Interview: Reiza's Simioni on Automobilista v1.5, Upcoming Features & Development Processes

Automobilista 2 Renato Simioni Interview Mitsubishi Lancer RX.png
Automobilista 2 is getting the long-awaited v1.5 update very soon, promising to take another big step forward - "possibly the biggest we have taken so far", says Renato Simioni, the founder of developer Reiza Studios. RaceDepartment has sat down with the AMS2 Lead Developer to chat about the new update, the past and what is still to come. Read Renato's thoughts on...

Image credit: Reiza Studios

...Multiplayer Improvements​

"We have had some progress with multiplayer elements. We do regular multiplayer tests, but they are always in a controlled environment, with mostly the same people and on a server we know is reliable, so they tend to be better than what they average experience can be for other users. So we will not know how much of an impact they have until the update is out.

We have made some adjustments to the netcode prediction, and it is looking better during our tests. We can confidently say that it is a good improvement. I would not go as far as saying that we have everything at the level of the best sims in terms of multiplayer, but it’s a good step up.

We have some more options as well, such as the one to auto advance the session, which was a common complaint – people would often get stuck as the server was not advancing the session. Now, there is a mechanism that will automatically do that.

The chatbox will now be present in the results screen – this and other such quality-of-life improvements are part of the update. There is more we were working on for this release, like the extension of voting options, but they will not make it in time for v1.5. They are expected for the next update in a month or two.”

Automobilista 2 IndyCar Mod Indianapolis Road Course.jpg

Installing and maintaining mods in Automobilista 2 will be less cumbersome once update v1.5 is released - and even more possibilities are on the horizon.

...Improved Modding Support​

"It used to be really cumbersome as the engine was not really designed for modding. We are working on lifting some restrictions and limitations. The most important one was that you don’t have to install everything again with every update nor mess with bootfiles as there are dedicated user vehicle lists and driveline records – that’s already taken care of for 1.5, with some more resources planned for making car modding easier. Unfortunately for tracks we don’t foresee support being possible anytime soon.”

...Community Requests​

"There were four fronts people have been pointing out as the main areas in need of an upgrade, and these are the ones that we ended up focusing on for 1.5.
The Multiplayer, modding support, physics – I think we have a really big step up, I am really happy with what we have got now – and the fourth factor is AI.
The AI still has some issues, even with the updates we’re making now, but it’s another big improvement in terms of AI calibration both in dry and we weather, so you can keep things more consistent going from class to class and from track to track.
Up until recently, we were always chasing moving goal posts, because the physics were changing all the time. We didn’t have a consistent base to calibrate against, because you would change things, then the physics would change, and everything would be out of whack again with the AI.

We are in the process of redoing the AI lines for about 30 track layouts. There is more consistency for most classes, also with weather. Some series were good when it was dry, then it started to rain and they were too fast or too slow relative to the player. It ensures you get a quality race with every combination of car and track you pick, and whatever your skill level is.

More are to come, as we are talking about over 200 layouts and over 70 classes of cars in dry and wet weather, so the number of combinations is high. It is going to be a much higher standard of consistency, also for pit stops and tire strategy.

We also have spotter support. It is using the native assistant from Project CARS 2, but with our own voice material. It is not a full engineer, just a spotter, but it is already good value for having a native spotter system for oval racing, and even for Rallycross, it is important."

Continue Reading​

Physics and the Development of v1.5
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Good news about a spotter being implemented into the sim... and of course everything else ;)
This is sounding really promising, well done Reiza!
 
Premium
Annoying they are saying they cannot support mod tracks. That would be a game changer and bring it up to the level of AC by being able to add tracks to the game
Did you not read the whole thing..They are a small development company. They can’t do everything that you whiny people that seem to live in a dream world want. Try this stop shitting on Rieza Studios because the game doesn’t do everything you think it should try supporting and maybe this would get other sim races to buy and support, in turn providing more money for them to develop features like track mods. THIS GAME IS NOT ASSETTO CORSA SO WAKE UP FROM YOUR PERFECT DREAM WORLD WHERE IT HAS TO DO EVERYTHING THAT YOU WANT. Unfortunately in the real world that I live in you have to pay employees to do things like come to work and do their job oh and yes develop the game for track mods. They did not create the Madness Engine they are learning as they go. Show some respect for them for doing something original. I mean how many GT3 simulators do we need so people can drive around the green hell? These guys are at this point the only developers with originality in modern sim racing. Look at Rennsport oh yippee another GT3 game. This comment is for all you whiners throughout.

