Interview: Reiza's Simioni on Automobilista v1.5, Upcoming Features & Development Processes

Automobilista 2 Renato Simioni Interview Mitsubishi Lancer RX.png
Automobilista 2 is getting the long-awaited v1.5 update very soon, promising to take another big step forward - "possibly the biggest we have taken so far", says Renato Simioni, the founder of developer Reiza Studios. RaceDepartment has sat down with the AMS2 Lead Developer to chat about the new update, the past and what is still to come. Read Renato's thoughts on...

Image credit: Reiza Studios

...Multiplayer Improvements​

"We have had some progress with multiplayer elements. We do regular multiplayer tests, but they are always in a controlled environment, with mostly the same people and on a server we know is reliable, so they tend to be better than what they average experience can be for other users. So we will not know how much of an impact they have until the update is out.

We have made some adjustments to the netcode prediction, and it is looking better during our tests. We can confidently say that it is a good improvement. I would not go as far as saying that we have everything at the level of the best sims in terms of multiplayer, but it’s a good step up.

We have some more options as well, such as the one to auto advance the session, which was a common complaint – people would often get stuck as the server was not advancing the session. Now, there is a mechanism that will automatically do that.

The chatbox will now be present in the results screen – this and other such quality-of-life improvements are part of the update. There is more we were working on for this release, like the extension of voting options, but they will not make it in time for v1.5. They are expected for the next update in a month or two.”

Automobilista 2 IndyCar Mod Indianapolis Road Course.jpg

Installing and maintaining mods in Automobilista 2 will be less cumbersome once update v1.5 is released - and even more possibilities are on the horizon.

...Improved Modding Support​

"It used to be really cumbersome as the engine was not really designed for modding. We are working on lifting some restrictions and limitations. The most important one was that you don’t have to install everything again with every update nor mess with bootfiles as there are dedicated user vehicle lists and driveline records – that’s already taken care of for 1.5, with some more resources planned for making car modding easier. Unfortunately for tracks we don’t foresee support being possible anytime soon.”

...Community Requests​

"There were four fronts people have been pointing out as the main areas in need of an upgrade, and these are the ones that we ended up focusing on for 1.5.
The Multiplayer, modding support, physics – I think we have a really big step up, I am really happy with what we have got now – and the fourth factor is AI.
The AI still has some issues, even with the updates we’re making now, but it’s another big improvement in terms of AI calibration both in dry and we weather, so you can keep things more consistent going from class to class and from track to track.
Up until recently, we were always chasing moving goal posts, because the physics were changing all the time. We didn’t have a consistent base to calibrate against, because you would change things, then the physics would change, and everything would be out of whack again with the AI.

We are in the process of redoing the AI lines for about 30 track layouts. There is more consistency for most classes, also with weather. Some series were good when it was dry, then it started to rain and they were too fast or too slow relative to the player. It ensures you get a quality race with every combination of car and track you pick, and whatever your skill level is.

More are to come, as we are talking about over 200 layouts and over 70 classes of cars in dry and wet weather, so the number of combinations is high. It is going to be a much higher standard of consistency, also for pit stops and tire strategy.

We also have spotter support. It is using the native assistant from Project CARS 2, but with our own voice material. It is not a full engineer, just a spotter, but it is already good value for having a native spotter system for oval racing, and even for Rallycross, it is important."

Continue Reading​

Physics and the Development of v1.5
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Ah ok, I'm using an Aero. Not seen that but I've not driven at sunset that much.
With the Formula Classic's in Long Beach / Adelaide etc. it's definitely also clearly an issue in daytime when you have a lot of cars around you... But having said that: I don't remember if I had the issue with the Aero too because I had the Aero to short and I don't remember that I tested the Formula (Classic) cars in AMS2 at the time that I owned it.
 
I don't see them not supporting mod tracks as being a problem. You can already install mod tracks and there's even a content manager to use with AMS2 to install them and cars, etc. I imagine it will just be a matter of going through the current process to use them (could be wrong but don't see why that would change).

AC can use modded tracks but everyone uses the content manager to install them.
 
Annoying they are saying they cannot support mod tracks. That would be a game changer and bring it up to the level of AC by being able to add tracks to the game
Their greatest fear of allowing mod tracks is their track models will appear in AC soon
 
At this point, just give me multi-class scoring in championship mode and I will give up on all the other features and fixes that will never happen (or happen but be barebones and incomplete).

I could go on, but I dont know if I will get banned on here like Reiza bans people on their forums for telling the truth.
When I politely asked for mid-race saving in AMS2 in this forum, I got viciously attacked by someone calling me promoting non-sense, saying I don't understand programming which I do. I just asked for a feature which exists in many older racing games. normal fans don't respond this way and certainly want more features. Reiza lost all my respect

Mod edit: Removed baseless insinuation.
 
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Wow, did I sleep 48 hours without knowing? This is great news.
Especially the part working on the modding issues, getting the code more open looks promising I must say.

But just a Q - and maybe OT, since this is not especially for AMS2 but VR supportet sims in general:
Nomatter if I VR race in AMS1, GTR2m AMS2, AC, R3E, rF2 with my Meta Quest 2, I'm big time missing speed injected blur effects. Of which AMS2 flatscreen does superbly in helmet cam mode (whenever available Helmet cam has been my 1st priority since early simbin days).

Maybe it's not a sim thing but limitations with my VR headset?
I'm really, really missing it, especially when going bonkers in max marmelade settings at my 65" 4K 120Hz OLED TV, Helmet cam shake and blur is a blast. And then switching to VR, I'm really, really missing shake and blur in helmet cams, especially for the very long endurance runs.
 
