to Hamilton during the last race of 2021"

Is this sarcasm, I certainly hope so. Overtaking does not get easier than new tyres in Abu Dhabi and all backmarkers removed for you.
careful or people will start trying for land speed records in your house with all the salt!!
 
D
Monza 91 in AMS 2 is the most MP-friendly, tho.. But the Chicane can be killing as well, hehe.
 
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I'm low key surprised Rettifilo hasn't been changed IRL in 20 years with all the carnage it has caused.

This may be an unpopular opinion but I liked the 90s version.
 
I'm struggling with Monza in ACC career mode. There's a slow chicane that I struggle with. I'm doing career mode to get the basics of SIM racing. I tend to go into every corner too fast. I forget slow in fast out.
 
If we are talking about sim racing then its for me the vintage AC track Longford, when driving in VR. One 90degr bent is so bad to see at the distance while using VR, that you always drive straight ahead missing this bent. Here its great if one competitor is driving in front of you.
 
I'm struggling with Monza in ACC career mode. There's a slow chicane...
Yup, in every mode.., especially on the 2nd lap... On highest gear, full power, and trying to find that advertisement on the left side, that you saw on training. The perfect spot.. NOT to early...to brake hard.. :)
 
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T1 and T2 here (Oschersleben) is one of them which is hell on L1 and hell on any other lap. Too fast? Awful curbs for you. Too slow? Overtaken.

Also the location for one of the greatest motorsport commentary moments
 
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Best article this year on RD so far, well done. It focusses neatly on what sets playing a sim apart from actually driving a real life car on the real life track and does so in an entertaining and knowledgeable way. Really well well done! Next up: Worst curbs in simracing?
My fav quote: "... single monitor users cannot see enough of their surroundings." Me for the rest of my life ;)
 
1- Brands Hatch: Padock Hill Bend
2- Brands Hatch: Surtees
3- Brands Hatch: Clark Curve
4- Zolder: Farst Links
5- Suzuka: Spoon Curve
6- Buenos Aires: Curva de Parga
7- Mount Panorama: Skyline
8- Monza: Curva Parabolica
9- Paul Ricard: Double Droit du Beausset
10- Tarumã: Curva Tala Larga
 
Here's my top 5. Since we are talking about simracing I thought I'd include fictional tracks.

5. I'll start with live for speed's Blackwood. Turns through 1 to 3:

It starts with an uphill braking into hairpin. Which is then followed by chicane that leads on a straight. I just find it such a chore to drive. Even when you get it right it doesn't feel good and when you get it wrong it just kills your whole lap because the straightaway is so important.

4. Cheetah corner at Kyalami. That kinda fast-ish second last right hander blind corner. You know what I mean and you hate it too. If you have ever done any hotlapping there you'll hate that corner. The corner manages to combine precision and blindness in worst possible ways with unforgivingness and boredom. The rest of the track being amazing which makes this corner even worse.

3. Bathurst The cutting:
I know it is sacrilege to mention Bathurst with anything "worst" in simracing but that particular corner at that track is not right. It creates tons of accidents, the elevations and road cambers make it awkward to drive, it is blind and difficult and getting into it is as unpleasent as getting out of it. In sims it also tends to highlight the worst issues with physics as well.

2. Nordshcleife Karussell, both.
I'd like to give these some points for being very different and unique corners but in practice I don't think I have ever had even a slight positive feeling going through these. I like them for being unique but I hope to never see more of them.

1. I hate chicanes in general so I am going to just name and shame them. Live for speed Fern bay has couple of really fast and annoying ones. Monza turn 1. The donington chicane. Imola Variante Alta. The disgusting second last chicane at Catalunya.Dunlop corner at Fuji. Yas Marina, pretty much all of it. And most of Zolder.
 
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Donington last corner
Catalunya chicane
Zolder 1st chicane
Zandvoort chicane
Jerez with the chicane
Oschersleben T1-T2
Suzuka chicane after 130R
Macau hairpin
Shanghai chicane before the long backstraight
Jeddah T1-T2 in F1 2021


Yeah i hate slow chicanes..
 
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If we are talking about sim racing then its for me the vintage AC track Longford, when driving in VR. One 90degr bent is so bad to see at the distance while using VR, that you always drive straight ahead missing this bent. Here its great if one competitor is driving in front of you.
You refer to the last 90 degree before start/finish straight?

I think it's easily within my personal top 10 of challenges speaking breaking point among all track mods I've raced in almost all modable sims through decades (which is not exactly a short list).

And I'm not even speaking VR. I think my first experience was an early mod version for either GPL or rF1 run on a low spec PC i.e. low FPS. But even later quality versions in rF1, GTR2 and AC run at 4K curved screen@high FPS with modern PC and even with 400-300-200 m signs for help, hitting the perfect breaking point from high speed in order to carry highest possible speed out of the corner still tricks me quite often.
And then take into account driving old race cars with drum breaks and developing tenderness for each lap, it's always a new approach to mitigat3 next lap.
 
...
And the last turn for the long flat out part of Feldbergring, the one with the straw bales.
Definitely not easy to master! :)
Mosport is one of the greatest tracks in the world and we are blessed with Johnr777's superb version for AC, but my goodness I really don't like Clayton Corner.

If you get it wrong, you get it massively wrong.... (and when I say 'you', I most definitely mean 'I')

It's like it has an agenda against you, it has mood swings where it will randomly lash out at you for no reason at all, except spite. It knows its just a corner, it knows its not going to be able to have a fine steak or taste beer, or go on holiday or feel the touch of a beautiful woman - and it takes it all out on YOU.

For me this corner always results in stifled swearing, squealing tyres, unsafe rejoins, the inevitable sound of metal against metal and plenty of time to mull over your feelings of regret when you're suddenly back in the pits. My thoughts normally start with "But I took that corner in exactly the same way as the last lap and I gained 3 seconds, this time I gained 3rd degree burns in the resulting inferno and bits of wall shoved half way up my backside"

There is a reason why there's a black, charred stain on that wall. Its malevolent - and it wants you to know it.
Yes, gravity works differently here... when I fail, I tend to blame it on some Oregon vortex-like effects.... :laugh:
 

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