The power of philosophy (yeah)
Floats through my head
Light like a feather
Heavy as lead
 
Not sure who attacked you but in simple terms the status of track and AI cars is built like a "blockchain" and cannot be saved and re-initiated in the middle of the chain as things stand. This concept is one of the pillars of the engine architecture and undoing it isn't trivial at all as it may break the whole thing. Reiza said in the past that in time they will have a look at what could be feasible but it's not anytime soon.
This has been mentioned several times already here and in Reiza's forum.
And Reiza is trying to sell us endurance DLC without mid-race saving? Even GTR2 (I guess it uses F1 challenge engine, not sure about it) can save.
 
Same thing was said on every other "Game Changing Update"
I hope it's true this time.
Fact is they changed very significantly AMS2 and ME. It's enough to take the same GT1 @spa combo in PC2 and in the current official release of AMS2 and compare them. They are a world apart. While we look at what's forward to be done, we shouldn't discount what has been already done in the meantime.
 
And Reiza is trying to sell us endurance DLC without mid-race saving? Even GTR2 (I guess it uses F1 challenge engine, not sure about it) can save.
No one is forcing you to buy anything. It's just a statement of what the technical capabilities are today.
Reiza stated more than once they will be looking at implementing endurance features including driver swap and like Renato mentioned in the interview also mid-race saving. But the implementation of the latter is not short term due to the implications and presents quite some risks of failing, hopefully that is not the case.
No need to rant "Reiza wants to sell you endurance without mid-race save": if you are not happy just don't buy it. Simple. :D
 
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Premium
Did you not read the whole thing..They are a small development company. They can’t do everything that you whiny people that seem to live in a dream world want. Try this stop shitting on Rieza Studios because the game doesn’t do everything you think it should try supporting and maybe this would get other sim races to buy and support, in turn providing more money for them to develop features like track mods. THIS GAME IS NOT ASSETTO CORSA SO WAKE UP FROM YOUR PERFECT DREAM WORLD WHERE IT HAS TO DO EVERYTHING THAT YOU WANT. Unfortunately in the real world that I live in you have to pay employees to do things like come to work and do their job oh and yes develop the game for track mods. They did not create the Madness Engine they are learning as they go. Show some respect for them for doing something original. I mean how many GT3 simulators do we need so people can drive around the green hell? These guys are at this point the only developers with originality in modern sim racing. Look at Rennsport oh yippee another GT3 game. This comment is for all you whiners throughout.

The power of philosophy (yeah)
Floats through my head
Light like a feather
Heavy as lead
Pretty sure nobody was shitting on Reiza in this thread. Wake up and read the posts before you accuse.
 
No one is forcing you to buy anything. It's just a statement of what the technical capabilities are today.
Reiza stated more than once they will be looking at implementing endurance features including driver swap and like Renato mentioned in the interview also mid-race saving. But the implementation of the latter is not short term due to the implications and presents quite some risks of failing, hopefully that is not the case.
No need to rant "Reiza wants to sell you endurance without mid-race save": if you are not happy just don't buy it. Simple. :D
When I remind others that Reiza's newest DLC may not meet expectations, why do you get so nervous? who can play for 2h without saving?
playing AC without saving is frustrating enough. In the past I only play gp3 and F1rc, both games can save. I don't know crashing on the last lap feels so bad.
Again no one forces reiza to write AMS 2 that way so that it's difficult to save. Reiza makes its own decisions. if today's technique doesn't work, why not use old, time-proved methods?
 
When I remind others that Reiza's newest DLC may not meet expectations, why do you get so nervous? who can play for 2h without saving?
playing AC without saving is frustrating enough. In the past I only play gp3 and F1rc, both games can save. I don't know crashing on the last lap feels so bad.
Again no one forces reiza to write AMS 2 that way so that it's difficult to save. Reiza makes its own decisions. if today's technique doesn't work, why not use old, time-proved methods?
Because Reiza did not write the engine and its weather and track system, and that dictates the limitations.
 
Completely subjective, if you read the Reiza forum people think different than you. I'm not alone with this at all, the VR thread is filled with people that see this as a serious issue. I simply evade certain Formula cars/tracks simply because of this. I play AMS2 with the Pimax Crystal at native resolution+msaa. Except the flickering textures; AMS2 looks absolutely flawless on this HMD, just an close to real life experience, it's THAT good.

