rFactor 2 Online Multiplayer: Ranked Racing Revival

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rFactor 2 has been a staple in the sim racing community since its release in 2013. The online multiplayer experience, however, has been lacking for many years. The rFactor 2 Race Control Beta changes that.

Image credit: Studio 397

Menu & UI Improvements​

The menu has been refreshed and reimagined recently. Most importantly, for the first time ever, rFactor 2 seems to be going down the route of user ease and convenience.

Instead of complex settings hidden behind multiple confusing screens, everything of relevance to the players progression can be found in one tab and across only a handful of menus. This is opposed to the confusing mess that the system was before this revolutionary update.

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rFactor 2’s new Multiplayer UI Layout

The major changes and additions most notably include smooth animations detailing your DR (Driver Rank) and SR (Safety Rank), a progress bar to see how your DR and SR drop or climb after an event and, most importantly, a race results tracker so that you can look back over your performances and analyse your results to your heart’s content.

Is Online Racing Back In rFactor 2?

The short answer is, yes! In the sessions that we tested, the servers were well populated. The practice sessions were clearly labeled and mostly filled with a good level and range of drivers. But most importantly, the servers were stable. The system is not without its problems though.

The only major issue whilst testing was a rare occurrence of the software not recognising that the account was due to join an official session. This only happened whilst the official practice session was coming to an end.

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rFactor 2’s Daily Race Menu

Unfortunately, this required a full game restart, deregistering the user from the race and wasting hours of car and track combo specific practice. rFactor 2 have noted these problems and deployed a hotfix for online features.

Car & Track Combinations​

At the time of writing, the car and track combinations are varied and unusual. Do not expect to see GT3 cars at Spa, try to think more along the lines of Caterhams at Toban Raceway or IndyCars at Donington Park.

The beginner combinations (Tatuus F4, BMW M2 CS and Caterham Academy) switch every hour, with the intermediate series (BTCC and Porsche Regional Trophy) switching every two hours. The advanced series (IndyCar) gets new combos every three hours.

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There are almost unlimited options of car and track combinations with the embracement of the modding community from Studio 397. It looks like it is a really exciting time to be an rFactor 2 player.

In fact, compared to October 5th (the day before the Beta launch), the rFactor 2 online multiplayer revamp’s player numbers are significantly higher. The system looks to be just what the title needed – and should likely serve as a test bed for the upcoming Le Mans Ultimate.

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rFactor 2’s average player numbers peak higher since the launch of the Race Control Beta. Image credit: Steamcharts.com

Are you as excited about the future of rFactor 2 as we are? Check out more rF2 articles here, as well as the official patch notes.

Have you tried the new online multiplayer in rFactor 2 yet? Let us know on Twitter @OverTake_gg and in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

My question.....Why did it take so long to get here?
LMU gets a new online platform. One that can hold the Virtual LM24. The LMU game is based on RF2.... so they most likely use good old RF2 for testing as the news item says.

And since RF2 has only a few online players per month, damage is pretty small compared to the knowledge gained during the test phase. The test results are valuable for the LMV24 in january 2024, where +100k (?) prize money is at stake. And this year the F1 world champion wants to compete in a working sim because he really wants to win this time.

Max Verstappen's opinion on the new online features in LMU, can probably influence how the public sees MSG's simracing franchise. And MSG is on the verge of bankruptcy so a lot is at stake the coming months.
 
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Bit too soon to say that. It's extremely limited in what it offers compared to iRacing for online. I prefer RF2 to drive by a big margin but saying it's online component, which is still in beta, is better than iRacing is overstating things.
Agree here.

I tried iRacing for a good year or two, now uninstalled -I just could never get to grips with it, so for me, RF2 beats iRacing hands down on the handling/feeling front.

But, iRacing is still #1 when it comes to online competition - nothing will beat it anytime soon.

But at least we now have a(nother) alternative.
 
Please elaborate :)

Interested in how this actually works now, since the physics are good and I can use a platform where I can race at less fixed hours.
My biggest gripe is the same as most people. i-Racing is terribly expensive. I resent their platform no matter how successful it is, but that's just bitterness talking. The best thing about it is the regularity of racing (as I think you pointed out).
 
My biggest gripe is the same as most people. i-Racing is terribly expensive. I resent their platform no matter how successful it is, but that's just bitterness talking. The best thing about it is the regularity of racing (as I think you pointed out).
What you find terribly expensive, might be reasonable and a justifiable cost according to others.

One could buy 3 games and DLCs in a calendar year and use it a handful of times.
 
What you find terribly expensive, might be reasonable and a justifiable cost according to others.

One could buy 3 games and DLCs in a calendar year and use it a handful of times.
That's me, Even have an iRacing su, I use a handfull of times a year.
 
What you find terribly expensive, might be reasonable and a justifiable cost according to others.

One could buy 3 games and DLCs in a calendar year and use it a handful of times.
Yes you can apply that logic to anything but my counterpoint is that I literally bought every other sim out there for around 200€ with most of the DLC's from various bundles and discounts.

For the same amount of money, you can get 2 years of iracing membership IF you are a new subscriber and a few tracks and cars to go along with it.

Of course it may seem reasonable to others but it does not excuse the fact that IRacing is just too expensive compared to the competition
 
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Premium
Yes you can apply that logic to anything but my counterpoint is that I literally bought every other sim out there for around 200€ with most of the DLC's from various bundles and discounts.

For the same amount of money, you can get 2 years of iracing membership IF you are a new subscriber and a few tracks and cars to go along with it.

Of course it may seem reasonable to others but it does not excuse the fact that IRacing is just too expensive compared to the competition
well hopefully they will now need to up their game or reduce their pricing to compete. We should all be cheering RF2/GTRevival/Forza on just from the fact it may put pressure on iRacing to change.
 
well hopefully they will now need to up their game or reduce their pricing to compete. We should all be cheering RF2/GTRevival/Forza on just from the fact it may put pressure on iRacing to change.
Yep. It seems like if Iracing doesn't start innovating soon, it will have inexpensive alternatives to it's online system very soon which means I don't even have to consider dumping hundreds into it just to race online
 
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What's needed for simracing in 2024?

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