Most Played Racing Games On Steam In December 2023

Most-Played-Racing-Games-Steam-December-2023-Automobilista-2-Biggest-Gain-576p.jpg
The final month of the year tends to come with more spare time for many sim racers, and 2023 seemingly was no different. Here are the most played racing games on Steam in December 2023.

Note: While iRacing is available on Steam as well, its numbers are not representative as most players acces the sim through its own UI. As a result, its statistics are not included in this article.

Once again, the order at the top of the list remains largely unchanged. Only F1 23 has left its place in the top five, dropping down to seventh overall, behind SnowRunner and Need For Speed Heat. Like many titles, the latter two saw an increase in player numbers in December, likely in part due to the holidays.

The same is true for BeamNG.drive, which keeps its top spot with the most average players over the course of the month. However, the highest peak went to Forza Horizon 5, which still sits in second. Assetto Corsa stays on the final step of the podium, albeit with a healthy margin to the top two.


Looking at the percentage of average players gained, Automobilista 2 stands out as the most improved sim racing title. Despite the big Le Mans update only dropping on New Year's Eve, the title had 44.34% more average players than back in November. The January 2024 numbers for AMS2 should be a good indicator for how many of these players have stuck around, then. The biggest improvement percentage of all games goes to Need For Speed Unbound at 47.91%.

Meanwhile, in its second month since release, EA Sports WRC has lost a considerable amount of players. The title may have seen the addition of the Central European Rally, but the update that introduced it also broke the Career Mode for many players. The ongoing issues with the title likely do not help player counts.

Steam: List Of Most Played Racing Games in December 2023​

TitleAvg. PlayersPeakGain %
BeamNG.drive13,282.6
25,683​
25.54
Forza Horizon 512,833.9
26,907
43.83
Assetto Corsa9,670.8
19,228​
20.62
Forza Horizon 46,177.5
15,475​
21.88
SnowRunner4,046.7
7,802​
13.87
Need for Speed Heat3,912.0
12,493​
30.06
F1 233,132.5
7,450​
-25.4
CarX Drift Racing Online2,594.7
4,807​
19.94
Assetto Corsa Competizione2,521.6
5,726​
4.93
My Summer Car2,095.2
4,450​
42.13
Need for Speed Unbound1,650.2
4,877​
47.91
MX Bikes1,559.9
2,795​
11.92
Dirt Rally 2.01,120.1
2,382​
17.45
EA Sports WRC958.3
1,941​
-23,72
F1 Manager 2023845.1
1,733​
-14.47
Asphalt 9 Legends837.0
1,800​
20.69
Need For Speed Payback761.1
1,895​
-25.22
Trackmania727.6
1,750​
-58.6
Forza Motorsport717.5
1,185​
-25.53
Disney Speedstorm686.3
1,532​
-8.76
Automobilista 2639.3
2,547​
44.34
F1 22565.1
1,420​
-31.19
rFactor 2552.0
1,244​
-4.07
Wreckfest486.8
1,321​
5.41
The Crew 2473.0
833​
-8.01
MudRunner466.9
1,034​
-10.4
RaceRoom446.6
972​
7.43
WRC 7423.4
2,076​
-46.5
RIDE 4260.3
670​
-8.32
Most Played Racing Games on Steam in November 2023 (cap at 250 avg. players; top values in bold)

What do you make of the list of the most played racing games on Steam in December 2023? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It's not up to the consumer to keep the studios afloat! It the studios' job to produce a product people will keep supporting. Oh, and we will get AC2 before the industry dies and we will mod that till the end of time!!
If players don't even play titles other than AC, which according to these charts is more or less exactly what is happening (and is my fundamental point) then it's the players who are not giving other games enough chance. The statistic don't lie, unless your argument is that nothing but AC deserves time and attention because it's so superior to the competition, in which case that makes you a fanboy as anyone with an unbiased ability to assess can see that other sims are just as worth playing. Your second comment reinforces this mentality perfectly by your seemingly absolutely exclusive love and commitment toward AC2 (due to AC1) before even any significant reveal has happened yet.
 
AMS2 came a long way but still lacks something physics wise ( Magical slip after limit )
Just for clarification, do you mean AMS2 has a tendancy to have a very forgiving slip curve over the limit whereby you slide until it regrips whereas in your AC mods, you don't slide over the limit but simply spin unless you catch it very very quickly?

I'm intrigued how a modder (and subsequently the players) determine the accuracy of a Hypercar and its handling. Do they have access to real world figures and stats? What do they base it on?
 
Just for clarification, do you mean AMS2 has a tendancy to have a very forgiving slip curve over the limit whereby you slide until it regrips whereas in your AC mods, you don't slide over the limit but simply spin unless you catch it very very quickly?

