RaceRoom Releases FR X-22, Teases Trucks


After months of wait and weeks of drip marketing, the time has finally come for RaceRoom to release the FR X-22. The new Formula 1-inspired vehicle comes ready to drive with tons of liveries. Release is 31st of August, 2022.

The wait is finally over. KW Studios released their newest Formula 1-inspired vehicle on the 31st of August, 2022.

The new open wheeler comes with a few brand new additions to RaceRoom:
  • Hybrid Engine
  • MGU-K Modes
  • Overtake Mode
  • HALO Visibility Switch
  • New Bindings and Car Setup Menu Items
What's more is with this update, another vehicle has been added to the game, though not yet officially released. Something called a "RaceRoom Truck" has been spotted in the updated files. We have yet to see the exact details of this new vehicle, however a sneak peak in DDF Racers video deliveres some answers.


Here's the full changelog:

Update details:
Download size = 3.9 GB
Client version = 0.9.4.2
Client BuildID = 9421882
Dedi version = 86.0.1385
Dedi BuildID = 9421904
  • New Content - Formula RaceRoom X-22
  • Added support for hybrid engines, MGU-K modes switches, Overtake mode, HALO visibility setting, new bindings and car setup menu elements, all featured in the Formula RaceRoom X-22
  • Added support for trackside animations (wind turbines, planes near airports, birds, etc)
  • Added support for dirt buildup on the vehicles during long driving sessions, off road excursions, etc.
  • Added support for normal maps on track textures
  • Formula RaceRoom X-17 - Physics updates, suspension and tyre tweaks to give more force at low speed, less at high speed. Base setup improvements, improved differential settings, tweaks to engine heat and cooling, increased mechanical trail for increased self-centering steering forces, better tyre heating behaviour, reduced lap time performance differences across the tyre compounds and increased the differences in wear rates and reduced fuel tank capacity to 140 L. Equalised AI/player tyre wear rates as well as improved AI’s fuel use estimations.
  • Bilster Berg - animated wind turbines
  • Daytona - Updated chicane curbs to 2022 specs, added normal maps for grass and tarmac, added animated planes and added blinking neons to the ferris wheel
  • Motorland Aragon - Brushed up AI corridors so they have increased respect for track limits
  • Motorland Aragon - Added penalty lap area, normal maps to road and terrain, updated sausage curbs.
  • Nogaro - Extended the pit entrance gate, added grass and tarmac normal maps, added small planes activities at the aeroclub.
  • RaceRoom Hillclimb - Animated blimp and balloon
  • Watkins Glen - Redone some curbs in 3D, added normal maps to road and terrain, added a missing tyrewall
  • Zolder - animated wind turbines
What are your thoughts on this update? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Premium
Zzzzzzzzzz
WAKE UP, RedBarchetta....Raceroom has a fantastic update .

Joking aside, I am more than happy with Raceroom as there is a plethora of adjustments and functionality in game:thumbsup:, more than most other Sims....and runs superbly on my old aging system in Triple Screen.
...the graphics are great when you pose the car just right:inlove:...all in all enjoying the continued improvements that Raceroom brings...personal opinion only
1 RACEROOM GT1 GT2 GT3 GT4 at NORISRING copy crop.jpg
 
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  • Bilster Berg - animated wind turbines
Greta will be SO pleased! That left will always be "Thunberg", seized turbines or not.
 
Now I've only played RaceRoom for a few hours, it was a pain in the ass to set up, and at least I still know the graphics are still balls :D

And you probably weren't even around for the stupid circular UI scheme. Ugh, that was terrible. If I recall, rF2 might have incorporated some of that, lord knows why!

I will say that RR's UI keeps getting better. I've always been able to do what I wanted easily enough and quickly enough. Car setup has improved a lot. The FFB might have been dumbed down a bit much, but the histogram that they provide is pretty cool and useful.

No sim has an easier race setup menu too!! They don't get enough credit here. Setting up a multi-class race is super clear, they TELL you how many slots a track has right there. They let you automate it even. And the race options are awesome: double races, how the grid for Race 2 is set, mandatory pit stops, all of it.

