Racing in the Rain - Essential or Annoying?

Mercedes-AMG GT3 Nürburgring Nordschleife Rain Automobilista 2.png

Do you like racing in the rain?

  • Yes

    Votes: 283 72.2%
  • No

    Votes: 109 27.8%

  • Total voters
    392
The Nürburgring 24 Hours are here, and one of the most exciting endurance events of the year also means potentially tricky conditions. The Eifel is notorious for its changing weather, so it is likely that there is going to be rain at some point. Inclement weather is usually a topic of debate among sim racers - some like it, seemingly more want to avoid racing in it at all costs.

In sim racing, we can often predict the probability of rain coming in with relative certainty, but unless the weather is fixed to dry conditions, you can never be entirely sure. As a result, a certain adaptability is a big advantage for any driver to bring to the table for these events.

Adjusting your driving style on the fly while deciding on the right moment to change tires is essential in variable weather - and getting it wrong can have considerable consequences, as that usually means losing control of your car or having to go extremely slow to avoid doing so. These scenarios can be practiced, although it is seemingly rare to actually do so for most sim racers.

At least this would explain why these races often spawn chaos once the heavens open up and brake distances get longer, the surface more slippery, and visibility poorer. Things usually settle down after a few laps as drivers adjust, and for those who are more used to these conditions, it can be a great opportunity to make up positions.

Editor's Take​

Personally, I used to hope that I could avoid racing in the wet if possible as my single player experiences in the rain were not great. This changed when I got more into multiplayer racing, and after a 12-hour race at Suzuka in Assetto Corsa Competizione that was unexpectedly run in the rain for the entire event, my views changed a bit.

We had been practicing in the wet before the event, and it paid off. Much like in the dry, once you find your rhythm in the rain, it actually becomes a pleasant drive, just not as fast as usual and with the need to watch out for kerbs and puddles more. In later events with changing conditions, wet weather usually allowed me and my team to jump numerous cars as they had their difficulties in the changeable conditions.

These days, I look forward to racing in the rain. The final of our F1 1991 league in Automobilista 2 took place at Adelaide using real weather, and the circuit was soaked as a result. Possibly aided by driving the Benetton-based V8 car with its nimble handling, lapping a few seconds faster than the usual V10 front runners was very good to see.

Your Thoughts​

What camp are you in when it comes to racing in the wet? Do you thrive like Ayrton Senna or Michael Schumacher in these conditions, or do you want to avoid it whenever possible? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

No simulator is even close to be near reality in the wet track department. There are some great visuals, but to simulate water physics is a step as big as BeamNG did with softbody, but yet more demanding on hardware power. What happens today is that we already have somehow realistic simulators that when we turn on the weather they became as arcadish as possible. In the end, professional drivers turn it off because don't make any sense comparing from everything they learned in RL and non professionals turn it off because it will just turn their races into a continuous dice rolling game.

iRacing is right to do not waste any time over this feature.
 
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Let me think. I pretty much finish dead last now in every race, even though there is bright sunshine or moonshine and a dry track.

I believe rain should be programmed into every game where every other time you play, it rains. Then I will feel only half as bad about my driving.
 
To be honest, no. I don't think any sim gets the physics right anyway. It tanks the fps performance. And most important - if there are raindrops flying across the screen, it fuxks up my movement/car rotation visual references. There are no G forces, so have to depend on ffb and what I see on screen, the world movement relative to cockpit model. If you introduce a layer of raindrops that are just a particle cloud that follows the car, I lose my orientation and sense of car rotation in corner. It happened to me in rF2, if I remember correctly.
 
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I don't like heavy rain, but some drops here and there, reducing the grip and giving nice reflections everywhere can be very awesome racing!
So I'd say I don't really like rain, but I like a drying up circuit with the sun coming through!
If you have careful racers around you in an online clubrace, it's massive fun to struggle for the grip, sliding around and gaining or losing lots of time by daring a bit more than your opponent!

My biggest issues are:
- You don't have an engineer in your ear and no team (normally), so you have to manage your pitstops strategy on your own. This can be very stressful since you have to check the forecast, lap times etc. all while having reduced grip on some spots around the track.

- it often looks quite poor. PCars 2 and AMS2 Rain looks like a drawing, rF2 isn't looking that great anyway but has very decent rain. When the sun comes through, the performance drops massively though...
ACC has BLACK raindrops, when they would reflect some darker things.
AC with the Patreon CSP Rain looks the best by far but it's complicated to set up, not free with the game etc etc.

