"Nukedrop" on RENNSPORT Track Mods: "You End With A Way Better Finished Product"

RENNSPORT Spa-Francorchamps.png
Image credit: RENNSPORT

Content is coming: Thus far, RENNSPORT does not offer much variety when it comes to cars and tracks, despite revealing new additions at its Munich Summit just ahead of the start of the closed beta. The event also gave the first bits of insight into track modding, the specialty of Tyrone Hesbrook, who has been working with RENNSPORT in this regard. For RaceDepartment, he gives exciting insight into the processes involved and talks about the potential of mods in the simulation.

Known for his Assetto Corsa track mods, @Tyrone - Nukedrop Mods was contacted by RENNSPORT developers on RaceDepartment. "They wanted to involve me early on", remembers the author of circuits like Sebring 1966 or Toronto Exhibition Place 2021. As a result, he had the opportunity to look behind the scenes and has also gotten a first impression of the mod tools the RENNSPORT team is developing. "I have seen parts of them but not worked with them, it was very much a hands-off, demo. It looks like they may be a separate app or a plugin for the Unreal Editor."

"Unreal does a lot of stuff better"​

Unlike Assetto Corsa, which uses a proprietary engine by developer Kunos Simulazioni, RENNSPORT is built on Unreal Engine 5, which uses more hardware resources, but also opens up more possibilities – which is also true for modders. "Unreal does a lot of stuff better than the KS editor. We can use physically based rendering, and PBR materials within the editor, also for trees Unreal has premade foliage systems that work with weather and wind", Tyrone explains.

While the mod tools should make life easier for modders, but "you still need to work your way around Unreal and know a few things about 3D modeling", says the modder. Compared to working on AC tracks, "you could say it is the same amount of work, but you end with a way better finished product."

RENNSPORT Summit Nukedrop Tyrone Hesbrook OMEGA .png

Tyrone "Nukedrop" Hesbrook (left) and @omegas.tracklab at the RENNSPORT Summit in Munich. Image credit: omegas.tracklab

Even more detail should be possible via the inclusion of Nanite: The system automatically calculates LODs – simplified versions of objects that are displayed as they move further away from the player's point of view – "but more like a sliding scale", says Tyrone. This means there should be no visible steps in simpler versions of an object being displayed when moving away from it. On the other hand, near-unlimited detail is possible when moving very close – essentially, objects can be as detailed as they need to be at any given distance without eating up more hardware resources than they have to.

Track-Specific Code​

Access to the enormous library of Unreal assets that use this feature could be a way to ensure a certain quality of mods without having to have a quality control team in place. "Modding is going to be super important for RENNSPORT", says Tyrone. "And quickly being able to use the same assets as top tier game studio, means a basic project will look a lot better, even early on in development” WIP circuits or beta versions should get a more complete look already as a result.

Cathedral Rock Assetto Corsa Nukedrop.jpgCathedral Rock RENNSPORT Nukedrop.png
Tyrone's Cathedral Rock circuit in Assetto Corsa (left) and in RENNSPORT. Image credit: Nukedrop/RENNSPORT
Note: This in-development screenshot of RENNSPORT and Track Mod is illustrative only. It may not reflect the final product's quality or appearance. There might be significant changes and improvements made to the final product.


This can be added to with further details via track-specific code: Not only does this make it possible to include different lighting and shaders in certain spots of a specific circuit, it also allows events to be added in. Tyrone gives an example: "You could drive up to another car, honk your horn and challenge them to a street race that way." Possibilities like this should open the door to open-world maps and track-specific effects in certain places, allowing for more functionality baked into tracks, but also more authentic visuals.

AC Conversions Are Possible​

Upgrading existing Assetto Corsa tracks is also going to be possible – and quite easily, too. "You can take an AC track, finish some of the necessary steps in the Unreal Editor, and then one or two clicks on a tree are enough to replace it with a higher-quality version", explains Tyrone. "That means it is completely possible to complete an AC track and then take it to RENNSPORT. However, it would not be as good a finished product compared to a circuit that was built for RENNSPORT from the ground up."

What is going to be possible regarding car mods, on the other hand, remains to be seen. "I do not really know too much yet about RENNSPORT car physics", Tyrone admits. "At the moment, RENNSPORT mostly has GT3s, but it is not their end goal, clearly they want to expand to other racing categories and street cars. It might be a good starting point to get their physics right in GT3 and extrapolate from there for other cars." With the Praga R1, a prototype vehicle has also been revealed at the Summit in Munich – a potential sign of things to come.

While the closed beta may be underway, the simulation is not yet available to many sim racers. Once this changes, modding might pick up some pace rather quickly, though – especially if RENNSPORT keeps aiming to make the process for creators as easy as possible.

Your Thoughts​

What do you think about Tyrone's insights into track mods for RENNSPORT? What potential does it open up in your opinion? And which track would you like to see in the sim? Let us know in the comments below - and make sure to check out Tyrone's work on RD if you have not done so already!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Seems you distorted and then misinterpreted my message. I actually was trying to make you understand that making a mod is not as simple as you think. That is why I suggested you to try making a mod.
Seems like you distorted and then misinterpreted my messages first then. I never claimed it's simple. Why are you even saying that? Quote my comment that made you think that.
 