As for the graphics, they're dated yes, but that's not what keeps me away from the sim. I still play GTR2 b/c it FEELS so good to race. To me, PC2 and AMS2 feel great, and they look AMAZING, a killer combo. If RR felt a little more alive, (even to AMS1 standards), I would find myself racing it more b/c they have very compelling content and the easiest way to jump in and play.

(an ON-topic rant, how about that?!)
 
If people cared about the content being released, maybe they'd talk about it more.

RR, as always, is too late to the party trying to stay relevant in the market, by providing their own variant of exactly the same car that has been available for months on other platforms.

In no particular order, we already have:
-An entire official game
-A DLC in AMS2
-At least 2 mods for rF2
-At least 5 mods for AC
-At least 1 mod each for older games like rF1, GTR2, GP4 and F1C
Granted, especially with mods your mileage might vary.

It's important to have options and alternatives, so that the public can choose, but at the same time, it's literally nothing we haven't already seen before elsewhere, thus there really isn't something to talk about.

This is a textbook example of content fatigue. Just as all games having GT3 cars to race with, just as all games having Spa and the Nordschleife to race on, and so on and so forth.
Nobody cares.
Speak for yourself. IMO, Raceroom hands down has better physics, FFB and sound than most games out there. Look how popular ACC is with its limited content. People play games because they enjoy racing. You have fatigue because it sounds like you are unfocused on "racing" and care too much about content. Just saying, there is a world beyond what you see.
 
Premium
Tonight, I raced the RRR and AMS2 current F1 cars back-to-back at Spa. I played each game for about an hour each. It really wasn't even close. I tried to dial in all the RRR settings as best I could. I have no idea what these cars really feel like however the RRR car physics was not as fun and felt very unpredictable. My experience with RRR was so sour tonight, I honestly don't know why I would ever use the game again. I really feel bad about this. I own ever track and car in RRR. In addition to the driving itself, RRR loads slow, HUD options are bad, and has been beaten to death, truly looks second rate to AMS2.
 
Tonight, I raced the RRR and AMS2 current F1 cars back-to-back at Spa. I played each game for about an hour each. It really wasn't even close. I tried to dial in all the RRR settings as best I could. I have no idea what these cars really feel like however the RRR car physics was not as fun and felt very unpredictable. My experience with RRR was so sour tonight, I honestly don't know why I would ever use the game again. I really feel bad about this. I own ever track and car in RRR. In addition to the driving itself, RRR loads slow, HUD options are bad, and has been beaten to death, truly looks second rate to AMS2.
All I can say is that since I switched to Fanatec equipment, RRR is unplayable. Brake and throttle pedals are hypersensitive and FFB is terrible, no matter what I try, both in the game options and the wheel base options. I had no problems with my old logitech G27.
 
34 posts 23 of which have nothing to do with the topic. (I include my own in that count)

I think calling it toxic is an exaggeration, but I do understand it is annoying for those who are interested in the article.
Make that 24 of 35.:(
Interesting numbers you have... I'm wondering how comments which can be translated as 'thanks for the heads up, this new content can be good, too bad I'm not interested in it because the pre historic graphics engine isn't enough for me in 2022, so I won't buy this DLC' have 'nothing to do with the topic'. But hey, welcome in 1984!
 
Staff
Premium
But hey, welcome in 1984!
No thought police here I can assure you.
One of the most complaints from members is discussions being derailed, it's particularly prevalent in the AMS2 and rF2 threads where tit for tat posts soon mount up and those seeking information find it's getting lost so we're attempting to keep more control over it.
I don't see any reason why R3E should be treated any differently.
Members are entirely free to start their own threads in the game's forum if they wish.
 
