rFactor 2 GT3 update announced for February 7th

GT3-Update-4-1.png
Studio 397 just announced a significant updated that will enhance all the 14 GT3 cars available in rFactor 2 that will see important physics changes affect the category.

Here is a list of all the announced changes and additions:
  • new tyre model
  • tender spring support (tender spring is a term that often designates a smaller, secondary set of springs mounted on a shock that is usually of a softer rate than the main spring and serves to soak high frenquency bumps and curbs)
  • traction control update
  • ABS update
  • downshift protection
  • sound update (integration into the new sound engine)
  • updated BoP
Studio 397 advertises that this will affect the way cars need to be driven, stating racers will need to adjust their driving style and setups accordingly. They also say the addition of shift protection to these cars will prevent unrealistic use of rapid fire downshifts to achieve unrealistic stopping distances - a tactic widely used by the fastest players in games without the feature, such as Gran Turismo.

Overall, this update should make GT3 cars "a richer, more immersive driving experience" and generally more accurate, as per the devs' words.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

Hopefully, after 10 years, they'll also fix the ridiculous problem where you can't join a room unless you have all the future tracks the server may race on.

One of the dumbest limitations in all of online multiplayer videogaming history.

"Sorry, cannot join the current game. Even though you have the current track, you don't have some of the tracks the server may race on in the future so you need to go download other tracks just to play on the current track you do in fact have".

LOL!!!
Thaaaat is a HUGE pain the the ass, but that "feature" really comes down to whatever bonehead made the rfcmp :p
 
What type of HDR are you talking about? The type of HDR that a lot of games apply via things like the graphics engine and post-processing or are you talking about true "physical" HDR where you need an HDR compatible monitor?
Yes, HDR compatible monitor for sure.
 
Hopefully, after 10 years, they'll also fix the ridiculous problem where you can't join a room unless you have all the future tracks the server may race on.

One of the dumbest limitations in all of online multiplayer videogaming history.

"Sorry, cannot join the current game. Even though you have the current track, you don't have some of the tracks the server may race on in the future so you need to go download other tracks just to play on the current track you do in fact have".

LOL!!!
Seems to me the issue with this is not a problem with the game, but a server setup problem. I don't understand why they wouldn't just set up a new server for each race to avoid complaints about this. This must be possible.
 
The
Seems to me the issue with this is not a problem with the game, but a server setup problem. I don't understand why they wouldn't just set up a new server for each race to avoid complaints about this. This must be possible.
The driver's would still need each track, or would have to skip events they don't have track that match. Plus this would mean the League admin would have to make a new session for each event rather than just one mod that all the league can download just once.
 
The

The driver's would still need each track, or would have to skip events they don't have track that match. Plus this would mean the League admin would have to make a new session for each event rather than just one mod that all the league can download just once.
That's not really true and LFM shows it perfectly that you can have ranked online racing with rF2 without having to own each track in a series. It's just that S397 allways wanted to use the series feature without having to create vmods for each event. With the tiny size of the vmods I don't see why S397 shouldn't be able to offers ranked online races in the CS going forward without forcing the user to own all tracks.
 
Seems to me the issue with this is not a problem with the game, but a server setup problem. I don't understand why they wouldn't just set up a new server for each race to avoid complaints about this. This must be possible.
Wouldn't that mean the server would have to re-setup a new server when changing tracks? Wouldn't that mean every one would have to leave the current server, go back to the RF2 main menu, go back to the MP server list and keep hitting refresh until the new server-track combination is back up?

You're basically just shutting everything down and re-starting your server from scratch no different from the first time you setup the server (other than selecting a different track during the server setup process). How is that a fix?

In RF1, AMS, etc. When the race is over, you literally just select whatever track you feel like racing next and that's it, the game loads the next track, done.

Also, all this stuff with vmods, RCMFP (or whatever it's called), is a nightmare. In RF1, AMS1, etc. All I have to do to setup an online session is all from within game, I don't even need to use the out-of-game server tool. I can change sessions, change and select track, call votes, etc. all in-game when I'm in the pits. First of all, there's no in-game option to setup online racing in RF2. Second of all, you can't just use the out-of-game server setup tool to select allowed cars/series & current track and "hit start". No, you have to use some other programs to create some sort of package of content or something. It's a mess. I tried doing it a few times and couldn't be bothered finish it. For people who just want to do some "pickup and play" mp online racing with others, it's a cluttered, unintuitive, nightmare. You should just have to select allowable cars / series, select current track, select rules/options (laps, weather, etc.) and "hit go". That's it! You shouldn't have to create any special "packs". You shouldn't have to use some other "random" programs. What's next? We have to get a degree in Computer Sciences just to create an online room to go racing with some friends?

It's completely user un-friendly, incredibly unintuitive, and an absolute waste of time. The fact it's still required after 10 years or so shows, to be brutally honest, incompetence and illogicalness on the developer/s part.

Yes, HDR compatible monitor for sure.
Someone mentioned that RF2 does not currently support true HDR ("true" HDR as in physical HDR, not talking about post-processing effects "HDR").
 
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Technically the new sound engine IS backwards compatible, otherwise you would hear nothing at all when running mods that have not been upgraded. They have made some accommodation with the LEGACY sliders. But going from a non positional 64 sound channel system to 3d audio with 256 channels should highlight the massive change. To make the sound engine capable of mimicing the old system would be to limit the possible advances...and why bother updating sounds at all then?
The simplest way for mods to work with the new system is for the mod creator to split the sounds from Stereo to Mono. Then the user can balance the engine vs SFX with the legacy sliders. It 'is' different, it will sound different especially with non updated mods, but the benefits going forward are huge.
Perhaps, as modders learn more about the new sound engine, there may arise a few users who could provide sophisticated sound packages for older mods. Look what Doddyco has done both before and after the new sounds for the F186-88 mods.
Agree it's a major benefit going forward for new cars and mods that can be updated to support it.