So because almost all other graphics/effects are near perfect. Razor sharp and great visuals everywhere: those sparks really ruin it all for me, especially with a large grid of those cars. And this doesn't have to be the case at all, it's not the most difficult thing to do, disabling them temporary until they got fixed for example.

If you play this on a Quest 2 for example with low resolution and no MSAA, then everything flickers all over the place, the sparks will be a minor issue in that case. But once you reach this level of clarity then it becomes a huge issue because it simply ruins the immersion.
As you said, its subjective, NOT unplayable. The old "Oh you have a **** setup so you dont notice" argument eh? Yeah, whatever. Having said that, I do hope it gets fixed, but its hardly unplayable.
 
Because Reiza did not write the engine and its weather and track system, and that dictates the limitations.
Maybe they shouldn't use that engine. AMS 1 uses roughly the same engine as F1C, and that engine allows to be modified and support saving, F1c has no saving but GTR 2 has. you don't choose an engine only because of the graphics right?
 
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Premium
When I remind others that Reiza's newest DLC may not meet expectations, why do you get so nervous? who can play for 2h without saving?
playing AC without saving is frustrating enough. In the past I only play gp3 and F1rc, both games can save. I don't know crashing on the last lap feels so bad.
Again no one forces reiza to write AMS 2 that way so that it's difficult to save. Reiza makes its own decisions. if today's technique doesn't work, why not use old, time-proved methods?
Basically, the LIVE TRACK SYSTEM used by the madness engine, Cant save mid-race and also why the replay system sucks. I don't know the details, but it is all because of the LIVE TRACK thing.
 
Maybe they shouldn't use that engine. AMS 1 uses roughly the same engine as F1C, and that engine allows to be modified and support saving, F1c has no saving but GTR 2 has. you don't choose an engine only because of the graphics right?
Let's just say that your comment comes several years of development and investment late to the party.
 
I like what he is saying...I am an old fart and like driving things that dont exist anymore. I am not interested in mods at all. AMS2 already has more stuff than I can use. Less is more.
I agree completely... I too am an old fart and appreciate the work that Reiza have done to date. I like what he says, seems to be fair to me. When AMS2 first came out I didn’t really feel connected to it and did set it aside for a while, as I was very connected to RF2 at that time.

I love every simulator that I’ve purchased, but I just love some more than others. AMS2 has come miles since it’s release.... it loads quickly, has awesome cars and the DLC’s that I have purchased have been very worth it to me. I will support a small studio over the likes of EA and Rennsport all day long. I have no interest in titles promoting NFT’s or subscription based models. That is also why I won't buy into iRacing... subscriptions... almost as bad as the fractional reserve system...

Funny but this scamdemic has seemed to have had a really negative effect and I feel it every time I read through the comments in the past 3 years. The negativity is astounding.... I suppose that’s where we are. It’s OK though, by 2030 we will own nothing have no privacy and be happy.... Oh... and Klaus Schwab just announced that we should all drink our urine and eat our poop to combat climate change..... I'm not gonna feel like racing after eating a big crap and quaffing a hot glass of pee....

Thanks Reiza, I like what you do...

Cheers
 
Funny but this scamdemic has seemed to have had a really negative effect and I feel it every time I read through the comments in the past 3 years. The negativity is astounding.... I suppose that’s where we are. It’s OK though, by 2030 we will own nothing have no privacy and be happy.... Oh... and Klaus Schwab just announced that we should all drink our urine and eat our poop to combat climate change..... I'm not gonna feel like racing after eating a big crap and quaffing a hot glass of pee....

Klaus Schwab is a clown. forget him. welcome to my new world order. Well, there still will be no meat, but I promise you'll have plenty of durians to eat.
 
I like what he is saying...I am an old fart and like driving things that dont exist anymore. I am not interested in mods at all. AMS2 already has more stuff than I can use. Less is more.
Same for me! rF2 and AC are impossible to manage these days because of all the mods, I think that it's better not to have the mods. I don't miss modding support at all because of the great content that AMS2 offers and especially the great historical content indeed.
 
Premium
And Reiza is trying to sell us endurance DLC without mid-race saving? Even GTR2 (I guess it uses F1 challenge engine, not sure about it) can save.
Umm, didn't he actually mention this specific point? That they want to do this? Did you read the article or go straight to the comments to have a moan?
 

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