No thought police here I can assure you.
One of the most complaints from members is discussions being derailed, it's particularly prevalent in the AMS2 and rF2 threads where tit for tat posts soon mount up and those seeking information find it's getting lost so we're attempting to keep more control over it.
I don't see any reason why R3E should be treated any differently.
Members are entirely free to start their own threads in the game's forum if they wish.
The problem with starting a seperate thread is that in my book can easily slip into pure hating territory. A new update of any game can simply and naturally wake up all these negative thoughts, since users can see from the new update notes that the long awaited and missing features are still missing. It's really simple as that. I, for example would never start a thread about RR's dated graphics engine, on the other hand, I can simply point it out in a news thread, in my opinion.

Saying that these frequent posts derail a whole thread seems funny to me, as I simply can't see it as a chore to simply scan through a wall of text to decide which posts are interesting to me. I know, I am on GTPlanet's AC mod thread every day and sometimes I have to scroll through whole pages there to find info that's relevant to me.

Saying that these critiques are off topic is quite a strech, I think. But honestly, no offence was meant towards you, just a general observation on my side.
 
So you're okay with the graphics? :)
thing is i dont mind ; as i get great feeling ffb etc and the graphics even for dx9 are very good
i have other games with new sparkly graphics , so i can watch the ai being useless or appreciate the crap ffb with more sparkles

my biggest worry ; is that looking at how games have transitioned already ; to sparkly new engines ; and because of this we lost alot ; physics seem worse , ffb , elusive ... stuff not as good as before ...
so yep im happy with the graphics as they are as they are part of a package , that works
 
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All I can say is that since I switched to Fanatec equipment, RRR is unplayable. Brake and throttle pedals are hypersensitive and FFB is terrible, no matter what I try, both in the game options and the wheel base options. I had no problems with my old logitech G27.
be good if you posted any your settings and any other info somewhere ; here or in r3e forums ; and tag me ; as this shouldnt be the case
 
Tonight, I raced the RRR and AMS2 current F1 cars back-to-back at Spa. I played each game for about an hour each. It really wasn't even close. I tried to dial in all the RRR settings as best I could. I have no idea what these cars really feel like however the RRR car physics was not as fun and felt very unpredictable. My experience with RRR was so sour tonight, I honestly don't know why I would ever use the game again. I really feel bad about this. I own ever track and car in RRR. In addition to the driving itself, RRR loads slow, HUD options are bad, and has been beaten to death, truly looks second rate to AMS2.
have you had much time in the ams2 car before this test ?
i dont see the rr car as a jump in and be an instant super hero ; its about time ,and honestly as with all new cars , and this one has lots of new stuff to learn etc ; i think it takes about 20 + hours to start to find a reasonable level of driving ;
 
have you had much time in the ams2 car before this test ?
i dont see the rr car as a jump in and be an instant super hero ; its about time ,and honestly as with all new cars , and this one has lots of new stuff to learn etc ; i think it takes about 20 + hours to start to find a reasonable level of driving ;
More than one Indycar driver has stated that modern F1 cars are easy to drive below the limit (minus the g-forces obviously), it's the last 1-2 seconds that is tough. This rFactor 1 style "F1 cars spin constantly in every slow corner" driving that RaceRoom seems to still be married to just isn't reality.
 
If people cared about the content being released, maybe they'd talk about it more.

RR, as always, is too late to the party trying to stay relevant in the market, by providing their own variant of exactly the same car that has been available for months on other platforms.

In no particular order, we already have:
-An entire official game
-A DLC in AMS2
-At least 2 mods for rF2
-At least 5 mods for AC
-At least 1 mod each for older games like rF1, GTR2, GP4 and F1C
Granted, especially with mods your mileage might vary.

It's important to have options and alternatives, so that the public can choose, but at the same time, it's literally nothing we haven't already seen before elsewhere, thus there really isn't something to talk about.

This is a textbook example of content fatigue. Just as all games having GT3 cars to race with, just as all games having Spa and the Nordschleife to race on, and so on and so forth.
Nobody cares.
I would not be so affirmative.
Players like to compare sims, and like to be able.tonusr the same card in several sims.

