Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

J'aimerais beaucoup lire vos impressions sur l'un ou l'autre, pour et contre de votre point de vue en ce qui concerne les courses SIM.
J'aurais pensé, sans l'avoir encore essayé, que le filaire Quest 2, serait bien meilleur que le Rift S.
En fait, le Rift S est moins bon en réseau que l'Oculus Quest 2, et même en Wifi, car il y a moyen de l'utiliser en Wifi, aussi efficace que dans l'industrie d'après plusieurs tests que j'ai lu ou vu .
Il fonctionne mieux que le Rift S dans tous les domaines.
Vous n'aurez pas le choix, sauf à l'occasion, ils ne lisent pas le S, juste le Quest 2.
C'est pas cher, 350 euros en version de base, mais avec 250 Go de mémoire ça coûte 100 euros de plus.
Pour le WiFi il faut se renseigner, il faudra acheter un routeur compatible wifi 6, puis vous pourrez jouer à d'autres jeux PC comme avec le câble, sinon trop loin dans votre jardin (attention, vos voisins peuvent vous prendre pour un fou ! )
N'oubliez pas non plus que le Quest 2 peut aussi être utilisé sans PC, avec des jeux moins beaux mais plus de liberté (allez jouer chez un ami, dans le jardin de votre voisin (il vous prendra pour un fou encore plus fou). !))
Bref, le Rift S est mort, dommage, j'ai un Rift S !
 
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I find you very arrogant and full of yourself, you call guys who have VR headsets pretentious, but you judge without knowing the people, you give an opinion on their state of mind, you must have vast gifts of clairvoyance extralucent.
I have a Rift S oculus, I bought it 445 euros, I do not see what is so expensive for a Sim racer whose main hobby is, I am 60 years old and after all these years I do not see what is so extraordinary, we do not talk about the purchase of Ferrari.
My choice is not to buy a sim game if there is no VR, because I no longer enjoy riding in a sim without VR, but what can that do to you?
You keep talking about "minority", but in car games there are a lot of players who have a VR headset my boy, you should inquire and even a minority have the right to live, right ???
You are rude, sorry to tell you.
This is the first time that I have quarreled with someone on this site.

First you should not take this so personal, second you really should toughen up a little and last but not least you should recognize the irony / humor…. I even added a little picture to illustrate.

No like, it’s fine.
 
I'm not sure if I want to spend over a thousand dollars on something that may or may not end up in the closet because it makes me nauseous once I'm wearing it.
 
No for VR. Its great invention no doubt it, but it gives you the touch that you are so close to reality that its amazing.. But then, you dont feel nothing, exept the wheel and pedals, maybe shifting. Or if you have that bench that goes back and forth and side to side, but most doesnt have that. They only have wheel and pedals. So.. you are so close to something great, that you get hugely disappointed for the flaws.. No gforces etc. And then other things, you have that box wrapped around your head, hard to use if you sweat a lot (like me) Motion sickness, 15m and burp.... (like me) It makes button boxes irrelevant for example, eats a lot power from pc, low resolution. It is so hard to explain this.. Love/hate relationship. But screens are better, at least for me. And the VR is a toy, or was.. Havent have it anymore like 2-3 years. I keep games to its own, and get VR experience in a real car. But it was great to try! And would still consider it for some use, but not for racing.
 
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I'm not sure if I want to spend over a thousand dollars on something that may or may not end up in the closet because it makes me nauseous once I'm wearing it.
In most cities, theses days, there is a SIM center where you can use a SIM for 30 minutes. Good places to try VR or motion.
 
I wonder if the motion sickness in VR is a product of the reality of the technology as well as trying to use it beyond your PC's capabilities ? If you suffered from motion sickness and took a real racing car or worse , a rally car around a circuit or track , you'd probably be puking or at least feeling pretty rubbish , pretty quickly
Motion sickness is caused by the disjoin between what your eyes see your sense of balance feels. In VR you see movement but your body doesn’t feel it (maybe a motion rig would help)….it’s essentially the opposite of sea sickness where your feel the movement but can’t necessary see it (which is why sea sickness is worse in big boats or when you are below deck as your eyes have no point of reference for the movement).