The one spinning this around all the time is you.

I never claimed unlicensed mods are theft. I only claimed they're as much theft as converting someone's mod without their consent. Which may mean they're 100% theft or 0% theft, but both equal.

You're the one who claims that converting someone's mod is 100% theft. I'm just pointing out that to be consistent, you need to either classify your own actions as 100% theft as well, or revert your judgement about people converting your own mod without your consent or knowledge.

I could point your own questions on you: in what way does someone converting your mod damage your work? In what way will you lose anything by their actions? In what way does their work on your mod interfere with your own modding activity?

Whatever answer you give, apply it equally to your own actions regarding real life tracks.
LOL, I never expected you to even try and give an answer, but this is just pathetic. Given your track record in being a keyboard warrior in these articles. I don’t see a point in even engaging anymore.
 
Seems you distorted and then misinterpreted my message. I actually was trying to make you understand that making a mod is not as simple as you think. That is why I suggested you to try making a mod. It was an actual invitation to try it yourself
That’s what he thrives in, don’t feed the troll.
 
LOL, I never expected you to even try and give an answer, but this is just pathetic. Given your track record in being a keyboard warrior in these articles. I don’t see a point in even engaging anymore.
I wouldn't see a point in engaging in a discussion either, if I had as few arguments as you do.
 
Are you lazy or are you lazy?
Your comment isn't particularly normal/friendly, reflect on that please.

Click my profile.
I develop software.
No offence and sorry if my post offended you. Your profile does not say anything about IP so I have no idea if your mods have IP licence from the holders, at least I didn't see that after quick look.
 
No offence and sorry if my post offended you. Your profile does not say anything about IP so I have no idea if your mods have IP licence from the holders, at least I didn't see that after quick look.
Right.... then you are too lazy to actually have looked at any of my mods. Thank you for the ping.
 
Ironic that modders take other peoples work and alter it and make content from it and then complain when other people take their work and make more content from that.

We all better hope that corporations don't start to have the same attitudes as some modders, because when that happens, there won't be a lot of mods to argue about to begin with. They will be illegal. And when you create your mod and release it on the internet anyway ... i bet a million dollars modders won't be whining about "getting credit" (which is a fake argument anyway)

Modders don't give the mods away for free because they are nice people or they are stiffing it to evil corporations ... they dont charge for their mods BECAUSE THEY CAN'T (in most instances). It's illegal. Lets get that out of the way to begin with before we clutch our pearls over "theft" or claim any moral superiority.

The truth is that the person who "stole" assets from a mod to create their own mod is really not all that different than the original modder themselves. At some point, both people have piggybacked off of someone elses work. Spare me the outrage.

Also, a lot of this fake outrage isn't about principle. Modding has become passive job rehearsals for gaming companies. Some of these modders want credit so they can get a job at Bethesda. Which is fine ... but lets stop pretending that their isn't any self interest in any of this.

Video game streamers better watch out too. The corporations are letting it slide for now, but as smaller companies are gobbled up into the big corporations, eventually, the streamers free ride off the backs of other peoples work is going to be legislated. Eventually, streamers are going to have to give a cut to the company of the game that they are playing. For now, its a symbiotic relationship .. but the greed of big corporations will eventually take the plunge, no matter how much it angers the gaming communities. A lot of streamers are going to have to get a real job eventually and 15 years experience as a video game streamer doesn't look good on resumes for everyday normal jobs.
 
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if you add more trees the track is not yours anymore ...this is how the music industry works and its very time consuming, unless you or others dont want to enjoy another great game, you can go on debating its stealing ...as long as they dont get selling the things they will add its okay for all I guess
So true
 
Aren't Rennsport going to be "gatekeepers" for mods? Like you can only download mods from their in-sim store - so they can control the quality and quantity - and the price might not be $0 - just lower than their own DLC...

People seem to be assuming that it will be an open modding platform - but it's more likely to be a tightly controlled "closed" platform so that Rennsport can generate revenue. And you'll, no doubt, have to have a current subscription to actually use any of the mod content.
Will see, if they go this way then they will have less people interested. It's something for something. Both solutions are good and bad, and have their pros and cons... It's great not to have stolen rips on Rennsport but on the other hand also there will be much less legitimate mods from regular people. But will see.
 
if you add more trees the track is not yours anymore ...this is how the music industry works and its very time consuming, unless you or others dont want to enjoy another great game, you can go on debating its stealing ...as long as they dont get selling the things they will add its okay for all I guess

So you really beleive if you splah paint onto Mona Lisa, then it will be yours??? :o

And you tell lie to people about music industry in general... 50 Cents used 15 seconds of sample from another song, then he had to pay 2 million.
You cannot legalize thieves.

Let's see i spent 10 or more hours on a historical livery to find reference images - you know there was no internet and few photos taken are not really available on the net.I have to read a lot of stories from memoirs, which was related to the car - then i hopefully found some of them indirect ways.
Then i was able to create the exact copy of a historical livery then a guy put his own logo or licence plate by twenty seconds in Photoshop onto a new layer and save the livery and he was able to tell people (he modified it and it is already) his own job???

Sorry but people who's got similar urespectful mind, really annoying me
 

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