It is true that RRE's strength was, and still is, its original and.unique content. But we must admit that a sim, to survive, has to inckude popular content (GT3s, modern F1s).
F1 is a dominant category in terms of popularity, it is normal to get this car in RR.

I personnally am not a fan of these modern F1 cars so I won't pay for it for RR, for the moment.

I wonder how the racing with these cars is though. We write about mods, availability in other general sims, but do they really have what is required for a modern F1 race? Comparing cars in hotlapping is one thing, comparing the same cars in race conditions.is something else. As the AI and the race settings have been strengths for RRE for.many years, how is the racing with this F1?
If the experience is better than other sims, it may be more appealing, even for me.
 
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As for the graphics, they're dated yes, but that's not what keeps me away from the sim. I still play GTR2 b/c it FEELS so good to race. To me, PC2 and AMS2 feel great, and they look AMAZING, a killer combo. If RR felt a little more alive, (even to AMS1 standards), I would find myself racing it more b/c they have very compelling content and the easiest way to jump in and play.

(an ON-topic rant, how about that?!)

Been simracing for a year now and tried most sims. I started out with ACC and was amazed by RRR, the easiness to set things up, the huge amount of content and the adaptive AI. It was quickly becoming my favourite sim. However after a while of racing (mostly online) RRR I never quite got the enjoyment or satisfaction that I got from ACC. I thought it were the darker graphics at first but after thinking about it I realized it wasn't that. It's the feeling from the cars.
I then discovered rFactor 2 and compared the Touring Cars. Man, what a blast compared to the (quite) boring touring cars in RRR.
So for me it's not the graphics per se but the feeling that you get from driving the cars; They feel much more like a beast that needs to be tamed in rF2, AMS2 & ACC.

I look back at RRR every now and then because I kinda miss the correctly named and extensive AI roster. But I still get a lot more joy from the other 3 games :)

So you guessed it, after buying the complete collection I'm skipping this DLC.
 
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More than one Indycar driver has stated that modern F1 cars are easy to drive below the limit (minus the g-forces obviously), it's the last 1-2 seconds that is tough. This rFactor 1 style "F1 cars spin constantly in every slow corner" driving that RaceRoom seems to still be married to just isn't reality.
i have no idea ; and in real life i never will about driving any generation of f1 cars ,
i havent seen any motorsport images or text of indy car drivers driving this generation of f1 cars , any links would be great
now spinning in every corner ;
rf1 style
i am really crap at driving cars like this , but im not having this issue ;
i understand why these cars are less stable at slow speeds due to the ground effects not being active at slower speeds , but to go down the rf1 spinny thing ; is imho an exaggeration
 
Premium
I cannot drive Formula 1 cars quickly but I was interested (bought it as well, something like 3.98 EUR for a brand new car is no-brainer if you want to support the devs as well).

I thought I was gonna say (as always) that Raceroom has way too much cornering grip which makes most cars feel the same. I drive far away from the limits but the fundamental difference between F122 and a Tatuus F4 is that you need to learn to modulate the throttle. My problem is the same as with DTM2020 which is also similar to a GT3 during braking and mid-corner and only differs when accelerating out of corners.

However, I tried rFactor's Formula Pro afterwards and concluded that R3E F122 drives pretty similar, with rFactor feeling more alive and better FFB, as in general. So I believe that while R3E is great for FWD touring cars, pretty bad at anything GT3/GTE/Porsche Cup/LMP, it's relatively acceptable at high downforce single seaters... but again it is the class I drive the least.

Oh and liveries are good quality (especially compared to the abysmal rF2 stock liveries) but it's pretty lame that they are country based - where in professional auto racing you see national teams?
 
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Premium
have you had much time in the ams2 car before this test ?
i dont see the rr car as a jump in and be an instant super hero ; its about time ,and honestly as with all new cars , and this one has lots of new stuff to learn etc ; i think it takes about 20 + hours to start to find a reasonable level of driving ;
Everyone is different. If it takes 20+ hours to achieve a reasonable level of driving, I don’t have the interest or time.
 

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