rFactor 2 Online Multiplayer: Ranked Racing Revival

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rFactor 2 has been a staple in the sim racing community since its release in 2013. The online multiplayer experience, however, has been lacking for many years. The rFactor 2 Race Control Beta changes that.

Image credit: Studio 397

Menu & UI Improvements​

The menu has been refreshed and reimagined recently. Most importantly, for the first time ever, rFactor 2 seems to be going down the route of user ease and convenience.

Instead of complex settings hidden behind multiple confusing screens, everything of relevance to the players progression can be found in one tab and across only a handful of menus. This is opposed to the confusing mess that the system was before this revolutionary update.

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rFactor 2’s new Multiplayer UI Layout

The major changes and additions most notably include smooth animations detailing your DR (Driver Rank) and SR (Safety Rank), a progress bar to see how your DR and SR drop or climb after an event and, most importantly, a race results tracker so that you can look back over your performances and analyse your results to your heart’s content.

Is Online Racing Back In rFactor 2?

The short answer is, yes! In the sessions that we tested, the servers were well populated. The practice sessions were clearly labeled and mostly filled with a good level and range of drivers. But most importantly, the servers were stable. The system is not without its problems though.

The only major issue whilst testing was a rare occurrence of the software not recognising that the account was due to join an official session. This only happened whilst the official practice session was coming to an end.

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rFactor 2’s Daily Race Menu

Unfortunately, this required a full game restart, deregistering the user from the race and wasting hours of car and track combo specific practice. rFactor 2 have noted these problems and deployed a hotfix for online features.

Car & Track Combinations​

At the time of writing, the car and track combinations are varied and unusual. Do not expect to see GT3 cars at Spa, try to think more along the lines of Caterhams at Toban Raceway or IndyCars at Donington Park.

The beginner combinations (Tatuus F4, BMW M2 CS and Caterham Academy) switch every hour, with the intermediate series (BTCC and Porsche Regional Trophy) switching every two hours. The advanced series (IndyCar) gets new combos every three hours.

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There are almost unlimited options of car and track combinations with the embracement of the modding community from Studio 397. It looks like it is a really exciting time to be an rFactor 2 player.

In fact, compared to October 5th (the day before the Beta launch), the rFactor 2 online multiplayer revamp’s player numbers are significantly higher. The system looks to be just what the title needed – and should likely serve as a test bed for the upcoming Le Mans Ultimate.

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rFactor 2’s average player numbers peak higher since the launch of the Race Control Beta. Image credit: Steamcharts.com

Are you as excited about the future of rFactor 2 as we are? Check out more rF2 articles here, as well as the official patch notes.

Have you tried the new online multiplayer in rFactor 2 yet? Let us know on Twitter @OverTake_gg and in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Please elaborate :)

Interested in how this actually works now, since the physics are good and I can use a platform where I can race at less fixed hours.
It's very early days and I think both products have their strength and weaknesses. The obvious advantage of rF2 right now is that you can enter the online infrastructure for free if you allready own the game. Gamermuscle mentioned that the physics in rF2 are much better. From my small 3 month trial period in iRacing I would say that iRacing drives decent but I haven't tested the premium content so to speak while the DLC content in rF2 is top notch in terms of handling from my experience and car contact is handled better in rF2. And on top of that you can use that content till the rest of your life in rF2 while in iRacing it's allways bound to you paying the sub. Gamer Muscle also mentioned that the content is of higher quality in iRacing wich is a bit of a point for deabte. iRacing is more consistent, but the DLC tracks in rF2 are all better across the board in terms of quality and features.

Anyway, the system is still in beta and there is still a long way to go. But the base is very good allready. I still would like to join the splits with friends or the option to host 3rd party content. Because that's an area where S397 can really offer an alternative. And as the system is running with live weather I am yet to experience a rain race in the new system.
 
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what pricing, 9€ a track is so cheap, when with my full rig simucube 2 pro and 4090 13900K I have spent 15 000€.....
that's your "problem" 95% of people use some budget hardware even in pc communities where people tend to spend more
to me the biggest problem with iRacing is the subscription, I hate sub model since I'm not the regular racer - if someone do few races everyday or even every few days then sure it isn't that bad but if u want to play multiple sims and also other games it doesn't have much sense to give them money if u will use it once a week
 
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Yes you can apply that logic to anything but my counterpoint is that I literally bought every other sim out there for around 200€ with most of the DLC's from various bundles and discounts.

For the same amount of money, you can get 2 years of iracing membership IF you are a new subscriber and a few tracks and cars to go along with it.

Of course it may seem reasonable to others but it does not excuse the fact that IRacing is just too expensive compared to the competition
What competition?