Technically, it's partially-backwards compatible, otherwise it would playback the sound for legacy cars as in the previous release. There are architectural patterns to support full backwards compatibility when adding a new feature like this, but if that wasn't already done as part of the design, then it's unlikely to happen unless they can come up with an automated tool perhaps to convert mods from the legacy to new sound format.
 
Ideally RF2's Software Architect would have accounted for backwards compatibility in the design of the new sound engine, but it sounds like that didn't happen.
ideally yes, but it could also mean that they have to drag along a bunch of old code, keep testing it every new release, and taking that into account for every new release afterwards. So in the long run it's probably better like this... :)
 
It's completely user un-friendly, incredibly unintuitive, and an absolute waste of time. The fact it's still required after 10 years or so shows, to be brutally honest, incompetence and illogicalness on the developer/s part.
Just because they didnt fix youre issue that doesnt mean anyone is incompetet :roflmao:
 
Just because they didnt fix youre issue that doesnt mean anyone is incompetet :roflmao:
Lol, it's not "my" issue. It's a game issue and, yes, it does. It's a ridiculous, highly illogical limitation of the game that still exists after 10 years or 8 years or whatever.
 
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Lol, it's not "my" issue. It's a game issue and, yes, it does. It's a ridiculous, highly illogical limitation of the game that still exists after 10 years or 8 years or whatever.
It kind of is, but thats beside the point, since it isnt like that is anywhere near a priority, sometimes other things are more benficial to fix, like what they did now. Considering hosting a game is possible right now, even if its not a one click solution its still super easy to do whilst following the guide on the website.

10 years is also not totally right with how the ownership of the game played out and what the game was meant to do/be initially, multiplayer was never really a priority under ISI, that became a thing later and with S397 things changed again with DLC to finance the game and bring the content we have, which started the whole argument with owning all dlc to race online after the CS launched and last year it came up with LFM, this tho has now been adressed in the recent annoucement, that was a relic from the game not being meant to have pay DLC initially.

In short what I want to say is that it may be a big issue for you, which is fine with me, but that does not mean its a priority in what gets done, sucks for those that want their thing to be tackled first but thats how it goes. That doesnt mean that the people working at improving a game are lazy/incompetent/stupid etc, sometimes the benefit of doing something are not worth the effort at a certain time.
 
It kind of is, but thats beside the point, since it isnt like that is anywhere near a priority, sometimes other things are more benficial to fix, like what they did now. Considering hosting a game is possible right now, even if its not a one click solution its still super easy to do whilst following the guide on the website.

10 years is also not totally right with how the ownership of the game played out and what the game was meant to do/be initially, multiplayer was never really a priority under ISI, that became a thing later and with S397 things changed again with DLC to finance the game and bring the content we have, which started the whole argument with owning all dlc to race online after the CS launched and last year it came up with LFM, this tho has now been adressed in the recent annoucement, that was a relic from the game not being meant to have pay DLC initially.

In short what I want to say is that it may be a big issue for you, which is fine with me, but that does not mean its a priority in what gets done, sucks for those that want their thing to be tackled first but thats how it goes. That doesnt mean that the people working at improving a game are lazy/incompetent/stupid etc, sometimes the benefit of doing something are not worth the effort at a certain time.
I think you make some very valid points about how recent changes in studio ownership & direction play into the overall sim evolution & esports equation, not to mention the growth of gaming during the Covid period. Some studios were just in a much better place at the right time, others were not.
 
MSG paid several million of the agreed upon 5.5million US Dollars early on in the take-over. I am not sure if they ever completed the entire amount. Since most of the progress rF2 has seen has come AFTER the purchase, one must assume S397 received enough funds to begin these large core updates. (& DLC purchases help one would think)
and some big licences too, although, I think they already had some of the bigger ones before being bought. Oddly they lost Silverstone because the license expired, seems odd not to re-license such an iconic track
 
and some big licences too, although, I think they already had some of the bigger ones before being bought. Oddly they lost Silverstone because the license expired, seems odd not to re-license such an iconic track
apparently it was more expensive than multiple other popular tracks combined
 
Someone mentioned that RF2 does not currently support true HDR ("true" HDR as in physical HDR, not talking about post-processing effects "HDR").
"someone mentioned" is the source of most disinformation :p

If the HDR in rF2 is not "true", they sure are doing a hell of a job faking it. It's right up there with the HDR in all the AAA non-racing games I play.

Did some MASSIVE lapping last night in the 992, which already has the downshift protection.
ANNOYING AF at first, but at least they give you a little audio queue when a downshift fails. Took some getting used to, but I'm fine with it now.
 
apparently it was more expensive than multiple other popular tracks combined
Hey that reminds me, is there a replacement free track in the works? It's been a couple months.

"we are working very hard to look at alternative options to bring another new, free circuit to the simulation in the very near future"
 
apparently it was more expensive than multiple other popular tracks combined
Yeah this is my worry for simracing for the future, that these tracks are going to demand stupid amounts from sim developers. Thats why having a sim with mod capability, like rf2 is so good. rf2 is the last one that is being actively developed.
 
Hey that reminds me, is there a replacement free track in the works? It's been a couple months.

"we are working very hard to look at alternative options to bring another new, free circuit to the simulation in the very near future"
Yes, might make the Q2 drop it has been said on discord, if everything goes to plan that is
 

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