I'm intrigued how a modder (and subsequently the players) determine the accuracy of a Hypercar and its handling. Do they have access to real world figures and stats? What do they base it on?
I meant that on the limit there is still some grip to explore that feels unnatural, no i have never driven an hypercar, and no i dont think that things need to feel dificult to be realistic, but drifting a formula 1 car and achieve the best times still "seems" ( meaning no science behind it except maybe all the other sims on the market ) a tad unrealistic... just that ! but its not something that bothers me except when i see a ghost on the time trials :)

PS: You know.. i also have iRacing, and for many years hated it because of the exact oposite reason, i would loose the GT3 ( a peacefull car for gentleman drivers ) for no good reason at slow corners, and at that time alot of people also asked me if i had ever driven a GT3... well i didnt... but 10 or more tyre revisions after here we are and now its alot more civilized then it was... this to just say that sometimes although the science aparently has an explanation for a behaviour from a pure technical point of view... the "feeling" also plays a role !
 
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AC is a "jack of all trades" because its physics engine is good enough to be successfully adapted to many disciplines. Other games instead are "one-trick ponies" and become old pretty soon.
I get what you're trying to say, but you've basically just emphasised my point with my own quote by confirming that AC is just "good enough" as a basis - as in a comparative and isn't a superlative, especially in comparison to other titles. Obviously this is all down to preference, but I'd rather play a near perfect game that had a flaw or two, compared to one that was just ok but lacking anything particularly good about it.
 
the "feeling" also plays a role !
Yes, this is the entire thing in a nutshell. This "feeling" is very subjective and once you add in all the hardware variations and setting its why we see the vast array of opinions. Its like the old Top Gear where 3 different people drive the exact same physical car and come up with completely different opinions.

FWIW I too have issues with some of the "over the limit" YAW and self correct of AMS2, but I have various issues with all of the sims which is probably why I play most of them because they all scratch a different itch. Despite the hope, there has never been and will never be (because of the original point), one that seems perfect to me.
 
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D
Sim racing tribalism is lame...

I got caught up in it at the start of last year and am regretting being a one sim person...

They all have their weak points and bugs... The key is to find one that makes the most sense to you or just enjoy the content that you enjoy from each title...

And of course just take other peoples opinions as opinions... It's just a video game at the end of the day... Some people like Dark Souls and some people like Yoshi's story... Some even like both... All that should matter is if you have fun...
It's not just tribalism, it always will be there, just as Durge pointed out some people take it too personally, losing their marbles over criticism toward their precious and resorting to banal ad hominem attacks, calling people mental, and other names, for not liking what they do and daring to speak about it. This is just ridiculous considering/hoping that most posters are actually adults and the subject of the debate is a freaking game.
Well, guess studio head serves as a great role model for those, encouraging such behavior, same thing as it was with PCars and Ian Bell overzealous censorship and even threats of legal actions against some.
 
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.. I'd rather play a near perfect game that had a flaw or two, compared to one that was just ok but lacking anything particularly good about it.
The near-perfect game with just a flaw or two being?

Really, AC succeeded because they kept it simple but nailed a few key things. It was not meant to be perfect, it was meant to be good where it matters. No one was under any illusion that they could make it perfect.

Also defining AC as "just ok" means you ignore that there are entire communities who use AC to run drifiting world championships, or touge duels like in the cartoons, or illegal road racing on the Shutoko highways with traffic, or track days at the Nordschleife, or fast cruising on the canyons behind Los Angeles, or LFM endurance races with GT and prototypes, or hillclimb stages, or tarmac rally, or modern F1 leagues, or vintage F1 leagues, or.. This is pretty awesome, not "just ok".

In order to be "near perfect" at all of this you would need an individual game for each of these disciplines (and by the way this is what Kunos did for GT3, they created ACC which is super-focused on that and that only and is pretty successful too).
 
Like certain types here can't help to remark about some sim being past it, not worth spending time on, looks like cartoon, too dated, etc etc.

Basically insulting anyone drives or mods GPL to AMS :roflmao:

They still don't get the difference between personal attack and making a negative comment about a sim :coffee:

Cowards domain.
 
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People only play AMS 2 for a few minutes after every "game changer" update and them fastly uninstall the game again.

There is a issue most of the people cant handle in AMS2. For me, personally, it is a pain to drive, it is just a unpleasure experience to drive in this sim. I prefer to drive in Gran Turismo 4 using a emulator.
 
The near-perfect game with just a flaw or two being?
I'd say AMS2, Raceroom or rF2. AMS2 still has slightly unrealistic physics at times but it's very diverse content and usability out of the box is excellent, along with great AI, FFB, graphics and fun factor. Raceroom while pretty dated to look at and has some inaccurate tracks, also has really great AI, FFB and fun factor. rF2 while being more serious and less user friendly, still offers a great, realistic racing experience and decent AI (with a quick .cfg file tweak). I'm not stating that these games are better than AC in general as that argument is pointless, but I am stating that they are better out of the box (i.e. unmodified) as they're all diverse sims that have been continually developed by their professional owners for many years now up to do this day, as opposed to everyone's beloved Kunos who have comparatively speaking "just" made a solid GT3 sim since leaving AC in the hands of modders.

