Most Played Racing Games On Steam In December 2023

Most-Played-Racing-Games-Steam-December-2023-Automobilista-2-Biggest-Gain-576p.jpg
The final month of the year tends to come with more spare time for many sim racers, and 2023 seemingly was no different. Here are the most played racing games on Steam in December 2023.

Note: While iRacing is available on Steam as well, its numbers are not representative as most players acces the sim through its own UI. As a result, its statistics are not included in this article.

Once again, the order at the top of the list remains largely unchanged. Only F1 23 has left its place in the top five, dropping down to seventh overall, behind SnowRunner and Need For Speed Heat. Like many titles, the latter two saw an increase in player numbers in December, likely in part due to the holidays.

The same is true for BeamNG.drive, which keeps its top spot with the most average players over the course of the month. However, the highest peak went to Forza Horizon 5, which still sits in second. Assetto Corsa stays on the final step of the podium, albeit with a healthy margin to the top two.


Looking at the percentage of average players gained, Automobilista 2 stands out as the most improved sim racing title. Despite the big Le Mans update only dropping on New Year's Eve, the title had 44.34% more average players than back in November. The January 2024 numbers for AMS2 should be a good indicator for how many of these players have stuck around, then. The biggest improvement percentage of all games goes to Need For Speed Unbound at 47.91%.

Meanwhile, in its second month since release, EA Sports WRC has lost a considerable amount of players. The title may have seen the addition of the Central European Rally, but the update that introduced it also broke the Career Mode for many players. The ongoing issues with the title likely do not help player counts.

Steam: List Of Most Played Racing Games in December 2023​

TitleAvg. PlayersPeakGain %
BeamNG.drive13,282.6
25,683​
25.54
Forza Horizon 512,833.9
26,907
43.83
Assetto Corsa9,670.8
19,228​
20.62
Forza Horizon 46,177.5
15,475​
21.88
SnowRunner4,046.7
7,802​
13.87
Need for Speed Heat3,912.0
12,493​
30.06
F1 233,132.5
7,450​
-25.4
CarX Drift Racing Online2,594.7
4,807​
19.94
Assetto Corsa Competizione2,521.6
5,726​
4.93
My Summer Car2,095.2
4,450​
42.13
Need for Speed Unbound1,650.2
4,877​
47.91
MX Bikes1,559.9
2,795​
11.92
Dirt Rally 2.01,120.1
2,382​
17.45
EA Sports WRC958.3
1,941​
-23,72
F1 Manager 2023845.1
1,733​
-14.47
Asphalt 9 Legends837.0
1,800​
20.69
Need For Speed Payback761.1
1,895​
-25.22
Trackmania727.6
1,750​
-58.6
Forza Motorsport717.5
1,185​
-25.53
Disney Speedstorm686.3
1,532​
-8.76
Automobilista 2639.3
2,547​
44.34
F1 22565.1
1,420​
-31.19
rFactor 2552.0
1,244​
-4.07
Wreckfest486.8
1,321​
5.41
The Crew 2473.0
833​
-8.01
MudRunner466.9
1,034​
-10.4
RaceRoom446.6
972​
7.43
WRC 7423.4
2,076​
-46.5
RIDE 4260.3
670​
-8.32
Most Played Racing Games on Steam in November 2023 (cap at 250 avg. players; top values in bold)

What do you make of the list of the most played racing games on Steam in December 2023? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
I'm perfectly aware that my preference is just that, but I don't speak based from my preference, I speak objectively in that AC is very old by now, requires a large amount of modding therefore time and research to try and bring it up to speed, which even by then it's still somewhat behind modern standards of 100% accurate and professionally modelled tracks, along with a million PP filters out there to sort through with PURE and SOL too, and the AI has no particular standouts as being anything special to race against, which for a racing title is a fundamental issue for those who don't do online racing. Take modding away from AC and it would simply be a legacy title gathering dust in simracing history.

Anyway, that all is not even the main reason behind my comment...

I get that AC is kept alive by modders and it's great (in a way) that the community has AC as a hub of sorts, people can personalise "their" sim their way so of course people should like the game then. What irks me though (other than what I already said) is that the simracing (not including mainstream titles / companies) industry is only kept alive by revenue which is largely brought in by professional developers working or current sims, not only by passion but to put food on the table, and these professionals who are always at the bottom of these tables are are always overlooked as the majority of people would rather mod an old game as opposed to supporting professional devs and their hard work.

If we don't support current devs, don't move with the times, and don't financially support our industry, then it will die and you won't have anything other than AC to keep modding for the rest of time. This is the big picture here yet people would rather argue the little picture of their preferences.

Before anything thinks I'm putting down or belittling modders (and their work) I'm not. Some mods are great and I never said otherwise, and as someone who's spent thousands of hours modding myself I entirely get that scene, but again my point is that if we let professional studios collapse as is what is seemingly starting to happen (over the entire gaming industry) then we won't have new / modern base games to mod anymore. Studios are shutting down before titles are even released, licenses are being pulled, buyouts are backfiring and 2023 saw the biggest amount of job losses in not only the gaming industry but several others (i.e. social media and IT platforms).

Without wanting to sound attitudey about it - I really don't care if people like AC or a particular mod or group etc, I just objectively think that its modding scene is not supporting the professional scene enough (in terms of focus and therefore revenue) in a long-term sustainable manner, and I subjectively don't like this even more as I personally find AC to be boring and lacking fun. Disclaimer (for those who need it spelling out): That last part is obviously just my opinion, I wouldn't expect anyone to change their views because of my opinion and likewise in return.

