Sebring 1966

Sebring 1966 1.0 - Release

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Sebring 1966

The track will only work with CSP, CONTENT MANAGER and the ADDITIONAL SHADERS.


Special thanks to everyone on my Patreon who have helped fund the time needed to make this and many other tracks. The link to my Patreon feed can be found by pressing the 'more information' button to the right.


Track Design and Development:
Tyrone
(AKA Nukedrop)!


Thanks to the following people for contributing to this project.

AI:
Macko68

Sections.ini & track logo:
Fanapryde

Texture Compression:
RMi

Flag Fixes:
twobegreen

VAO:
Mike08

Historic Consultants:
Rodger Davies
Doug Morton
Harry Hurst

Track Features:

  • RainFX
  • GrassFX
  • AI
  • Replay Cams
  • VAO
  • 48 Grid Slots
  • Full Night Lighting
  • 60's vibes.
  • Flying Helicopter / plane
Special thanks to everyone on my Patreon who have helped fund the time needed to make this and many other tracks.

Screenshot_austin_mini_cooper_s_appk_sebring_60s_16-7-122-11-40-45.jpg

Screenshot_austin_mini_cooper_s_appk_sebring_60s_16-7-122-11-43-15.jpg

Screenshot_ac_legends_ferrari_330p4_sebring_60s_15-7-122-14-37-41.jpg

Screenshot_ks_ford_gt40_sebring_60s_15-7-122-14-38-9.jpg
Screenshot_as_ferrari_f430_sebring_60s_20-7-122-16-24-43.jpg

Screenshot_ks_ford_gt40_sebring_60s_29-6-122-19-54-27.jpg

Screenshot_ac_legends_ta_mustang_1965_sebring_60s_15-7-122-17-56-47.jpg
Screenshot_shelby_gt500_69_sebring_60s_20-7-122-17-39-5.jpg
Screenshot_ks_ford_gt40_sebring_60s_20-7-122-17-38-52.jpg
Screenshot_legion_ford_gt40_gt110_sebring_60s_20-7-122-17-37-13.jpg

*******
HAVING PROBLEMS LEARNING THE COURSE?
*******

Add the following code to the 'models.ini' file

[MODEL_11] FILE=navigation.kn5 POSITION=0,0,0 ROTATION=0,0,0

To get some arrows at the end of each straight to help you out. Also adds solid walls to stop corner cutting in online races.

HELP THE TRACK ISN'T WORKING!!!
If The track isn't working, then please read this post. Follow it exactly. The track will only work with CSP, CONTENT MANAGER amd the ADDITIONAL SHADERS.

WILL NOT WORK WITH THE BASE GAME ONLY.

Latest reviews

Really great track, raced multiple times and it always feels incredible. However, when racing with a 31 cars grid there are a lot of overtakes and the AI is almost always getting off the track at the Gurney Bend doing so, mainly with the faster cars (like the Ford GT40 MKII). I tried lowering the aggression level to 0% but they still drive off the track. Maybe there is some improvement to bring to an already awesome track.
With many hours in now.. Its absolutely amazing! Would be awesome to do the 1967-and forward version so it fits with 917,512,t70 and so on. Only the chicane on the Warehouse straight that differs. Love the work!
A
Premium
pista muy bonita
1/5 - not enough fire hydrants.

OK, seriously this is an amazing track - I hope you think it was worth all the time you spent poring over grainy black and white photos because this is an absolute pillar of vintage tracks in AC and such a key part of history, thanks for doing it justice.

The track looks great day or night and gives the chance to recreate so many classic photos and scenes. Personally, performance and AI are good too and let you have some epic duels in a varied grid of period cars.

And on the off-chance you've caught the vintage bug, if you ever want to do 60s Daytona, hit me up - I have just as much reference material again...
fatboyhilton
Premium
Thank you so much for this beautiful Historic track!
Great looking track, fun layout! I wish the intended corners leading onto and off the airstrip were a bit clearer, as there is no time invalidation when going around the haybales. Without more indication, it's a bit easy to get lost.

Also the FFB on the airstrip is a touch too strong even with fairly low settings on my wheel.

The pit boxes are slanted, which is fine, but they're pointed in a direction that makes it tough to pit during a race. If they were slanted the other way, that would be nicer.

Finally, there is a small bug, when turning onto the final stretch before the finish line, all the track objects disappear for a split second, at least in VR.

Other than that, this is a lot of fun, and it's very nice to have a vintage Sebring!
Perico Lospa
Premium
In two words: no words. Two more: thanks again.
Love the track! It really feels like it's set in the 60s. My only issue is the amount of FFB from the runway sections. You can feel every *thump thump thump* as you drive over each concrete 'tile' of the track, to the point where it becomes unenjoyable. I don't have any issues on other tracks, it's just this one. Still a 5 star track in my opinion though.
Must have masterpiece
really fantastic ! despite the low fps with my reverb G2 !
Fantastic track, loving it, well done.
Much needed mod for every vintage sportscar racing fan. Thank you very much!
Gunnar333
Premium
Thank you very much for recreating this great piece of history.
Love it!
Only waited 8 years for this track to come to AC!!.
You sir are a hero
Superb modelling of the old 60's circuit. A pure joy to race on this track
Fantastic ! (Once I figured out where the track was going :)

Appreciate the very detailed environment which makes a huge difference to the enjoyment of the track.

Many hours will be spent here....
What an awesome version of Sebring! Now you can tell you're racing at an airport!! Full grid, 75fps over here, no any issue at all.
Durge Driven
Premium
Thank you
I have been waiting for a historic track like this, thank you.
This is your most accomplished mod to date and the work done here is fantastic.
Thanks to you and to those who spent many hours to achieve this work.

P.S.
1. 85 fps with 48 cars on the track
2. For those who are always complaining, keep on going, you're on the right track... so that the modders stop releasing new stuff.

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Author
Tyrone
Downloads
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File size
263.1 MB
Views
11,663
First release
Last update
User rating
4.97 star(s) 30 ratings

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