Racing in the Rain - Essential or Annoying?

Mercedes-AMG GT3 Nürburgring Nordschleife Rain Automobilista 2.png

Do you like racing in the rain?

  • Yes

    Votes: 283 72.2%
  • No

    Votes: 109 27.8%

  • Total voters
    392
The Nürburgring 24 Hours are here, and one of the most exciting endurance events of the year also means potentially tricky conditions. The Eifel is notorious for its changing weather, so it is likely that there is going to be rain at some point. Inclement weather is usually a topic of debate among sim racers - some like it, seemingly more want to avoid racing in it at all costs.

In sim racing, we can often predict the probability of rain coming in with relative certainty, but unless the weather is fixed to dry conditions, you can never be entirely sure. As a result, a certain adaptability is a big advantage for any driver to bring to the table for these events.

Adjusting your driving style on the fly while deciding on the right moment to change tires is essential in variable weather - and getting it wrong can have considerable consequences, as that usually means losing control of your car or having to go extremely slow to avoid doing so. These scenarios can be practiced, although it is seemingly rare to actually do so for most sim racers.

At least this would explain why these races often spawn chaos once the heavens open up and brake distances get longer, the surface more slippery, and visibility poorer. Things usually settle down after a few laps as drivers adjust, and for those who are more used to these conditions, it can be a great opportunity to make up positions.

Editor's Take​

Personally, I used to hope that I could avoid racing in the wet if possible as my single player experiences in the rain were not great. This changed when I got more into multiplayer racing, and after a 12-hour race at Suzuka in Assetto Corsa Competizione that was unexpectedly run in the rain for the entire event, my views changed a bit.

We had been practicing in the wet before the event, and it paid off. Much like in the dry, once you find your rhythm in the rain, it actually becomes a pleasant drive, just not as fast as usual and with the need to watch out for kerbs and puddles more. In later events with changing conditions, wet weather usually allowed me and my team to jump numerous cars as they had their difficulties in the changeable conditions.

These days, I look forward to racing in the rain. The final of our F1 1991 league in Automobilista 2 took place at Adelaide using real weather, and the circuit was soaked as a result. Possibly aided by driving the Benetton-based V8 car with its nimble handling, lapping a few seconds faster than the usual V10 front runners was very good to see.

Your Thoughts​

What camp are you in when it comes to racing in the wet? Do you thrive like Ayrton Senna or Michael Schumacher in these conditions, or do you want to avoid it whenever possible? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Do I LIKE it? Not necessarily. Do I think it's essential for something to call itself a "sim"? Yes. HOWEVER, it also depends on how it's implemented. I know it's VERY tricky to do, like how driving on dirt and gravel in rally games is very difficult to implement in a way that's realistic and leaves people happy. So far, the best I've seen is (sadly) it's limited implementation in GT 7. It's not implemented on every track which is VERY unfortunate as I think racing around Bathurst in the rain would be fun. And there seems to be no signs of PD working on it either.
 
This is too deep of a topic to just answer yes or no.

It depends on how it's implemented, how it affects the AI, or for example how it affects the online participation. On the forums everybody screams YES to rain, but people vote the contrary when it comes to participation. Somebody mentioned the added complexity to managing the strategy, which - speaking of realism - is not the driver's task, and yet most games force that on the player. The physics are a separate issue worth of its own thread.

When rainy race is reduced to the most simple form - a sprint online race entirely in rainy conditions with full grid of players driving on the same physics, then yes. But as you remove those conditions, add complexity, you begin to get more and more issues that the industry simply haven't solved yet.
Totally agree, the point is how rain is implemented. The physics are one thing, the AI is another one. F1 Challenge did it right, GTR2, Race games did it right. Why modern sims can't have a consistant AI through dry and wet conditions? I haven't enough racing experience on ACC but I think it is good, I launched a race under rainy conditions and I was performing against the AI quiet similarly to how I performed under dry conditions.
 
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Premium
I would echo the sentiment of a few others in this thread, In that I would like the "team"to manage my tires. Just get on the radio as the weather starts to break, tell me the forecast and advise if I should come in for tires or not. Then have the tires ready to go with no input from me apart from driving into the pits.
 
I like random weather it's more realistic, knowing when how heavy and how much % rain like in rF2 is too canned.

Or sims need to record weather patterns so they can tell you rain is coming.
But before that they need wet lines to dynamically affect tyre temperature.
Maybe in another 10 gens :coffee:
That is what really bugs me about sims I won't be around to see them become AI.
 
72% of rain lovers??? Well, just try to launch an online race in rainy conditions and wait for other players to join... :D
 
I think it's essential to have random weather, even with the possibility of rain, it's one more factor in the race, in the strategy and even in the "luck factor", everything that influences a real race, I think it's good life in the virtual one, even if you don't have the feeling complete of riding in the rain but you already have to change the way of riding, yes you are welcome
 
I love rain racing in sim. it doesn't even have to have "real" drying / wetting lines, puddles, different depths of water, etc. As long as it has different amounts of wettnes in at least a simplified way (eg. light rain = 80% grip, normal rain = 75 % grip, thunderstorm = 60% grip, etc.) and as long as it can change during the session then that's good enough for me. Don't get me wrong, the more advanced features are a hugely welcome addition and make it even more fun and in-depth but I still have a blast in much more simplified rain games like F1 Ch 99-02, GTR 1, GTR 2 / Race 07, etc.

I love the uncertainty it brings. It can also mix up the field due to different cars being relatively different in the rain, different drivers adapting better (if playing online), picking the right tyres / setup, pitting or not, higher risk of mistakes, etc.

Without getting into the complex aspects of rain in sims, I wish games did a more realistic job with the length of the rooster tails along with way more spray overall (regardless of length of tail).

P.S. It just occurred to me that GT Legends doesn't have rain even though the older GTR 1 does. I must have had such incredible fun with that game (and still do) that I didn't even noticed.
 
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Multiplayer, rain is fantastic. However, offline and against the AI, it’s invariably poorly implemented. Some sims do it better than others e.g., ACC, but in others the performance of the AI in rain is atrocious. They’re either unrealistically quick, as if they’re on slicks in dry conditions, or very slow; simply put, the AI is mostly unbalanced in the rain, on most sims. I avoid rain offline, due to wonky AI, but Multiplayer is ok.
 
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