Erm..really? I have driven a lot of formula cars in VR and never noticed this, let alone it being undriveable? Honestly baffled by this one?
Its there as the sparks appear in 1 eye only, but in all honesty... big whoop!!!. I play the F-Junior on monaco at night all the time. Sparks galore. Its so minor its a joke so to call it unplayable is beyond exaggerated. Honestly, the banal hyperbole of some "sim racers" is pathetic.
 
Its there as the sparks appear in 1 eye only, but in all honesty... big whoop!!!. I play the F-Junior on monaco at night all the time. Sparks galore. Its so minor its a joke so to call it unplayable is beyond exaggerated. Honestly, the banal hyperbole of some "sim racers" is pathetic.
Completely subjective, if you read the Reiza forum people think different than you. I'm not alone with this at all, the VR thread is filled with people that see this as a serious issue. I simply evade certain Formula cars/tracks simply because of this. I play AMS2 with the Pimax Crystal at native resolution+msaa. Except the flickering textures; AMS2 looks absolutely flawless on this HMD, just an close to real life experience, it's THAT good.

So because almost all other graphics/effects are near perfect. Razor sharp and great visuals everywhere: those sparks really ruin it all for me, especially with a large grid of those cars. And this doesn't have to be the case at all, it's not the most difficult thing to do, disabling them temporary until they got fixed for example.

If you play this on a Quest 2 for example with low resolution and no MSAA, then everything flickers all over the place, the sparks will be a minor issue in that case. But once you reach this level of clarity then it becomes a huge issue because it simply ruins the immersion.
 
Premium
That's also possible. but who will buy Reiza's DLC anyway?
I was not referring to DLC. I was just opining that some fantastic tracks have been made by modders for AC, and if they could be ported over to AMS2 that would change the game. Of course it probably won't happen, but it would be cool. Anyway...will see what happens with AMS2.
 
Drive any Formula Classic car + 15 other cars on any bumpy track like Long Beach in the evening/sunset for example. It's impossible to not get irritated at the sparks that go all over the place. The sparks are rendered in 1 eye at a completely different/inaccurate place(10-15 meters away, and they are HUGE and flicker because of the single eye rendering) than at the other eye. It ruins the experience for every VR user that tries it except you maybe and a maybe few others and MAYBE (I didn't investigate it) there are some HMD's that don't have this problem?? I only have experience with two HMD's in AMS2(Reverb G2+Pimax Crystal).

If you read the VR thread on the Reiza forum, then you can see that this is a major issue, I'm not alone with this, the sparks also have issues with triples and replays and many VR users complain about it. Every week there's a new post by a new VR user about it. Such scenario's as I described are definitely undrivable in AMS2 now because of this bug and there's no reason to keep the sparks as they are. They could be disabled until they are fixed, or they could be added to the visuals as an option to enable/disable them if they are not fixable.

But yes if you drive Formula Retro or the recent Formula cars on a not so bumpy track like Hockenheim historic where you also have more distance between the cars, in daylight then you only see it sometimes(because they don't generate much of these sparks in that scenario). So it depends on what Formula car you drive and where and when.
He's right - there are 40 - yes, 40 - comments with the word Sparks in the Reiza forum in the last 3 months. If that doesn't equate to every VR Player and completely filled, I don't know what does.
I know there's no point any of us saying 'get over it' - you've made it quite clear you can't - but stop claiming that every VR user feels the same way.
 
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He's right - there are 40 - yes, 40 - comments with the word Sparks in the Reiza forum in the last 3 months. If that doesn't equate to every VR Player and completely filled, I don't know what does.
I know there's no point any of us saying 'get over it' - you've made it quite clear you can't - but stop claiming that every VR user feels the same way.
I admit that it's exaggeration of me. Doesn't take away the fact that it's an serious issue for many VR users. And it's already an known issue since the new sparks are "introduced" and there's not a reason to keep the sparks if they cause such issues for VR users/triples users/replays.

Such smaller issues get easilly forgotten in a development update of Reiza. I want to keep this issue on their agenda as a "to do/to fix" issue. I think that you understood that point.

And 40 is for a small community as Reiza's forum not a small amount. Especially if you remember that most users are not VR users and most users don't report bugs/issues at all.

And what do you expect? If someone reads the VR thread, and reads already that the VR spark-issue is reported already 5 times in the last month, that they all talk about it again and report it again? Of course not, most people think: it's reported, so let's wait for a fix. So with that in mind, 40 is quite a lot.
 
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Annoying they are saying they cannot support mod tracks. That would be a game changer and bring it up to the level of AC by being able to add tracks to the game
There are some ports from PCars2, so track modding shouldn't really be that big of a task for the devs to look into if people have ported tracks over (PCars Modding Team has a section for AMS2 cars and a few tracks ported from PCars 2)
 
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When I politely asked for mid-race saving in AMS2 in this forum, I got viciously attacked by someone calling me promoting non-sense, saying I don't understand programming which I do. I just asked for a feature which exists in many older racing games. normal fans don't respond this way and certainly want more features. Reiza lost all my respect
Not sure who attacked you but in simple terms the status of track and AI cars is built like a "blockchain" and cannot be saved and re-initiated in the middle of the chain as things stand. This concept is one of the pillars of the engine architecture and undoing it isn't trivial at all as it may break the whole thing. Reiza said in the past that in time they will have a look at what could be feasible but it's not anytime soon.
This has been mentioned several times already here and in Reiza's forum.
 

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