Stick all the laughing emojis you want on this post, it won't change the fact that our simracing studios and software world is beginning to collapse around us, which will snowball before long, yet people are too busy defending their preferences to care otherwise.
ams2 sucks after playing AC, that is why no one likes it, it feels terrible to drive after driving in Assetto. The mods are super easy to setup ion AC. AMS2 still feels like a beta development, and i doubt it can ever reach the level of driving immersion AC has.
 
I'm a little surprised the rF2 is so far down the list as the RaceControl servers appear to be quite busy, and the laptime stats for each grouping would indicate that there are more taking part than these figures indicate.
To really make something out of this you need to understand how statistics work wich I sometimes doubt reading these news. It's one average number and one peak number, nothing more nothing less. Anyone who has dealt with statistics knows that these aren't very robust parameters to draw any statistical conclusions at all. To show the problem: The Day Before had an average player number throughout the last 30 days of allmost 2000 players. Must be one hell of a product then and much better than rFactor 2 or AMS2. This statistic doesn't show how long each person is playing for example wich is pretty important. How many of those players are just booting up the game, try it for five minutes and stop playing afterwards? But they still appear in these statistics. With steady flow of updates and big DLC releases you can easily push those numbers.

Anyway, I don't get the point of these news either. One thing it does is to tell people what to play instead of giving certain products a try on their own. So Durge isn't that far off with brain washing. And I hope you guys are aware of what people say about good statistics ... :)
 
I like AMS2 to race random track on random classes, I think has a very easy handling to master, compared to other titles. It's the sim I use with the team to play fun championships without too many frills. It has good optimization and those who play with VR have a lot of fun. With the team we also do endurance championships on acc, which in its "sector" still remains an excellent title. AC is very fun and LFM gives a new interest to play with. But when I race by myself I always return on the r3R's ranked and rF2. Personally, after racing on rF2 every other sim seems to be missing something. I have serious hope in LeMansUltimate, although at the same time I'm afraid of such a specialized product in one championship only. We'll see.
 
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Premium
To really make something out of this you need to understand how statistics work wich I sometimes doubt reading these news. It's one average number and one peak number, nothing more nothing less. Anyone who has dealt with statistics knows that these aren't very robust parameters to draw any statistical conclusions at all. To show the problem: The Day Before had an average player number throughout the last 30 days of allmost 2000 players. Must be one hell of a product then and much better than rFactor 2 or AMS2. This statistic doesn't show how long each person is playing for example wich is pretty important. How many of those players are just booting up the game, try it for five minutes and stop playing afterwards? But they still appear in these statistics. With steady flow of updates and big DLC releases you can easily push those numbers.

Anyway, I don't get the point of these news either. One thing it does is to tell people what to play instead of giving certain products a try on their own. So Durge isn't that far off with brain washing. And I hope you guys are aware of what people say about good statistics ... :)
The other thing thats seems to get overlooked is that they are just numbers of concurrent users, which is completely different from the number of total users. If the player base is more globally diverse the peak concurrent usage will be more spread out due to time zones.
 
The other thing thats seems to get overlooked is that they are just numbers of concurrent users, which is completely different from the number of total users. If the player base is more globally diverse the peak concurrent usage will be more spread out due to time zones.
Exactly. The real number of active users (playing the game once a week or more) is comfortably 30x the Steam player number. And that's not counting the people who play the game less frequently.
 
I actually like the core physics a lot, the cars feel more alive in Automobilista 2 than in other sims for me.
 
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I don't know what's worse: the fact that we cannot be a better community, or the feeling that it's because we don't want to be a better community.
 
The stand out one there is FH5, reason being IMO owning both AC and BeamNG, those titles i can spend hours just modding, trying out mods and in AC's case people spend hours and seemingly make little careers out of changing the colours of filters and track skins etc....

FH5 has no modding and is simply high in numbers by people actually playing the base game.
Clearly when you see how many want to mod AC its turning it into a pound shop Forza Horizon anyway...
Basically Turn 10 / playground games know what most people want.... and sadly for me, its far off what I want... about the only thing with cars in it that i don't have in my steam collection.
 
Premium
I don't know what's worse: the fact that we cannot be a better community, or the feeling that it's because we don't want to be a better community.
Sadly unless they start dishing out some temporary posting bans to get some control over this its not going to get any better. But seeing as clicks and comments bump up the engagement numbers on the site and helps them make money they won’t want to do that.

Every month this “news story” degenerates into the same arguments and trolling. But people will click and comment just like I just have.
 
I don't know what's worse: the fact that we cannot be a better community, or the feeling that it's because we don't want to be a better community.

Stop this silliness of calling it a community in the first place.
Look at the range of games on that list, take just 1, Assetto Corsa, and within that one game on that big list there isn't a definite 'community' as its split into drifting, drag racing, etc etc just that one game can't claim on a 'community' as a whole...
So your expecting a community based around every game on that list JUST because they have cars in them?
No chance.
I have always found this 'community' word really odd anyway in this context.
Communities' can be controlled, so people with the inclination and the time fight for that control and they are always the last people you'd want to have control...
Basically, politics..... and i just want to enjoy gaming the games i like....

If i was playing a game and enjoyed it and found out that i was the only one, why would i suddenly feel different?
Who cares?
This list is good for letting us know that developers (who want to make money) know that people like to have a sandbox game to fiddle with or get random selections of mods freely.
Or simply that people want Forza Horizon despite the fact that no one ever admits it!
 
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Moderator
Premium
But seeing as clicks and comments bump up the engagement numbers on the site and helps them make money they won’t want to do that.
As the mod on here I can assure you that I have no interest in the click count, no one is looking over my shoulder if you see a comment that you feel is against our ToS then report it.
Every month this “news story” degenerates into the same arguments and trolling. But people will click and comment just like I just have.
That's one of the problems, people forget the adage don't feed the troll.
 

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