"Nukedrop" on RENNSPORT Track Mods: "You End With A Way Better Finished Product"

RENNSPORT Spa-Francorchamps.png
Image credit: RENNSPORT

Content is coming: Thus far, RENNSPORT does not offer much variety when it comes to cars and tracks, despite revealing new additions at its Munich Summit just ahead of the start of the closed beta. The event also gave the first bits of insight into track modding, the specialty of Tyrone Hesbrook, who has been working with RENNSPORT in this regard. For RaceDepartment, he gives exciting insight into the processes involved and talks about the potential of mods in the simulation.

Known for his Assetto Corsa track mods, @Tyrone - Nukedrop Mods was contacted by RENNSPORT developers on RaceDepartment. "They wanted to involve me early on", remembers the author of circuits like Sebring 1966 or Toronto Exhibition Place 2021. As a result, he had the opportunity to look behind the scenes and has also gotten a first impression of the mod tools the RENNSPORT team is developing. "I have seen parts of them but not worked with them, it was very much a hands-off, demo. It looks like they may be a separate app or a plugin for the Unreal Editor."

"Unreal does a lot of stuff better"​

Unlike Assetto Corsa, which uses a proprietary engine by developer Kunos Simulazioni, RENNSPORT is built on Unreal Engine 5, which uses more hardware resources, but also opens up more possibilities – which is also true for modders. "Unreal does a lot of stuff better than the KS editor. We can use physically based rendering, and PBR materials within the editor, also for trees Unreal has premade foliage systems that work with weather and wind", Tyrone explains.

While the mod tools should make life easier for modders, but "you still need to work your way around Unreal and know a few things about 3D modeling", says the modder. Compared to working on AC tracks, "you could say it is the same amount of work, but you end with a way better finished product."

RENNSPORT Summit Nukedrop Tyrone Hesbrook OMEGA .png

Tyrone "Nukedrop" Hesbrook (left) and @omegas.tracklab at the RENNSPORT Summit in Munich. Image credit: omegas.tracklab

Even more detail should be possible via the inclusion of Nanite: The system automatically calculates LODs – simplified versions of objects that are displayed as they move further away from the player's point of view – "but more like a sliding scale", says Tyrone. This means there should be no visible steps in simpler versions of an object being displayed when moving away from it. On the other hand, near-unlimited detail is possible when moving very close – essentially, objects can be as detailed as they need to be at any given distance without eating up more hardware resources than they have to.

Track-Specific Code​

Access to the enormous library of Unreal assets that use this feature could be a way to ensure a certain quality of mods without having to have a quality control team in place. "Modding is going to be super important for RENNSPORT", says Tyrone. "And quickly being able to use the same assets as top tier game studio, means a basic project will look a lot better, even early on in development” WIP circuits or beta versions should get a more complete look already as a result.

Cathedral Rock Assetto Corsa Nukedrop.jpgCathedral Rock RENNSPORT Nukedrop.png
Tyrone's Cathedral Rock circuit in Assetto Corsa (left) and in RENNSPORT. Image credit: Nukedrop/RENNSPORT
Note: This in-development screenshot of RENNSPORT and Track Mod is illustrative only. It may not reflect the final product's quality or appearance. There might be significant changes and improvements made to the final product.


This can be added to with further details via track-specific code: Not only does this make it possible to include different lighting and shaders in certain spots of a specific circuit, it also allows events to be added in. Tyrone gives an example: "You could drive up to another car, honk your horn and challenge them to a street race that way." Possibilities like this should open the door to open-world maps and track-specific effects in certain places, allowing for more functionality baked into tracks, but also more authentic visuals.

AC Conversions Are Possible​

Upgrading existing Assetto Corsa tracks is also going to be possible – and quite easily, too. "You can take an AC track, finish some of the necessary steps in the Unreal Editor, and then one or two clicks on a tree are enough to replace it with a higher-quality version", explains Tyrone. "That means it is completely possible to complete an AC track and then take it to RENNSPORT. However, it would not be as good a finished product compared to a circuit that was built for RENNSPORT from the ground up."

What is going to be possible regarding car mods, on the other hand, remains to be seen. "I do not really know too much yet about RENNSPORT car physics", Tyrone admits. "At the moment, RENNSPORT mostly has GT3s, but it is not their end goal, clearly they want to expand to other racing categories and street cars. It might be a good starting point to get their physics right in GT3 and extrapolate from there for other cars." With the Praga R1, a prototype vehicle has also been revealed at the Summit in Munich – a potential sign of things to come.