PCars 2:
View attachment 665253

AMS 2:
View attachment 665254

rF2:
View attachment 665258

ACC:
View attachment 665257

AC + paid CSP:
View attachment 665259
For ACC did you have effects and post processing effect atleast on high? I think this effects the rain being black if I remember correctly. Also keep engine ini unedited. I like rain the most in Rf2. Somehow very satisfying especially on all new dlc tracks and updated cars.
 
Premium
For ACC did you have effects and post processing effect atleast on high? I think this effects the rain being black if I remember correctly. Also keep engine ini unedited. I like rain the most in Rf2. Somehow very satisfying especially on all new dlc tracks and updated cars.
rF2 rain got a lot better during the last 2 years, yep! The new reflections are a massive step forward compared to the old 30 fps reflections...

For ACC: everything on max, default engine.ini. So do you say with effects on medium, the rain should stop being black?
 
I love racing in the rain... Especially in AMS2 with the puddles and drying lines... The ever evolving state of the race track really makes for a race that feels alive...
 
I just love the drying lane in the rain !! I cannot explain why, I just love this phase between fully wet and fully dry :inlove:

I remember a Le Mans online event in PC2 where it rained so much the car kept plunging into puddles of rain onto the Hunaudières straight, making it so hard to drive but so rewarding as I won the race !!

Sooo technically I voted yes ;)
 
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Essential and thank goodness to AC and rF2 being the best sims for VR sim racing in the rain. AMS2 needs work amd well ACC is pretty hard to run in VR and looks blurry.
 
Premium
Rain and weather in a simulation is essential, after all, the entire point is to simulate the real world. And very few places bask in perfect conditions every day of the year.

I very much enjoy the weather slots as incorporated in AMS2 so you can set it up in as much detail as you feel like, and the random weather when I'm running a championship. Nothing like lining on the start line and looking up to see the grey sky of dread and the first few drops falling as the race starts..
 
If you want to truly simulate racing, then rain is part of the package (unless you're a NASCARE fan). Some drivers do not adapt well to wet conditions, others excel in them, it is all part of racing. I enjoy the extra challenge, and added variety.
 
No simulator is even close to be near reality in the wet track department. There are some great visuals, but to simulate water physics is a step as big as BeamNG did with softbody, but yet more demanding on hardware power. What happens today is that we already have somehow realistic simulators that when we turn on the weather they became as arcadish as possible. In the end, professional drivers turn it off because don't make any sense comparing from everything they learned in RL and non professionals turn it off because it will just turn their races into a continuous dice rolling game.

iRacing is right to do not waste any time over this feature.
iRacing has been working on including rain for 2 years now, though.
 
This is too deep of a topic to just answer yes or no.

It depends on how it's implemented, how it affects the AI, or for example how it affects the online participation. On the forums everybody screams YES to rain, but people vote the contrary when it comes to participation. Somebody mentioned the added complexity to managing the strategy, which - speaking of realism - is not the driver's task, and yet most games force that on the player. The physics are a separate issue worth of its own thread.

When rainy race is reduced to the most simple form - a sprint online race entirely in rainy conditions with full grid of players driving on the same physics, then yes. But as you remove those conditions, add complexity, you begin to get more and more issues that the industry simply haven't solved yet.
 
If you want to truly simulate racing, then rain is part of the package (unless you're a NASCARE fan). Some drivers do not adapt well to wet conditions, others excel in them, it is all part of racing. I enjoy the extra challenge, and added variety.
Actually, NASCAR have rain tyres for road tracks for a few years now and now for short tracks. They already raced last at COTA under rain until red flag was out for soaked track. They even race on dirt.
Althought I don't know if iRacing implemented those (is it?) and I don't expect another games' developer to do a credible Nascar sim those days.
 
It has to be there if simulating reality. But how its done.. Everyone does the "same rain" differently. But, it is just so complex to explain, but there should be a simple mode for the rain, so it would be easier to develope, when thinking about ai and everything. I dont know.. But just do... simple... rain ... mode... It starts when it does and stops when it does, it gives a slower lap times, you have to change tires to stay on track of course. But.. but... but... brains go twisted when trying to explain. But no need for aquaplane, no need for total non visibility, but need wipers to see etc. But you should know what ai does, and if against human online, should know what to expect. Oh rain starting now, i have this amount of time to change tires, am i in trouble or the opponent, what is the timing? And so on and on. And the complex rain eats SO MUCH power from machine usually that coddamn... But answer is, make things more SIMPLE! And it would be enjoyed much more.
 

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Yannik Haustein
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