Every time I reattempt AC I just find that it just has ok everything - nothing bad but just nothing that makes me want to turn to it over any of the above titles that I just find either more fun or realistic or both. I really don't believe that I'm just interpreting this either - I analyse every aspect of every title and weigh everything up when deciding which title to invest in and play, and which to leave, and AC just doesn't have anything at its core that is better than any other sim. If I wanted to do online play and couldn't find races with the other titles then yes I'd have to turn to AC, or if I wanted to do drifting or drive some Asian roadway then I'd have do the same, but I don't, so I don't and instead I turn to titles that offer great all-round out-of-the box racing experiences. AC's biggest feature is obviously modding, and while I appreciate that scene massively, I just don't have the willpower anymore to go through all that it takes just to have a good race. People sometimes just get to points in their lives when they just need quick and simple, and AC is anything but.

Also defining AC as "just ok" means you ignore that there are entire communities who use AC to...
Did you forget that I wrote that...
The absolute definition of "jack of all trades..."
..., which acknowledges that it has a lot / the most under it's hood for diversity. Respectfully, you're just trying to twist my words into validating your beliefs. Besides, even if AC is used for a million events that doesn't mean that it's the best game ever, it just means that it's the best in terms of most suitable for those purposes (courtesy of modding). Obviously AC has a good (enough) foundation to be very diverse, and I never said that it wasn't, and you've already read that my main dislike for everyone loving AC is because AC players are just not giving anything else a look because they feel that AC can do everything (they want). Here's another way to put my point: I once fell in love with Skyrim and played nothing else for 5 years as I thought it was the best game I'd ever played - I then played Fallout 3 and immediately realised that Skyrim was comparatively inferior in nearly every way and I felt dumber than a dumb thing for being so blind and closed off. If AC is anyone's Skyrim then I'm kinda glad that they're happy, but I just would encourage them to try some Fallouts once in a while just to get a more complete perspective of what's available as the simracing devs have continued to progress to a point now which (believe it or not) could be beyond that of AC. Heck - if AC is apparently so good, then why are they even bothering to make AC2?

I also would never try to compare a fully modded AC that covers all disciplines against ANY professionally made title as that would be absolutely ridiculous to compare the work of a relatively small indie team to that of any applicable person or group covering the whole world. That's just a silly nonsensical argument.

Respectfully, I really don't care and I don't have the energy nor inclination to "discuss" this further. You have your opinion and I have mine. I get what you're saying about how much good AC has brought by being the basis of events, and yes this is a good thing, but that still doesn't mean that our simracing industry is in a good place right now (financially speaking). 2023 saw anticlimactic launches of 2 major franchise titles (Forza Motorsport and WRC) with Motorsport games in major trouble, licences being pulled, multiple titles canned, AC2 being the most anticipated title for 2024 which going by ACC might also be geared toward mainstream users compared to simracers, and titles like AMS2, Raceroom and rF2 being low in the list as the vast majority of revenue is still going to mainstream franchises such as Forza Horizon and F1. Bigger studios get shut down every year, and I just don't want to see that happen to our sim studios.

Oh, and just because a game such as ACC obtains commercial success, that doesn't necessarily mean that it's better than a game lower in the list - it can (often) just mean that it appeals to a bigger market. According to a RD post earlier, that's one of the reasons why they take interest in how everything plays out, and this is why I also take interest but myself out of concern for the more vulnerable devs.
 
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People only play AMS 2 for a few minutes after every "game changer" update and them fastly uninstall the game again.

There is a issue most of the people cant handle in AMS2. For me, personally, it is a pain to drive, it is just a unpleasure experience to drive in this sim. I prefer to drive in Gran Turismo 4 using a emulator.
So because you don't like AMS2 you've then formulated a belief that everyone only plays it for a few minutes? Glad you've cleared that up then.
 
People only play AMS 2 for a few minutes after every "game changer" update and them fastly uninstall the game again.

There is a issue most of the people cant handle in AMS2. For me, personally, it is a pain to drive, it is just a unpleasure experience to drive in this sim. I prefer to drive in Gran Turismo 4 using a emulator.

That's why it keeps swaying up and down so much...

People check in to see if it works better... Then check out when they find out one of the bugs that breaks their immersion is still in there...
 
It's not just tribalism, it always will be there, just as Durge pointed out some people take it too personally, losing their marbles over criticism toward their precious and resorting to banal ad hominem attacks, calling people mental, and other names, for not liking what they do and daring to speak about it. This is just ridiculous considering/hoping that most posters are actually adults and the subject of the debate is a freaking game.
Well, guess studio head serves as a great role model for those, encouraging such behavior, same thing as it was with PCars and Ian Bell overzealous censorship and even threats of legal actions against some.

100% well put...

Although I'd say the tribal shilling wasn't as bad until crowdfunding gave them even more reason to be defensive on a childish level about their favourite title... Because the more people they could persuade into believing it was good the more they got back on their investment...

The funny thing is, most of the loud tribal people are just as bad at bashing the other titles as the ones they are complaining about for being honest about their experience with their favourite title...
 
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