Motorcycle Gaming Hardware is Coming?!


While motorcycle gamers have been waiting for many years to graduate from gamepads, a solution is finally on the horizon. It is called the emotostick.

This piece of equipment is a versatile, bendable and flexible stick that aims to allow the virtual rider as realistic movement as possible.

The product is planned to have the following features:
  • A product that is customisable to the player’s needs for several different genres out of the box
  • It supports different types of games, including:
    • Racing configuration for cars
    • Riding configurations for motorcycles (including both GP and MX)
    • First Person shooter configuration
  • It works with existing VR platforms, including Meta Quest 2, PS VR2 and PCVR
  • It will offer attachments for non-VR usage
In addition, Rocket Ran LLC, the US developer of this product, announced a Meta Quest 2 motorcycle racing game called the "emoto experience". Digital Tales USA develops this software. While this game is originally only planned for the VR device, "we can develop the ‘emoto experience™’ for all major platforms," said Randall Johnson, the company's CEO.

The emotostick is currently still in development, and there is no fixed release date yet.

What do you think of this announcement? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Well thats not true. I have been making real motorcycle controllers for years!!! Desktop and Sit-On systems with REAL controls and not some gimicky controller. Where is the twist throttle and hydraulic brakes and clutch levers??? Oh and what about the foot controls for gearshift and rear hydraulic brake??? My systems have them!!!


I admit this is PC only but that is because I cant afford the millions to pay Sony and Microsoft to do so lol
 
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trichens
Premium
Well thats not true. I have been making real motorcycle controllers for years!!! Desktop and Sit-On systems with REAL controls and not some gimicky controller. Where is the twist throttle and hydraulic brakes and clutch levers??? Oh and what about the foot controls for gearshift and rear hydraulic brake??? My systems have them!!!


I admit this is PC only but that is because I cant afford the millions to pay Sony and Microsoft to do so lol
Very nice looking kit.
 
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Well thats not true. I have been making real motorcycle controllers for years!!! Desktop and Sit-On systems with REAL controls and not some gimicky controller. Where is the twist throttle and hydraulic brakes and clutch levers??? Oh and what about the foot controls for gearshift and rear hydraulic brake??? My systems have them!!!


I admit this is PC only but that is because I cant afford the millions to pay Sony and Microsoft to do so lol
THAT'S THE BEST MOTORCYCLE SIM I'VE EVER SEEN.

Congratulations, I love your work.
 
That looks impressive. If you could somehow mount the whole thing on a pivot self-centered with huge bungees so you could steer by leaning the bike instead of the slightly weird thing of turning the bars right to turn right that would allow you to counter-steer as IRL.
 
It works on Lean Angle of the bike NOT by turning the bars as in real life you do not TURN the bars you countersteer with pressure in the opposite direction to stop the front wheel falling into the curve!!! In VR you literally feel like you are leaning as you HAVE to lean because of the concept. I am working on a full motion system too btw.
 
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Am I blind or is there no prize estimation? I'm fully game when an entry level €€ solution is available, including
  • Hinge solution, with solid heavy body attached, preferable with active feedback system.
  • Trustwothy foot shifter
  • Adjustable Handlebars and controls.
Even a more simple hinged solution was available during late 80ies arcade game halls, even deliveing trustworthy gyro-effects, though no real force feedback, just heavy body including foot-shifter, hinged to solid handlebars.
By that time I was sure that a much improved solution would be ready for home use for affordable prices.
But turned out more than three decates went dominated by nay-sayers "this will never work".

So I'm thrilled to realize that enthusiasts as @doubledragoncc do exist!

BTW: I don't need a combo car-mc version, doing absolutely fine in my flexible robust NLR F-GT Lite with still no signs of my heavy use and almost daily unfolding/foldings in various sim positions. A MC rig aside living up to my wishes at entry level prizes would be absolutely massive.
 
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Bram
Staff
Premium
I have been making real motorcycle controllers for years!!!
I must say you did an incredible job hiding it for the public. I didn't know about this :) . Looks like a very nice experience, well done. :thumbsup:

I have been making real motorcycle controllers for years!!!
Cool, where can I buy one as I have been very patiently waiting for years to explore the motorcycle side of sim racing but I refuse to do this with a console controller or keyboard or even worse with my high end steeringwheel and pedals. For the same reason I also refuse to play football with a baseball, and I don't play chess with checkers.

Now back to the actual topic of this article. Big applause to Randall for attempting to create a product that hopefully goes into production so this hidden gem of sim racing, motorbike racing/driving, can finally reach a larger audience.
 
I must say you did an incredible job hiding it for the public. I didn't know about this :) . Looks like a very nice experience, well done. :thumbsup:


Cool, where can I buy one as I have been very patiently waiting for years to explore the motorcycle side of sim racing but I refuse to do this with a console controller or keyboard or even worse with my high end steeringwheel and pedals. For the same reason I also refuse to play football with a baseball, and I don't play chess with checkers.

Now back to the actual topic of this article. Big applause to Randall for attempting to create a product that hopefully goes into production so this hidden gem of sim racing, motorbike racing/driving, can finally reach a larger audience.
Who's Randall? I am Allan lol. Just email me for info
 
It works on Lean Angle of the bike NOT by turning the bars as in real life you do not TURN the bars you countersteer with pressure in the opposite direction to stop the front wheel falling into the curve!!!
Congratulation on what you have done, a genuine work of passion.

as you mention in your post, it looks like a motorcycle, controls are of a motorcycle, but until it can be controlled like a motorcycle, countersteer, then I will pass.
Riding is an amazing experience, looking forward to a simulator that will do it justice.
As for the joke in the news today! don't get me started.:roflmao::roflmao::roflmao::roflmao:
 
Congratulation on what you have done, a genuine work of passion.

as you mention in your post, it looks like a motorcycle, controls are of a motorcycle, but until it can be controlled like a motorcycle, countersteer, then I will pass.
Riding is an amazing experience, looking forward to a simulator that will do it justice.
As for the joke in the news today! don't get me started.:roflmao::roflmao::roflmao::roflmao:
It is impossible to replicate real bar movement and it work in sims as it would be far too sensitive and you would crash all the time, I know I have made and tested it, plus a game INSISTS on having a large amount of imput which is too much to replicate real Countersteering and if you knew my system you would agree with the design. Also seeing as Yamaha have tested and bought my YZF-R1M Sit-ON it must FEEL right to use!
 

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