The only apples to apples comparison you can make is if the competition features an online ranked / esports platform. The usual whiners here make weak arguments comparing a game that is meant to be run through servers all over the world, to other games that are, you now... not made that way.

If those rF2 online user numbers climb to... at least the current iRacing count of 7500 (checked a minute ago), then this discussion becomes relevant, and you could compare costs...
 
what pricing, 9€ a track is so cheap, when with my full rig simucube 2 pro and 4090 13900K I have spent 15 000€.....
If you spent 15K on a SC2 and a 4090 C you were robbed mate.
Hence you probably feel completely at home with irenting :)
 
that's your "problem" 95% of people use some budget hardware even in pc communities where people tend to spend more
to me the biggest problem with iRacing is the subscription, I hate sub model since I'm not the regular racer - if someone do few races everyday or even every few days then sure it isn't that bad but if u want to play multiple sims and also other games it doesn't have much sense to give them money if u will use it once a week
But thats your "problem", not with the game itself. Its like saying you hate Netflix because you cant afford it. You just dont subscribe and move on, right?

Like I said earlier, this iRacing discussion here is only relevant if this new rF2 online revamp becomes as popular, giving everyone a real alternative.
 
Premium
But thats your "problem", not with the game itself. Its like saying you hate Netflix because you cant afford it. You just dont subscribe and move on, right?

Like I said earlier, this iRacing discussion here is only relevant if this new rF2 online revamp becomes as popular, giving everyone a real alternative.
I don't think any one system will become as popular as iRacing..that would be really tricky. Although I think LFM gets close to the same GT3 numbers as the GT3 series in iRacing. But that doesn't have to happen...as long as the RF2 system can maintain multiple splits across its series ( not easy ) so that the aliens don't have to lap the slow people all the time, they will be onto a winner and have taken a chunk out of iRacing. If a few other systems can do the same, iRacing will have to take some notice and change.
 
I don't think any one system will become as popular as iRacing..that would be really tricky. Although I think LFM gets close to the same GT3 numbers as the GT3 series in iRacing. But that doesn't have to happen...as long as the RF2 system can maintain multiple splits across its series ( not easy ) so that the aliens don't have to lap the slow people all the time, they will be onto a winner and have taken a chunk out of iRacing. If a few other systems can do the same, iRacing will have to take some notice and change.
I don’t disagree with you there, BUT… it’s been the same story over the last 15 years. Big IF.
 
If you spent 15K on a SC2 and a 4090 C you were robbed mate.
Hence you probably feel completely at home with irenting :)
No I dont feel robbed, I have spent well my money, cause I forget I have triple pg48uq :D, and I'm mounting a t818 to play with dirt 5 :D, I play with the crew motorfest, Ride 5, I don't use really massively the boring sim games
 
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Instead of complex settings hidden behind multiple confusing screens, everything of relevance to the players progression can be found in one tab and across only a handful of menus. This is opposed to the confusing mess that the system was before this revolutionary update.
Garbage, seriously, anyone that could not navigate rF2 from day 1 wants to give up sims.

The only thing revolutionary, still, is rF2 driving model.
But over a decade on all that does is highlight the incompetence of other studios.
That a newer driving model has not blown gmotor out of the water is the problem.
 
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But thats your "problem", not with the game itself. Its like saying you hate Netflix because you cant afford it. You just dont subscribe and move on, right?

Like I said earlier, this iRacing discussion here is only relevant if this new rF2 online revamp becomes as popular, giving everyone a real alternative.
Aren't you making it a bit too easy? There was a time when iRacing saw no incentive to work on rain, no incentive to work on AI or actually include it in the product at all, no incentive to up the amount of vehicle models on the server, no incentive to actually offer relevant content etc etc etc. If there was no competition between the sim racing developers and products you would still run an iRacing build from 2015. It's actually rather simple. And there will be a time when people start to use alternatives once those are actually usable, cheaper and offer the same features as iRacing. I would really be interested to see the growth of long term iRacing users over the last couple of years, but I think there is a reason why they hired all those experts and focused on all those areas that I just mentioned.

You are right, there are alot of ifs, but even iRacing started with zero players. The problem is that none of the previous attempts of creating a structured online environment was really integrated into the game besides Raceroom and ACC while the first one completely lacks interesting starter content, features and does very few things better while ACC is only limited to GT3. PC2 online was pretty active, but netcode and physics were a complete joke. And the reason why we didn't have an alternative to iRacing for 15 years is rather simple. Noone has really tried it in the high end sim segment. When people begged Marcel for simple stuff like seeing the amount of registered users per split, the answer was "we don't want that for our system". You are right, time will tell how it goes, but rF2 is quite a bit of a different product compared to Raceroom and ACC.
 