While the closed beta may be underway, the simulation is not yet available to many sim racers. Once this changes, modding might pick up some pace rather quickly, though – especially if RENNSPORT keeps aiming to make the process for creators as easy as possible.

Your Thoughts​

What do you think about Tyrone's insights into track mods for RENNSPORT? What potential does it open up in your opinion? And which track would you like to see in the sim? Let us know in the comments below - and make sure to check out Tyrone's work on RD if you have not done so already!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Boy did these Rennsport guys changed their tune. Before it was all in esports! Esports is the future!

Now it seems they are hellbent on getting the AC userbase over to their game, doing a totally 180 and showing even ROAMING mods!

I am really curious to see what will they do to prevent mods from basically being ripped, even if they are supposedly pay mods, and how will they get away from potential lawsuits from the IP owners.
if your rim of the teacup is very low, you have no chance to understand what you read.
They never said the only target is esports, as they also don't tell they want all AC users bring to their side with the possibility of getting all the AC content converted.
As with every game/sim/whatever there is a broad spectrum of what can be done, but it seems some people read one word they don't like, their view gets red and a shitstorm gets started.

There is more between heaven and earth Horatio............
If its red or black, its not always the devil :p
 
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Did you respectfully ask the owners of the tracks you recreated in mods for permission to do so? All the brands you used on the banners? What about the LIDAR data?

If no, why are you expecting such courtesy coming your way?
That's not exactly the same thing now is it...

If the tracks/brands really had a problem with my recreations then they can simply send a cease and desist and I would gladly comply, or change what they wanted to be change. But since I don't put them behind a paywall then they are likely to not be bothered. My donations are actually donations. Completely voluntary.

And the Lidar is free for public to use in any way you want.

BUT lets take that all out of the equation... Say I made a fantasy track all up in my head. Everything was my own and nothing from the real world. I spend months/years on that project. At that point do you still think it would be OK for some script kiddie to take my hard work, and slap it into another game, and not give proper credit to the original author?
 
That's not exactly the same thing now is it...

If the tracks/brands really had a problem with my recreations then they can simply send a cease and desist and I would gladly comply, or change what they wanted to be change. But since I don't put them behind a paywall then they are likely to not be bothered. My donations are actually donations. Completely voluntary.
Well, in that case, if you don't send those modders who used your mod cease & desist, then you're fine with their activity as well.
BUT lets take that all out of the equation... Say I made a fantasy track all up in my head. Everything was my own and nothing from the real world. I spend months/years on that project. At that point do you still think it would be OK for some script kiddie to take my hard work, and slap it into another game, and not give proper credit to the original author?
Nope. Send them cease & desist.
 
I suspect this is exactly what they will do. An in-sim store that you can only access with a subscription, then pay some nominal fee for a mod DLC from that store. They control what's in the store, increase their content offerings and generate revenue at the same time.
And if that's what they do, now I'm turned off as a user because it's not "unlimited modding," but rather microtransaction hell like MX vs ATV Alive.
 
Well, in that case, if you don't send those modders who used your mod cease & desist, then you're fine with their activity as well.

Nope. Send them cease & desist.
This is the most ignorant thing I’ve read in a while. You are saying it’s ok to steal content because there was no license to use the IP?

There are ways content creators can get a bit of protection under fair use, fair dealing rules… and the brand names don’t seem to be damaged at all in this case.

Now to physically take something and passing as your own, that’s not the same thing is it?
 
if your rim of the teacup is very low, you have no chance to understand what you read.
They never said the only target is esports, as they also don't tell they want all AC users bring to their side with the possibility of getting all the AC content converted.
As with every game/sim/whatever there is a broad spectrum of what can be done, but it seems some people read one word they don't like, their view gets red and a shitstorm gets started.

There is more between heaven and earth Horatio............
If its red or black, its not always the devil :p
Oh yes they did, maybe you should start yourself paying atention to what they said. They said right out of the gate they wanted to be first and foremost an esports platform. Countless youtube videos were even done supposedly praising that bold move.

I am not starting any shitstorm, i am calling it like it is. If you can't see through PR speech, let those who see speak then.
 