I also suffer from sea sickness but am fine in a race car (or a small boat ).

i also get mild motion sickness with my UWS monitor if I don’t use lock to horizon, if I’m driving in a sim and horizon is bouncing around but the car appears still I feel sick, lock the horizon and let the car bounce on screen and I am fine!
 
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I would have to try VR before I would consider making the investment to be able to run it. One of my issues is that my corrective lenses are,,, unusual, and unless I'm mistaken there isn't a way to adjust the focus on the individual screens on the headsets, and because of my vision I wouldn't be able to wear them with the headset. I am very happy with my 46 inch flat screen. It is set at pretty much the same distance as the wind screen in my pov, and gives close to my general fov when driving.
So no I don't see myself getting vr any time soon if at all.
 
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Premium
I would have to try VR before I would consider making the investment to be able to run it. One of my issues is that my corrective lenses are,,, unusual, and unless I'm mistaken there isn't a way to adjust the focus on the individual screens on the headsets, and because of my vision I wouldn't be able to wear them with the headset. I am very happy with my 46 inch flat screen. It is set at pretty much the same distance as the wind screen in my pov, and gives close to my general fov when driving.
So no I don't see myself getting vr any time soon if at all.

You can have prescription lenses created for your VR headset. My son does this. I wear contacts.

The focal point is about around five feet in front of you so people who only need reading glasses shouldn't have any issues.
 
In most cities, theses days, there is a SIM center where you can use a SIM for 30 minutes. Good places to try VR or motion.
The only city here has a population of just under 25,000 people. We don't have any fancy stores here.
 
I'm not sure if I want to spend over a thousand dollars on something that may or may not end up in the closet because it makes me nauseous once I'm wearing it.
For all the people worried about motion sickness there is only one thing to say - play it smart!
I've said it before, and I'll say it again:
I suffer from severe motion sickness in real life, but I managed to adjust to VR in just two days.
People always make the same mistake - they push it, they try to play through it.
Like everybody, I wanted to puke but you have to stop the moment you feel the sickness. Take a break, grab a beer and then try again.
And it goes away!
Unless you have some serious cognitive disorder, you WILL adapt.
Just like we all adapt to motion sickness in a car or a boat.
 
Premium
For those that tested some VR headsets with different FOV's, I would like to ask if it does make a lot of difference? Say the Quest 2 with 90º and others with 110º or even 200º.
It can, I've used a pimax8kx and that has a 200 degree FOV, and is a really good (but expensive) head set and it gives you roughly the same FOV you would have naturally, but I own a reverb g2 that has basically half that and it does make a difference as you get a real sense of motion in your peripheral vison with the Pimax8kx, but I would take the g2 over it simply down to the quality of the displays in the reverb headset.
 
Premium
FWIW my first sim title in VR was Dirt Rally 1.0. I've heard people refer to that title as a vomit comet.

I was using a Rift CV1 with an underpowered computer and video card. After 15-20 minutes a day for 5 days I could play without issues for extended periods of time.

If you have motion it's easier. After I got my NLRv3 motion system newbies to VR and sims had a much higher success rate without getting queasy on my rig. Of course I had upgraded my computer and video card to be able to run very smoothly as well. The combination made a difference.
 
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It can, I've used a pimax8kx and that has a 200 degree FOV, and is a really good (but expensive) head set and it gives you roughly the same FOV you would have naturally, but I own a reverb g2 that has basically half that and it does make a difference as you get a real sense of motion in your peripheral vison with the Pimax8kx, but I would take the g2 over it simply down to the quality of the displays in the reverb headset.
Good to know thanks.
 