If there was no competition between the sim racing developers and products you would still run an iRacing build from 2015.
You know there's more than just competition as a reason to keep software updated and relevant... now you are the one making it too easy.
 
You know there's more than just competition as a reason to keep software updated and relevant... now you are the one making it too easy.
And wich reason is it that brings iRacing - or any other software company for that matter - to the point to up their game so that it stays relevant in comparison to other products? There is one single reason: growing the business and earning money wich only works if you are ahead of the competition or atleast head to head. It really surprises me that simple stuff like that is up for debate. Or are you trying to tell me that they do those big investments due to their social goodwill and passion. I am sure there are still people who see iRacing as a non-profit company, but we all know that it doesn't work like that. Any developer or publisher want's to have a slice from the cake and increase their marketshare. That's simple economies ...

The only example that kind of falls out of this pattern are modding teams. But even those are meassured against benchmarks wich boils down to one single principle: competition. Or do you think that anyone would buy a F1 mod by RSS if it was a pixelated block of polygons?
 
What you find terribly expensive, might be reasonable and a justifiable cost according to others.

One could buy 3 games and DLCs in a calendar year and use it a handful of times.

No it's across the board expensive; I don't think that's up to debate. That doesn't mean i-racing is bad, or not many people would pay for it. It's clear they would, right? However, just because people pay for i-racing, doesn't mean it isn't expensive. And the most expensive game I play BY far, including extra content.

IF and only IF RF2 can create a better online experience (or even just equivalent) then RF2 will be hands down dirty cheap by comparison and in my non-expert never drove an actual race car opinion the better option. And if that actually were to happen, why would anyone pay for i-racing when they could have it at much less cost via RF2?
 
Premium
The experience has been good so far...and it's only beta so it can only get better. S397 did a excellent job on it.

Good to see game developers bringing in new features. Now it's rFactor2 ..looks like AC2 is on it's way to provide a similar system. Much like Laser scanning of tracks this will be the a standard for future sim racing games ... off the shelf Competition system. :thumbsup:
 
Premium
Anyone using this service from Australia?

And if so, how is the experience?
 
It's very early days and I think both products have their strength and weaknesses. The obvious advantage of rF2 right now is that you can enter the online infrastructure for free if you allready own the game. Gamermuscle mentioned that the physics in rF2 are much better. From my small 3 month trial period in iRacing I would say that iRacing drives decent but I haven't tested the premium content so to speak while the DLC content in rF2 is top notch in terms of handling from my experience and car contact is handled better in rF2. And on top of that you can use that content till the rest of your life in rF2 while in iRacing it's allways bound to you paying the sub. Gamer Muscle also mentioned that the content is of higher quality in iRacing wich is a bit of a point for deabte. iRacing is more consistent, but the DLC tracks in rF2 are all better across the board in terms of quality and features.

Anyway, the system is still in beta and there is still a long way to go. But the base is very good allready. I still would like to join the splits with friends or the option to host 3rd party content. Because that's an area where S397 can really offer an alternative. And as the system is running with live weather I am yet to experience a rain race in the new system.
I have 6 years of IRacing under me and had a blast, and almost 4000 Hours of RF2. RF2 has a better physics engine overall. IRacing way to expensive compared to RF2 as well.
 
Premium
I got on a little bit, had some troubles with the practise server being available all the time. That is not so much an issue given it is in a testing phase. I think it is good that/if this is a test bed for the wec sim if that means that there could be reliable and running/ranked racing for it.
I spend most of my time running in prototypes so it is a sim that I would buy, I may or may not use it a lot depending on how it is but if I was a user and thought it would get the same kind of userbase as iracing does for free then I may be thinking a little too graciously of MSC.

The true cost of iracing is about $5 per month if you race twice a week. If anyone thinks that if this got really popular and had the same base and online services racing they would be mad to assume that it would continue to all be free and would also be around $5/month.
 
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Premium
I got on a little bit, had some troubles with the practise server being available all the time. That is not so much an issue given it is in a testing phase. I think it is good that/if this is a test bed for the wec sim if that means that there could be reliable and running/ranked racing for it.
I spend most of my time running in prototypes so it is a sim that I would buy, I may or may not use it a lot depending on how it is but if I was a user and thought it would get the same kind of userbase as iracing does for free then I may be thinking a little too graciously of MSC.

The true cost of iracing is about $5 per month if you race twice a week. If anyone thinks that if this got really popular and had the same base and online services racing they would be mad to assume that it would continue to all be free and would also be around $5/month.
The true cost of iRacing is much, much higher than that. Not sure where you got the $5 a month from?
 

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