This is the most ignorant thing I’ve read in a while. You are saying it’s ok to steal content because there was no license to use the IP?
No, I'm pointing out that by @LilSki 's logic, it's ok to use other people's IP, if the original creator doesn't send cease & desist, because that's how he justfied himself not asking the tracks he recreated for permission to do so.

He basically said that lack of cease & desist = consent. You can't really complain about people doing anything with your work, if you don't go after them with equally strong reaction that you expect as a proof of your own wrongdoings. That's just plain hypocrisy.
 
I would have agreed with both of your opinions about modding being open and free. But it’s not fun anymore seeing your own creation being used as fresh content for popular YouTube channels where you don’t even get a credit or mentioned at all.

The one who really changed my mind about this was Jarno Opmmer or whatever his clown name is. The “what if F1 returned to Kyalami” vídeo where he goes on and on about the track, but not once he said where to get it, who made.. or even a link in the description. But hey, I could get a link to all his socials…

At least if my stuff is behind a paywall, the clown would have to pay to use it.
You get used to it in the end.
 
No, I'm pointing out that by @LilSki 's logic, it's ok to use other people's IP, if the original creator doesn't send cease & desist, because that's how he justfied himself not asking the tracks he recreated for permission to do so.

He basically said that lack of cease & desist = consent. You can't really complain about people doing anything with your work, if you don't go after them with equally strong reaction that you expect as a proof of your own wrongdoings. That's just plain hypocrisy.
You are comparing apples to oranges.

And “basically” misinterpreted what he wrote all together.

———

There’s IP and then there’s the labour involved to create a 3D model, irrelevant to licensing.

He created the model, textures and depicted the real life location himself. Someone takes that model, it’s not a cease and desist matter, it’s theft.
 
There’s IP and then there’s the labour involved to create a 3D model, irrelevant to licensing.

He created the model, textures and depicted the real life location himself. Someone takes that model, it’s not a cease and desist matter, it’s theft.
Do you think IPs just grow on trees?

There's labour involved in creating any intellectual property. A modder puts labour into creating a recreation of a real world racetrack as much as many people put their labour into designing, building and managing that racetrack into relevance that made it worthwhile to recreate in a video game in the first place.

Using one or the other without permission is theft to the same degree. Nobody is being deprived of physical goods, but other people are using fruits of your work. And you noticing only your own labour as worth defending is just another example of hypocrisy.
 
Do you think IPs just grow on trees?

There's labour involved in creating any intellectual property. A modder puts labour into creating a recreation of a real world racetrack as much as many people put their labour into designing, building and managing that racetrack into relevance that made it worthwhile to recreate in a video game in the first place.

Using one or the other without permission is theft to the same degree. Nobody is being deprived of physical goods, but other people are using fruits of your work. And you noticing only your own labour as worth defending is just another example of hypocrisy.
Ok, I’ll use my own examples since this bizarre comparison you are making applies to my content as well… curious to see how you spin this around:

Road Atlanta and Mosport, both available here as free downloadable content, both claimed by many as top quality renditions of those locations… in what way does my content damage their respective real life brands? In what way will they lose money by my actions? in what way does my work interfere with the real locations?

Since you classify unlicensed = theft, I’d love to hear your opinion on how I’m stealing.
 
The one spinning this around all the time is you.

I never claimed unlicensed mods are theft. I only claimed they're as much theft as converting someone's mod without their consent. Which may mean they're 100% theft or 0% theft, but both equal.

You're the one who claims that converting someone's mod is 100% theft. I'm just pointing out that to be consistent, you need to either classify your own actions as 100% theft as well, or revert your judgement about people converting your own mod without your consent or knowledge.

I could point your own questions on you: in what way does someone converting your mod damage your work? In what way will you lose anything by their actions? In what way does their work on your mod interfere with your own modding activity?

Whatever answer you give, apply it equally to your own actions regarding real life tracks.
 
@Stelcio Try making a car/track mod all by yourself. A quality one, and without using any shortcuts. You would understand why asking for permission before converting someone else's mod is the minimum you could do
 
Your reply is pure nonsense. Like saying "Before 3d modeling a human body, try making a real one"
That's because I used your own logic against you. Your response was like saying "before discussing on the Internet about unfair use of IP, make a mod yourself".
 
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Your response was like saying "before discussing on the Internet about unfair use of IP, make a mod yourself".
Seems you distorted and then misinterpreted my message. I actually was trying to make you understand that making a mod is not as simple as you think. That is why I suggested you to try making a mod. It was an actual invitation to try it yourself
 

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