Great to read ppls stories, I had a oculus for a while to see what all the fuss was about and the first time I got the settings correct in AC, lined up in 4th place at monza in an online race in a Ferrari f1 car I honestly couldn’t believe it, seeing the wheels in front cars to side and front back. Amazing, truly, even the real size of tracks like brands and mugello etc surprised but the racing was just so immersive. In the end, the graphics I could quite run so I sold it and returned to screen. One day when I can run a 3080 and VR has less wires etc, I’ll go back I’m sure
 
No for VR. Its great invention no doubt it, but it gives you the touch that you are so close to reality that its amazing.. But then, you dont feel nothing, exept the wheel and pedals, maybe shifting. Or if you have that bench that goes back and forth and side to side, but most doesnt have that. They only have wheel and pedals. So.. you are so close to something great, that you get hugely disappointed for the flaws.. No gforces etc. And then other things, you have that box wrapped around your head, hard to use if you sweat a lot (like me) Motion sickness, 15m and burp.... (like me) It makes button boxes irrelevant for example, eats a lot power from pc, low resolution. It is so hard to explain this.. Love/hate relationship. But screens are better, at least for me. And the VR is a toy, or was.. Havent have it anymore like 2-3 years. I keep games to its own, and get VR experience in a real car. But it was great to try! And would still consider it for some use, but not for racing.
The sweating problem is easily solved with a facial cover and a fan.
Motion sickness is beatable in most cases, unless you have a severe eye/inner ear problem.
I for one have a hereditary inner ear disfunction, and I was still able to adapt.
Patience is the key.
As for the abovementioned "flaws", yes they're noticeable, but not overwhelming.
I have an Oculus CV1, bought it second hand, and it has a dead pixel that I didn't spot right away.
I realized that when I start thinking about it, I get really annoyed with that black spot in front of my eyes that is destroying my experience.
BUT, when I stop thinking about it and focus on all the good aspects - the depth perception, realistic scaling, the sense of being IN the car, the sense of speed, being able to use the mirrors just like you would in a real car, THEN I loose my self in the sim.
It is pure bliss.
I will never be able to drive a Porsche 962 on the Nordschleife.
I will probably never get the opportunity to even see that car/track in real life.
It is just so damn expensive and inaccessible.
But when I'm in VR, I'm living the dream.
You forget it is not real, literally.
It all comes down to what kind of person you are, are you nitpicky, are you always looking for the downside.
Cheers!;)
 
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Premium
For all the people worried about motion sickness there is only one thing to say - play it smart!
I've said it before, and I'll say it again:
I suffer from severe motion sickness in real life, but I managed to adjust to VR in just two days.
People always make the same mistake - they push it, they try to play through it.
Like everybody, I wanted to puke but you have to stop the moment you feel the sickness. Take a break, grab a beer and then try again.
And it goes away!
Unless you have some serious cognitive disorder, you WILL adapt.
Just like we all adapt to motion sickness in a car or a boat.
Totally agree with this. I was quite worried about being sick so I restricted myself to just a couple of laps the first time, felt quite bad, so left it. Came back next day, did a few more, rinse and repeat. A USB powered fan attached to my rig really helped no end.

Eventually my brain got totally used to it, I can now easily do an hour or two in one go without any side-effects, so if you’re careful at first you reap the rewards.

Weirdly, one bonus to all this is that I can now read on the train, which I couldn’t before because I would suffer from motion sickness!
 
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I have an Oculus CV1, bought it second hand, and it has a dead pixel that I didn't spot right away.
I've had that in many a display from the mid noughties, and once spotted that pixel becomes 10 times bigger than the biggest pixel you've ever seen. The worst ones are zombie pixels - these ones are always on but never change.

My original Gen 1 Reverb has a kind of scratch in the LCD - it's actually really really thin, but you can see it leak light on a black background, so you always end up looking for it when there's a dark scene.
 
120hz apparently reduces VR sickness (Index) by quite a lot compared to 90hz (Reverb), let alone 80hz of the likes of the Oculus Rift S.
 

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Mike Smith
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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